Re: [Warzone-dev] Getting rid of third-party mods

2009-05-08 Thread bugs buggy
On 5/8/09, Per Inge Mathisen wrote: > On Fri, May 8, 2009 at 8:05 AM, Zarel wrote: > > BecomePrey was designed for 1.10, and Aiv was designed for 2.1, and > > 2.2 balance is _much_ more similar to 1.10 than 2.1. Plus, I've heard > > that BecomePrey is overall a much better AI than Aiv - many h

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-08 Thread bugs buggy
On 5/8/09, Zarel wrote: > 2009/5/8 bugs buggy : > > > Check the lua branch. Most all these script issues will be fixed with > > lua, once we get that up and running. > > AFAIK, Gerard did have AIV at least partially converted. > > > Does Lua fix the BecomePrey issues? If so, why not just replac

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-08 Thread Freddie Witherden
Hi all, On 8 May 2009, at 07:52, Per Inge Mathisen wrote: Note that these "balance" issues have almost entirely to do with the given selection of droid templates that each AI has, and almost nothing whatsoever to do with the AI script code itself. Also worth pointing out that AIV was never twe

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-07 Thread Per Inge Mathisen
On Fri, May 8, 2009 at 8:05 AM, Zarel wrote: > BecomePrey was designed for 1.10, and Aiv was designed for 2.1, and > 2.2 balance is _much_ more similar to 1.10 than 2.1. Plus, I've heard > that BecomePrey is overall a much better AI than Aiv - many have > mentioned that BecomePrey is hard to beat

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-07 Thread Zarel
2009/5/8 bugs buggy : > Check the lua branch.  Most all these script issues will be fixed with > lua, once we get that up and running. > AFAIK, Gerard did have AIV at least partially converted. Does Lua fix the BecomePrey issues? If so, why not just replace it with BecomePrey? BecomePrey was desi

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-07 Thread bugs buggy
On 5/7/09, Zarel wrote: > In addition, while Aiv is technically a first-party mod, it's > unmaintained, and there are many Aiv-related crashes that no one has > fixed. 1.10-ai is more stable, since it's actually somewhat > maintained. > > I'm advocating dropping Aiv not because it's a third-p

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-07 Thread Dennis Schridde
Am Donnerstag, 7. Mai 2009 22:17:03 schrieb Per Inge Mathisen: > On Thu, May 7, 2009 at 9:17 PM, Dennis Schridde wrote: > > Am Donnerstag, 7. Mai 2009 21:11:00 schrieb bugs buggy: > >> And note, AIV is *not* a 3rd party mod IMO, that should stay for now. > > > > Why dont we remove 1.10-ai and repl

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-07 Thread Zarel
2009/5/7 Dennis Schridde > Am Donnerstag, 7. Mai 2009 21:11:00 schrieb bugs buggy: > > And note, AIV is *not* a 3rd party mod IMO, that should stay for now. > > Why dont we remove 1.10-ai and replace it with aiv? Are there issues with the > latter? (1.10-ai could stay as a mod if someone desires.)

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-07 Thread Per Inge Mathisen
On Thu, May 7, 2009 at 9:17 PM, Dennis Schridde wrote: > Am Donnerstag, 7. Mai 2009 21:11:00 schrieb bugs buggy: >> And note, AIV is *not* a 3rd party mod IMO, that should stay for now. > Why dont we remove 1.10-ai and replace it with aiv? Are there issues with the > latter? (1.10-ai could stay as

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-07 Thread Dennis Schridde
Am Donnerstag, 7. Mai 2009 21:11:00 schrieb bugs buggy: > And note, AIV is *not* a 3rd party mod IMO, that should stay for now. Why dont we remove 1.10-ai and replace it with aiv? Are there issues with the latter? (1.10-ai could stay as a mod if someone desires.) --DevU signature.asc Descriptio

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-07 Thread bugs buggy
On 4/23/09, bugs buggy wrote: > On 4/23/09, Cheny Luo wrote: > > Hey, guys. > > > > So we currently have three unmaintained third-party mods in 2.2 and trunk: > > > > - Grim's graphics > > - Aivolution > > - NTW > > > > NTW crashes on start, and can't be made to start at all. Aivolu

Re: [Warzone-dev] Getting rid of third-party mods

2009-04-23 Thread bugs buggy
On 4/23/09, Cheny Luo wrote: > Hey, guys. > > So we currently have three unmaintained third-party mods in 2.2 and trunk: > > - Grim's graphics > - Aivolution > - NTW > > NTW crashes on start, and can't be made to start at all. Aivolution > isn't very much of a threat considering it was optim

[Warzone-dev] Getting rid of third-party mods

2009-04-23 Thread Cheny Luo
Hey, guys. So we currently have three unmaintained third-party mods in 2.2 and trunk: - Grim's graphics - Aivolution - NTW NTW crashes on start, and can't be made to start at all. Aivolution isn't very much of a threat considering it was optimized for 2.1 balance, and is fairly unstable (cf. tic