On 5/8/09, Per Inge Mathisen wrote:
> On Fri, May 8, 2009 at 8:05 AM, Zarel wrote:
> > BecomePrey was designed for 1.10, and Aiv was designed for 2.1, and
> > 2.2 balance is _much_ more similar to 1.10 than 2.1. Plus, I've heard
> > that BecomePrey is overall a much better AI than Aiv - many h
On 5/8/09, Zarel wrote:
> 2009/5/8 bugs buggy :
>
> > Check the lua branch. Most all these script issues will be fixed with
> > lua, once we get that up and running.
> > AFAIK, Gerard did have AIV at least partially converted.
>
>
> Does Lua fix the BecomePrey issues? If so, why not just replac
Hi all,
On 8 May 2009, at 07:52, Per Inge Mathisen wrote:
Note that these "balance" issues have almost entirely to do with the
given selection of droid templates that each AI has, and almost
nothing whatsoever to do with the AI script code itself.
Also worth pointing out that AIV was never twe
On Fri, May 8, 2009 at 8:05 AM, Zarel wrote:
> BecomePrey was designed for 1.10, and Aiv was designed for 2.1, and
> 2.2 balance is _much_ more similar to 1.10 than 2.1. Plus, I've heard
> that BecomePrey is overall a much better AI than Aiv - many have
> mentioned that BecomePrey is hard to beat
2009/5/8 bugs buggy :
> Check the lua branch. Most all these script issues will be fixed with
> lua, once we get that up and running.
> AFAIK, Gerard did have AIV at least partially converted.
Does Lua fix the BecomePrey issues? If so, why not just replace it
with BecomePrey?
BecomePrey was desi
On 5/7/09, Zarel wrote:
> In addition, while Aiv is technically a first-party mod, it's
> unmaintained, and there are many Aiv-related crashes that no one has
> fixed. 1.10-ai is more stable, since it's actually somewhat
> maintained.
>
> I'm advocating dropping Aiv not because it's a third-p
Am Donnerstag, 7. Mai 2009 22:17:03 schrieb Per Inge Mathisen:
> On Thu, May 7, 2009 at 9:17 PM, Dennis Schridde wrote:
> > Am Donnerstag, 7. Mai 2009 21:11:00 schrieb bugs buggy:
> >> And note, AIV is *not* a 3rd party mod IMO, that should stay for now.
> >
> > Why dont we remove 1.10-ai and repl
2009/5/7 Dennis Schridde
> Am Donnerstag, 7. Mai 2009 21:11:00 schrieb bugs buggy:
> > And note, AIV is *not* a 3rd party mod IMO, that should stay for now.
>
> Why dont we remove 1.10-ai and replace it with aiv? Are there issues with the
> latter? (1.10-ai could stay as a mod if someone desires.)
On Thu, May 7, 2009 at 9:17 PM, Dennis Schridde wrote:
> Am Donnerstag, 7. Mai 2009 21:11:00 schrieb bugs buggy:
>> And note, AIV is *not* a 3rd party mod IMO, that should stay for now.
> Why dont we remove 1.10-ai and replace it with aiv? Are there issues with the
> latter? (1.10-ai could stay as
Am Donnerstag, 7. Mai 2009 21:11:00 schrieb bugs buggy:
> And note, AIV is *not* a 3rd party mod IMO, that should stay for now.
Why dont we remove 1.10-ai and replace it with aiv? Are there issues with the
latter? (1.10-ai could stay as a mod if someone desires.)
--DevU
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On 4/23/09, bugs buggy wrote:
> On 4/23/09, Cheny Luo wrote:
> > Hey, guys.
> >
> > So we currently have three unmaintained third-party mods in 2.2 and trunk:
> >
> > - Grim's graphics
> > - Aivolution
> > - NTW
> >
> > NTW crashes on start, and can't be made to start at all. Aivolu
On 4/23/09, Cheny Luo wrote:
> Hey, guys.
>
> So we currently have three unmaintained third-party mods in 2.2 and trunk:
>
> - Grim's graphics
> - Aivolution
> - NTW
>
> NTW crashes on start, and can't be made to start at all. Aivolution
> isn't very much of a threat considering it was optim
Hey, guys.
So we currently have three unmaintained third-party mods in 2.2 and trunk:
- Grim's graphics
- Aivolution
- NTW
NTW crashes on start, and can't be made to start at all. Aivolution
isn't very much of a threat considering it was optimized for 2.1
balance, and is fairly unstable (cf. tic
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