Re: X11Drv: move WGL extension code

2006-09-12 Thread Lionel Ulmer
:-) -- Lionel Ulmer - http://www.bbrox.org/

Re: Re: Wine 1.0 Tasks

2006-06-02 Thread Lionel Ulmer
:-) ) -- Lionel Ulmer - http://www.bbrox.org/

Re: Google Sketch-Up Not Starting

2006-05-01 Thread Lionel Ulmer
like it). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: What do we need from other projects?

2006-04-28 Thread Lionel Ulmer
:-) And you cannot share lists using glXCreateContext (the last parameter) ? Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: What do we need from other projects?

2006-04-27 Thread Lionel Ulmer
be doable and (if not too ugly) accepted into the X.org tree. Now we just need to find someone to code it :) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: SOC project

2006-04-19 Thread Lionel Ulmer
as a regression for gamers :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: SOC project

2006-04-19 Thread Lionel Ulmer
only help some games (from my experience, I would guess 5 % of the old DirectX = 7 games which uses GetDC). For all other games, it has absolutely no impact at all. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: SOC project

2006-04-19 Thread Lionel Ulmer
professional applications as photoshop, ... Sure it does. I just wanted to point out the fact the the DIB engine is not the silver bullet that will make all games work faster (as many people seem to believe). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: abort if WINEDEBUG requests functionality that was disabled at configure time

2006-04-16 Thread Lionel Ulmer
to prevent loosing too much time helping users... Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: NtProtectVirtualMemory

2006-04-07 Thread Lionel Ulmer
soon I did not do any work on it. On the other hand I could try for some specific games (like DungeonSiege) as an experiment to then port it over to WineD3D. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Starcraft vs. fullscreen

2006-04-07 Thread Lionel Ulmer
-- Lionel Ulmer - http://www.bbrox.org/

Re: NtProtectVirtualMemory

2006-04-07 Thread Lionel Ulmer
(different than the 'GL' mutex as the plan would be to only ever call any GL function when rendering on screen :-) ). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: XVidMode is required for Gamma Control

2006-04-04 Thread Lionel Ulmer
and return OK ? Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: XVidMode is required for Gamma Control

2006-04-04 Thread Lionel Ulmer
:-) -- Lionel Ulmer - http://www.bbrox.org/

Re: Direct3D, the kernel and ReactOS

2006-04-01 Thread Lionel Ulmer
them for each new DirectX revision) made us choose the other way. Not to mention also that if the 'native' DDraw / D3D / ... DLLs were to work over this API, nobody would spend time working on them :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Direct3D, the kernel and ReactOS

2006-04-01 Thread Lionel Ulmer
documented (AFAIK - I would gladly be proven otherwise). I would not be surprised to see the full DDK documentation coming with license agreements or NDAs. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: [opengl] Catch BadMatch errors before they can occur.

2006-03-24 Thread Lionel Ulmer
Oh, and this patch creates a new debug-channel 'swapbuffers' and puts both opengl swapbuffers functions into it. What is the reason for this change ? Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: [opengl] Catch BadMatch errors before they can occur.

2006-03-24 Thread Lionel Ulmer
vastly dwarf the SwapBuffer traces (except if you have an application that does not draw anything on screen and just does swapping its buffers :-) ). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: [opengl] Catch BadMatch errors before they can occur.

2006-03-24 Thread Lionel Ulmer
. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: opengl32: make the old code before the sync the dibsection to its pixmap patch be selectable at runtime

2006-03-21 Thread Lionel Ulmer
at the time glXMakeCurrent was called. Seems pretty clear to me, but well, my man pages may be outdated :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: opengl32: make the old code before the sync the dibsection to its pixmap patch be selectable at runtime

2006-03-20 Thread Lionel Ulmer
of retrieving the context on each ENTER_GL / LEAVE_GL macro using the GLX call, one can simply store the currently bound context for the current thread in a thread-local variable. This is what Mike's patch does. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: opengl32: make the old code before the sync the dibsection to its pixmap patch be selectable at runtime

2006-03-20 Thread Lionel Ulmer
' as it is now as one would need to review manually all new extensions to check the one that can modify / access the FB. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: opengl32: make the old code before the sync the dibsection to its pixmap patch be selectable at runtime

2006-03-19 Thread Lionel Ulmer
, this is mandatory if one day we want to fix the 'windowed' OpenGL code properly (whatever the method we choose as long as we do not have the GLX extension exporting the clip list feature to the application). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: New wined3d configuration window

2006-02-02 Thread Lionel Ulmer
be if multiple applications have the same name (like for example 'game.exe') as this would render the whole 'override' stuff useless. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: opengl: Sync a dibsection to its pixmap before drawing to it via opengl

2006-01-29 Thread Lionel Ulmer
'in-window' drawings (e.g. games) and not 'in-dib' drawings ? Lionel (in catch-up mode after coming back from vacation so sorry if this point was already raised later in the week :-) ) -- Lionel Ulmer - http://www.bbrox.org/

Re: [wined3d] Status update: Converting Wined3d to use WGL instead of GLX

2006-01-12 Thread Lionel Ulmer
-- Lionel Ulmer - http://www.bbrox.org/

Re: Please read: Wine(HQ) needs a reorganization (AppDB, Bugzilla, etc.)

2006-01-10 Thread Lionel Ulmer
that all other Wine developpers are 'dinosaurs' like me :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Need help in debugging a stack corruption

2006-01-07 Thread Lionel Ulmer
, if you do another DDraw call inside the called DDraw function), you may use completely bogus values to do the jump (and so maybe jump to a function which does not have the correct signature = stack corruption). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Need help in debugging a stack corruption

2006-01-07 Thread Lionel Ulmer
the thunks way :-) -- Lionel Ulmer - http://www.bbrox.org/

Re: [Bug 4146] first run usability

2005-12-25 Thread Lionel Ulmer
by then we will see some patches too instead of just rants ? Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: [wined3d] Converting Wined3d to use WGL instead of GLX

2005-12-17 Thread Lionel Ulmer
-- Lionel Ulmer - http://www.bbrox.org/

Re: DirectDraw over Direct3D

2005-12-05 Thread Lionel Ulmer
D3D which then goes into WineD3D. This way we would have an unified DDraw. Of course, then the problem remains of what to do with older cards :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: DirectDraw over Direct3D

2005-12-05 Thread Lionel Ulmer
be faster than the current method (as you would 1) move less data over the GPU bus and 2) do less CPU computation on a big amount of data). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: DirectDraw over Direct3D

2005-12-05 Thread Lionel Ulmer
be right in the current situation if not in the terms to use to describe it :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: ddraw: make some driver info not const

2005-12-03 Thread Lionel Ulmer
with Vitaliy here... We were alread hit multiple times by this bug in other cases: Wine should never send to the application actual private data as many games expect to use these values to do actual processing. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Missing WGL function declarations in wingdi.h

2005-11-28 Thread Lionel Ulmer
against libGL.so ? Just wondering because if it's the former, you also need a complete set of 'GL' headers in Wine to have the stdcall version of all GL calls (and pay the price of thunking on each GL call). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Diablo II and Direct3D?

2005-11-25 Thread Lionel Ulmer
Apparently the video test won't detect d3d right with a wine desktop. Just sent a patch which should fix this. At least now I can choose 'Direct3D' from the list :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Fwd: MBR was destroyed

2005-11-20 Thread Lionel Ulmer
-- Lionel Ulmer - http://www.bbrox.org/

Re: Fwd: Re: Fwd: MBR was destroyed

2005-11-20 Thread Lionel Ulmer
On Sun, Nov 20, 2005 at 07:06:29PM +0100, seorge wrote: Yes, it's kill MBR when run it as a regular user. Can you paste the result of 'ls -l /dev/hda*' and also the result of 'groups' in a mail ? Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Drop the PFD_GENERIC_ACCELERATED flag?

2005-11-17 Thread Lionel Ulmer
-- Lionel Ulmer - http://www.bbrox.org/

Re: Drop the PFD_GENERIC_ACCELERATED flag?

2005-11-16 Thread Lionel Ulmer
should do the same in Wine. Note that the equivalent does not really exist in GLX (except maybe between the direct / indirect rendering pathes but this is not the same distinction than in Windows). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: request small changes to winecfg

2005-11-14 Thread Lionel Ulmer
once you set it to a correct value, it will remember what you asked for when you re-enable it. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: RFC: Presentation for Desktop Architecture meeting

2005-11-14 Thread Lionel Ulmer
current event model this is still usefull though. Another 'let's dream' possibilities: - direct frame buffer access :-) And finally, not in my domain, but investigate re-using something from FD.O for the fabled DIB engine (extensions to Cairo, ...) ? Lionel -- Lionel

Re: [DDraw] Fix AoE2 font rendering (in most cases)

2005-11-13 Thread Lionel Ulmer
). Will attach the patch to the bug report and wait for answers Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: The Holy Grail - Wine 0.9 - thanks to all

2005-11-01 Thread Lionel Ulmer
Alexandre commits it this time :-) It should be done today I hope. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: KERNEL: force copying of DOS-style path into argv[0] of PE process (was: Re: Queries about some 'usability' points) - partially fixes #3542

2005-10-31 Thread Lionel Ulmer
' bugs linked to mouse warping. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: The Holy Grail - Wine 0.9 - thanks to all

2005-10-31 Thread Lionel Ulmer
creation). It was in my plans to resubmit the parts which were left off during the merge but it seems that you beat me to it :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: The Holy Grail - Wine 0.9 - thanks to all

2005-10-31 Thread Lionel Ulmer
that the real patch fixes this issue. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Anarchy Online, Specular Lighting, Pixel Shaders....

2005-10-31 Thread Lionel Ulmer
retest when Christian has his 'max lights' patch merged in as it was written originally for AO. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: KERNEL: force copying of DOS-style path into argv[0] of PE process (was: Re: Queries about some 'usability' points) - partially fixes #3542

2005-10-31 Thread Lionel Ulmer
-- Lionel Ulmer - http://www.bbrox.org/

Re: D3D7 - WineD3D, 2nd attempt

2005-10-31 Thread Lionel Ulmer
for all games out there. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: KERNEL: force copying of DOS-style path into argv[0] of PE process (was: Re: Queries about some 'usability' points) - partially fixes #3542

2005-10-31 Thread Lionel Ulmer
-style path to a Windows-style patch and converting between an Unix-style relative path to a fully-qualified Windows path. Basically, the question here is whether argv[0] contains always a full-qualified path or can it contain a relative path. Lionel -- Lionel Ulmer

Re: The Holy Grail - Wine 0.9 - thanks to all

2005-10-31 Thread Lionel Ulmer
-- Lionel Ulmer - http://www.bbrox.org/

Re: The Holy Grail - Wine 0.9 - thanks to all

2005-10-29 Thread Lionel Ulmer
. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: The Holy Grail - Wine 0.9 - thanks to all

2005-10-29 Thread Lionel Ulmer
to d/l the BZ2 demo but no site seems to host it anymore so I will be restricted to look at traces to find out what goes wrong :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Queries about some 'usability' points

2005-10-28 Thread Lionel Ulmer
fixing the mouse cursor issue. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: wine overstepping the mark?

2005-10-28 Thread Lionel Ulmer
, just do not type 'make install' and copy the files over yourself. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Queries about some 'usability' points

2005-10-27 Thread Lionel Ulmer
' functions from DLLs to the Wine process that could be called when Wine exits (whether normally or when crashing). Of course, people 'kill-9'ing their Wine would get nothing but I do not think it's really a problem. Lionel (in rant mode :-) ) -- Lionel Ulmer - http

Re: Queries about some 'usability' points

2005-10-27 Thread Lionel Ulmer
Could you please indicate which application has this behavior? Can you provide a download URL? All info here: http://bugs.winehq.org/show_bug.cgi?id=3542 Lionel (will answer to your other points after some more tests in Windows :-) ) -- Lionel Ulmer

Re: Wine regression testing: PIT_

2005-10-26 Thread Lionel Ulmer
was this application not tested more often to get the exact date of regression ? Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: DirectDrawEnumerateExW calls DirectDrawEnumerateExA

2005-10-26 Thread Lionel Ulmer
to the work of unicodification of DDraw :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: preload libGL

2005-10-23 Thread Lionel Ulmer
' dependency for wine? I would reverse the question: why should it be when only 2 DLLs over the 200 Wine provides needs it ? Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: preload libGL

2005-10-22 Thread Lionel Ulmer
... Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: preload libGL

2005-10-22 Thread Lionel Ulmer
:-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: preload libGL

2005-10-22 Thread Lionel Ulmer
it will be really mandatory we can switch back to 'hard' linking. But for now, I think GL is not yet pre-installed on all distributions and we will still have to wait a while to get to the Xgl and all other eye-candy infested stuff they are writing :-) Lionel -- Lionel

Re: bug 2398: OpenGL, child windows, and wine

2005-10-20 Thread Lionel Ulmer
(i.e. the DIB flushing would be done on the swap buffer call) but it could be a temporary solution waiting for a real OpenGL guru (i.e. not me) to fix using funky extensions :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: bug 2398: OpenGL, child windows, and wine

2005-10-19 Thread Lionel Ulmer
Huw has done some work on this using pbuffers but I'm not sure how far he's got. I thought it was GLXPixmaps seeing the patch he submitted to wine-cvs :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: bug 2398: OpenGL, child windows, and wine

2005-10-19 Thread Lionel Ulmer
the patch was submitted I was (and I am still :-) ) intrigued about the use case for this patch. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: bug 2398: OpenGL, child windows, and wine

2005-10-18 Thread Lionel Ulmer
at fixing this yet? I am aware of the issue since WineConf 2004 but never had the time / motivation / knowledge to fix it. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: D3D7 - WineD3D, 2nd attempt

2005-10-15 Thread Lionel Ulmer
issue for which no clear plan is put in place. So I guess it would be best to choose another game to do your DDraw = WineD3D port as neither DDraw not WineD3D support (yet) these kind of applications. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: D3D7 - WineD3D, 2nd attempt

2005-10-15 Thread Lionel Ulmer
properly, one would have to somehow make 'glXMakeCurrent(NULL)' run in the context of thread A before doing what you did. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: D3D7 - WineD3D, 2nd attempt

2005-10-15 Thread Lionel Ulmer
, if needed, get the context. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: D3D7 - WineD3D, 2nd attempt

2005-10-15 Thread Lionel Ulmer
. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: D3D7 - WineD3D, 2nd attempt

2005-10-15 Thread Lionel Ulmer
some little drawing problems. It crashes in msacm when trying to start a game. Well, seems that your GL drivers do not do all the checks the specification requires them to do... Lucky for you :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: D3D7 - WineD3D, 2nd attempt

2005-10-15 Thread Lionel Ulmer
-- Lionel Ulmer - http://www.bbrox.org/

Re: D3D7 - WineD3D, 2nd attempt

2005-10-15 Thread Lionel Ulmer
). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Reality check

2005-10-14 Thread Lionel Ulmer
, but it once worked This is still too 'white and black'. What about a patch that fixes 1) and in the process introduces 2) (case in point the WM rewrite and windowed GL applications) ? Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: D3D7 - WineD3D, 2nd attempt

2005-10-14 Thread Lionel Ulmer
extensions (for which I forgot the names) -- Lionel Ulmer - http://www.bbrox.org/

Re: D3D7 - WineD3D, 2nd attempt

2005-10-13 Thread Lionel Ulmer
actually be really accelerated though. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: D3D7 - WineD3D, 2nd attempt

2005-10-12 Thread Lionel Ulmer
. Will need to check this though. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: D3D7 - WineD3D, 2nd attempt

2005-10-11 Thread Lionel Ulmer
something for the case HWND == 0 or the d3d surface is not a primary surface. Why not use the 'desktop' window to do it ? No idea what window will be used to display when not in Desktop mode (maybe the X root window ?). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: D3D7 - WineD3D, 2nd attempt

2005-10-10 Thread Lionel Ulmer
a 2D / 3D mix entails). Anyway, keep up the work :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: [ddraw] Fix bug 3487 take 2

2005-10-10 Thread Lionel Ulmer
-- Lionel Ulmer - http://www.bbrox.org/

Re: [ddraw] Fix bug 3487 take 2

2005-10-10 Thread Lionel Ulmer
. Note that next time I bring my Win32 laptop home, I will try to do some tests in real Windows to see how Windows fills the given structure pointer. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: [WINECFG] Remember disabled Desktop settings

2005-10-09 Thread Lionel Ulmer
the path we go into. I kinda like the 'full blown' winecfg keys to do other stuff like that (like remembering the last panel the user was on when leaving winecfg or other 'stateful' stuff we could do if we had this registry 'key'). Lionel -- Lionel Ulmer - http

Re: [ddraw] Fix bug 3487 take 2

2005-10-09 Thread Lionel Ulmer
counting issue). Could you try it and tell if it fixes the problem ? Lionel PS: and Raphael's patch while not fixing your bug is not technically wrong as Windows checks for the surface description pointer being non-NULL :-) -- Lionel Ulmer - http://www.bbrox.org/

Re: DirectDraw driver question

2005-10-05 Thread Lionel Ulmer
exports these two 'basic' drivers whatever your installation (would have to check this point on my Windows laptop though). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Stop-ship 0.9 problem

2005-10-02 Thread Lionel Ulmer
to be the case with Mike's patch. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Auto-register d3drm too?

2005-09-26 Thread Lionel Ulmer
have with the DDplay service providers whose keys are not registered by any DLL (I put them in wine.inf). Alexandre proposed in those days the creation of a 'directx.inf' which would regroup all keys created by a standard DirectX installation. Lionel -- Lionel Ulmer - http

Re: DDraw: Better flag handling in SetCooperativeLevel

2005-09-25 Thread Lionel Ulmer
) were not applied ? If you were waiting for some DDraw 'guru' to give his blessing, they both look OK to me :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: listview: infoPtr might be invalid after WM_NOTIFY

2005-09-21 Thread Lionel Ulmer
exception. OK, so next time I will read the patch before saying stupid things :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: WooHoo get a load of this :-)

2005-09-21 Thread Lionel Ulmer
and plan to sell a packaged version of QEMU as their Windows emulator. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Documentation volunteer(s) needed

2005-09-20 Thread Lionel Ulmer
in the D3D7 code (i.e. if the surface is locked 'write only', do not bother to read the buffer from the card). Alas most games are not well behaved and always lock in R/W mode :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: listview: infoPtr might be invalid after WM_NOTIFY

2005-09-20 Thread Lionel Ulmer
that knowing the heap allocation algorithms this case should never happen, but well, better safe than sorry. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Empire Earth continued

2005-09-11 Thread Lionel Ulmer
(AFAIK, each surface already stores a pointer to its parent DDraw object). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Empire Earth continued

2005-09-09 Thread Lionel Ulmer
by 1, creating a D3D device increases the refcount by 7. What you could test is artifically increase the refcount of 'normal' surfaces and check if these are deleted or not. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Empire Earth continued

2005-09-08 Thread Lionel Ulmer
that the object was not actually destroyed... Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Empire Earth continued

2005-09-08 Thread Lionel Ulmer
are different. Well, just do an 'AddRef' which returns the (now incremented) reference count and then a Release. If you print the returned value minus one, you will get the current reference count at the moment of the call. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Suggestions for improvement of the emulator

2005-09-07 Thread Lionel Ulmer
to have the Alexandre quality control as it oftens helps us finding bugs or better solutions if not the basic stuff to force people to send 'small' patches :-) ). Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Crash on glBegin() (Was: Help with debugging needed)

2005-08-26 Thread Lionel Ulmer
you still want to see a +ddraw,+tid trace? I can upload one to my homepage. Well, if it's not multithreaded in DDraw, no need. I still have to look at your other trace with the refcounting issue to try to see where the problem lies. Lionel -- Lionel Ulmer - http

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