Re: [Warzone-dev] Getting rid of third-party mods

2009-05-08 Thread Zarel
2009/5/8 bugs buggy buginato...@gmail.com: Check the lua branch.  Most all these script issues will be fixed with lua, once we get that up and running. AFAIK, Gerard did have AIV at least partially converted. Does Lua fix the BecomePrey issues? If so, why not just replace it with BecomePrey?

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-08 Thread Per Inge Mathisen
On Fri, May 8, 2009 at 8:05 AM, Zarel zare...@gmail.com wrote: BecomePrey was designed for 1.10, and Aiv was designed for 2.1, and 2.2 balance is _much_ more similar to 1.10 than 2.1. Plus, I've heard that BecomePrey is overall a much better AI than Aiv - many have mentioned that BecomePrey is

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-08 Thread Freddie Witherden
Hi all, On 8 May 2009, at 07:52, Per Inge Mathisen wrote: Note that these balance issues have almost entirely to do with the given selection of droid templates that each AI has, and almost nothing whatsoever to do with the AI script code itself. Also worth pointing out that AIV was never

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-08 Thread bugs buggy
On 5/8/09, Zarel zarelxxx...@gmail.com wrote: 2009/5/8 bugs buggy buginxxx...@gmail.com: Check the lua branch. Most all these script issues will be fixed with lua, once we get that up and running. AFAIK, Gerard did have AIV at least partially converted. Does Lua fix the BecomePrey

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-08 Thread bugs buggy
On 5/8/09, Per Inge Mathisen per.xx...@gmail.com wrote: On Fri, May 8, 2009 at 8:05 AM, Zarel zare...@gmail.com wrote: BecomePrey was designed for 1.10, and Aiv was designed for 2.1, and 2.2 balance is _much_ more similar to 1.10 than 2.1. Plus, I've heard that BecomePrey is overall a

Re: [Warzone-dev] 2.2 RC1 scheduled for release this weekend

2009-05-08 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 bugs buggy wrote: 2.2 has been 'cooking' for a extremely long period of time. Pushing beta builds to a lackluster community response, and, what is worse is, people are still creating new content for 2.1, which won't work with 2.2. Has there ever

Re: [Warzone-dev] 2.2 RC1 scheduled for release this weekend

2009-05-08 Thread Dennis Schridde
Am Freitag, 8. Mai 2009 07:13:48 schrieb Stephen Swaney: Actually, releasing two versions should be approximately twice as much work. Build scripts are written and if no one broke them, then they will still work. Upload takes under an hour (depending on your connection). Why did we backport

[Warzone-dev] Final call for 2.2 changes

2009-05-08 Thread bugs buggy
Can everyone speak up on what they do/do not want in 2.2? About mods: * NTW Delphino said he will maintain it, and wishes it to remain in svn. * 'grim's' mod is broken. ( I think we should remove it, for reasons stated on ML) * Remove 'autoload' folder? ( I think we should remove it, for reasons

Re: [Warzone-dev] 2.2 RC1 scheduled for release this weekend

2009-05-08 Thread bugs buggy
On 5/8/09, Kreuvf kre...@warzone2100.de wrote: bugs buggy wrote: 2.2 has been 'cooking' for a extremely long period of time. Pushing beta builds to a lackluster community response, and, what is worse is, people are still creating new content for 2.1, which won't work with 2.2. Has

Re: [Warzone-dev] Final call for 2.2 changes

2009-05-08 Thread Zarel
2009/5/8 bugs buggy buginato...@gmail.com: About mods: * NTW Delphino said he will maintain it, and wishes it to remain in svn. Someone needs to give Delphinio SVN access. * 'grim's' mod is broken.  ( I think we should remove it, for reasons stated on ML) Agreed. * Remove 'autoload'