Re: [Wesnoth-dev] halo option

2006-05-11 Thread Richard Kettering
Silly me - having never turned that option off, I thought "floating labels" referred to the terrain labels, which "float" in a layer above the terrain. Knowing that now, it seems even more absurd to have an option for this. On May 10, 2006, at 4:53 AM, Nils Kneuper wrote: Richard Kettering

Re: [Wesnoth-dev] halo option

2006-05-11 Thread jeremy . rosen
> Removing floating labels as an option seems to be ok performance-wise. > There is a performance issue here, but floating labels doesn't cause it -- > it's a victim! Right after an attack, the labels hang as the AI starts > thinking about its next move. This causes the labels to be jerky in thei

[Wesnoth-dev] halo option

2006-05-10 Thread Scott Klempner
Removing floating labels as an option seems to be ok performance-wise. There is a performance issue here, but floating labels doesn't cause it -- it's a victim! Right after an attack, the labels hang as the AI starts thinking about its next move. This causes the labels to be jerky in their u

Re: [Wesnoth-dev] halo option

2006-05-10 Thread Joseph Simmons
Well, personally, I always play with the floating labels off. (Why? They're annoying as hell, and don't tell me anything I can't find out myself if I really want to - they're just distractions.) So I'd prefer for the option to remain. John McNabb wrote: > On 5/10/06, Patrick Parker <[EMAIL PROTEC

Re: [Wesnoth-dev] halo option

2006-05-10 Thread John McNabb
On 5/10/06, Patrick Parker <[EMAIL PROTECTED]> wrote: Correction: custom floating labels are now supported via WML in the [unstore_unit] tag. Might as well leave the option there, IMO. That still is something that is only available to the scenario designer, not to other players in multiplayer.

Re: [Wesnoth-dev] halo option

2006-05-10 Thread Patrick Parker
Richard Kettering schrieb: The floating labels option should probably stay - IIRC it was made not because of anything to do with speed, but because immature people often spam labels in multi. By having that as an option, people can block that out. The "floating labels" have been an option f

Re: [Wesnoth-dev] halo option

2006-05-10 Thread Nils Kneuper
Richard Kettering schrieb: The floating labels option should probably stay - IIRC it was made not because of anything to do with speed, but because immature people often spam labels in multi. By having that as an option, people can block that out. The "floating labels" have been an option for

Re: [Wesnoth-dev] halo option

2006-05-10 Thread Richard Kettering
The floating labels option should probably stay - IIRC it was made not because of anything to do with speed, but because immature people often spam labels in multi. By having that as an option, people can block that out. I myself don't really care, I just want to keep you informed. As for

Re: [Wesnoth-dev] halo option

2006-05-08 Thread Jérémy Rosen
Isaac Clerencia wrote: On Monday, 8 May 2006 21:52, Nils Kneuper wrote: I don't think that game speed is much affected by using halos. I would say we really should cleanup the option a little to remove things that do not make much sense. IMO the halo-option is one of these that should be removed

Re: [Wesnoth-dev] halo option

2006-05-08 Thread Isaac Clerencia
On Monday, 8 May 2006 21:52, Nils Kneuper wrote: > I don't think that game speed is much affected by using halos. I would > say we really should cleanup the option a little to remove things that > do not make much sense. IMO the halo-option is one of these that should > be removed. > Another questi

Re: [Wesnoth-dev] halo option

2006-05-08 Thread Nils Kneuper
Isaac Clerencia wrote: On Monday, 8 May 2006 14:01, David Philippi wrote: Am Montag 08 Mai 2006 13:56 schrieb Jérémy Rosen: if nobody is against it, I'll remove the option, making display of halos mandatory Why not simply add a tooltip stating that you're loosing some animations

Re: [Wesnoth-dev] halo option

2006-05-08 Thread Isaac Clerencia
On Monday, 8 May 2006 14:01, David Philippi wrote: > Am Montag 08 Mai 2006 13:56 schrieb Jérémy Rosen: > > if nobody is against it, I'll remove the option, making display of halos > > mandatory > > Why not simply add a tooltip stating that you're loosing some animations in > favor of speed when dis

Re: [Wesnoth-dev] halo option

2006-05-08 Thread David Philippi
Am Montag 08 Mai 2006 13:56 schrieb Jérémy Rosen: > if nobody is against it, I'll remove the option, making display of halos > mandatory Why not simply add a tooltip stating that you're loosing some animations in favor of speed when disabling them? Bye David

[Wesnoth-dev] halo option

2006-05-08 Thread Jérémy Rosen
hello all I am correcting a bug that is preventing missile frames from being displayed properly the best way to correct that would mean changing missile frames into halo (no WML change, it's only the way it's handled in code) however, this would mean that missile frame would not be displaye