Re: [Warzone-dev] Getting rid of third-party mods

2009-05-08 Thread Zarel
2009/5/8 bugs buggy buginato...@gmail.com: Check the lua branch.  Most all these script issues will be fixed with lua, once we get that up and running. AFAIK, Gerard did have AIV at least partially converted. Does Lua fix the BecomePrey issues? If so, why not just replace it with BecomePrey?

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-08 Thread Per Inge Mathisen
On Fri, May 8, 2009 at 8:05 AM, Zarel zare...@gmail.com wrote: BecomePrey was designed for 1.10, and Aiv was designed for 2.1, and 2.2 balance is _much_ more similar to 1.10 than 2.1. Plus, I've heard that BecomePrey is overall a much better AI than Aiv - many have mentioned that BecomePrey is

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-08 Thread Freddie Witherden
Hi all, On 8 May 2009, at 07:52, Per Inge Mathisen wrote: Note that these balance issues have almost entirely to do with the given selection of droid templates that each AI has, and almost nothing whatsoever to do with the AI script code itself. Also worth pointing out that AIV was never

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-08 Thread bugs buggy
On 5/8/09, Zarel zarelxxx...@gmail.com wrote: 2009/5/8 bugs buggy buginxxx...@gmail.com: Check the lua branch. Most all these script issues will be fixed with lua, once we get that up and running. AFAIK, Gerard did have AIV at least partially converted. Does Lua fix the BecomePrey

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-08 Thread bugs buggy
On 5/8/09, Per Inge Mathisen per.xx...@gmail.com wrote: On Fri, May 8, 2009 at 8:05 AM, Zarel zare...@gmail.com wrote: BecomePrey was designed for 1.10, and Aiv was designed for 2.1, and 2.2 balance is _much_ more similar to 1.10 than 2.1. Plus, I've heard that BecomePrey is overall a

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-07 Thread bugs buggy
On 4/23/09, bugs buggy bugixx...@gmail.com wrote: On 4/23/09, Cheny Luo cx...@gmail.com wrote: Hey, guys. So we currently have three unmaintained third-party mods in 2.2 and trunk: - Grim's graphics - Aivolution - NTW NTW crashes on start, and can't be made to

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-07 Thread Dennis Schridde
Am Donnerstag, 7. Mai 2009 21:11:00 schrieb bugs buggy: And note, AIV is *not* a 3rd party mod IMO, that should stay for now. Why dont we remove 1.10-ai and replace it with aiv? Are there issues with the latter? (1.10-ai could stay as a mod if someone desires.) --DevU signature.asc

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-07 Thread Zarel
2009/5/7 Dennis Schridde devuran...@gmx.net Am Donnerstag, 7. Mai 2009 21:11:00 schrieb bugs buggy: And note, AIV is *not* a 3rd party mod IMO, that should stay for now. Why dont we remove 1.10-ai and replace it with aiv? Are there issues with the latter? (1.10-ai could stay as a mod if

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-07 Thread bugs buggy
On 5/7/09, Zarel zare...@gmail.com wrote: In addition, while Aiv is technically a first-party mod, it's unmaintained, and there are many Aiv-related crashes that no one has fixed. 1.10-ai is more stable, since it's actually somewhat maintained. I'm advocating dropping Aiv not because

[Warzone-dev] Getting rid of third-party mods

2009-04-23 Thread Cheny Luo
Hey, guys. So we currently have three unmaintained third-party mods in 2.2 and trunk: - Grim's graphics - Aivolution - NTW NTW crashes on start, and can't be made to start at all. Aivolution isn't very much of a threat considering it was optimized for 2.1 balance, and is fairly unstable (cf.

Re: [Warzone-dev] Getting rid of third-party mods

2009-04-23 Thread bugs buggy
On 4/23/09, Cheny Luo cx...@gmail.com wrote: Hey, guys. So we currently have three unmaintained third-party mods in 2.2 and trunk: - Grim's graphics - Aivolution - NTW NTW crashes on start, and can't be made to start at all. Aivolution isn't very much of a threat considering it was