Patch for WineD3D to set Driver an Description (try 2)

2009-03-15 Thread Mirek Slugeň
Hi, Fallout 3 and maybe other games or D3D apps needs such special settings, this patch should be ok, it is well tested. This patch is not hack! New wine registry settings: VideoDriver VideoDescription Patch is for current (14.03.2009) git. PS: For Fallout 3 you should use registry settings

Wrong SP definition in wine.inf.in

2008-12-08 Thread Mirek Slugeň
Hi, Windows XP doesn't have Service Pack 4, this is bug from rewrite of default OS from Windows 2000 (which has SP 4) to Windows XP. This patch should fix wrong SP definition when creating new .wine tree. Mirek Slugen diff -Naur wine.old/tools/wine.inf.in wine/tools/wine.inf.in ---

Re: Patch for WineD3D to set Driver an Description

2008-11-12 Thread Mirek Slugeň
, so I think this can be solution for some bugs now, and later we can improve it with better driver detection, but registry settings should be there even then. Mirek Roderick Colenbrander napsal(a): 2008/11/7 Mirek Slugeň [EMAIL PROTECTED]: Hi, Fallout 3 and maybe other games or D3D apps need

Wine Direct3D progress

2007-12-20 Thread Mirek Slugeň
Hi, I tried some test with current git 2007_12_20 for compare with version 2007_07_19, just for fun :) OLD CONFIGURATION: Configuration: Core 2 Duo [EMAIL PROTECTED], 2GB RAM, GF 6800 GS Options in wine registry: GLSL, FBO, VideoMemorySize 256, PS, VS, SoftwareEmulation Patches: 3DMark hack

Re: [6/15] WineD3D: Replace the position fixup mul-add-add with a MAD

2007-11-09 Thread Mirek Slugeň
Hi, this patch caused regression in Nvidia SDK demo BloodShader.exe and some other games, the main problem is in geometry of some objects, so it colud be related to vertex shaders. Mirek Slugen Stefan Dösinger napsal(a):

Re: [14/15] WineD3D: Get rid of the conditionals in shader_glsl_compare

2007-11-09 Thread Mirek Slugeň
Hi, this patch caused regression in NFS ProStreet, car models are broken. Mirek Slugen Stefan Dösinger napsal(a):

Re: [14/15] WineD3D: Get rid of the conditionals in shader_glsl_compare

2007-11-09 Thread Mirek Slugeň
Thanks, this patch works. Mirek Slugen Stefan Dösinger napsal(a): Hi, I wrote a test, and I think I found the issue. Can you try the attached patch?

Re: [1/6] WineD3D: Only glBindAttribLocation used attributes

2007-11-08 Thread Mirek Slugeň
Hi, there is big performance drop in some games (NFS ProStreet) with your latest patches (exactly this set), do you know why? Should I do some regression testing and find critical patch? Mirek Slugen Stefan Dösinger napsal(a):

Re: [1/6] WineD3D: Only glBindAttribLocation used attributes

2007-11-08 Thread Mirek Slugeň
Stefan Dösinger napsal(a): Am Donnerstag, 8. November 2007 22:54:49 schrieb Mirek Slugeň: You can easily test performance with Nvidia SDK demo AntiAliasingWithTransparency.exe not every game or application is affected by this regression. Every affected application is using PS 3.0

Re: [1/6] WineD3D: Only glBindAttribLocation used attributes

2007-11-08 Thread Mirek Slugeň
Stefan Dösinger napsal(a): Am Donnerstag, 8. November 2007 20:12:48 schrieb Mirek Slugeň: Hi, there is big performance drop in some games (NFS ProStreet) with your latest patches (exactly this set), do you know why? Should I do some regression testing and find critical patch

Re: [1/6] WineD3D: Only glBindAttribLocation used attributes

2007-11-08 Thread Mirek Slugeň
Stefan Dösinger napsal(a): Am Donnerstag, 8. November 2007 22:54:49 schrieb Mirek Slugeň: Stefan Dösinger napsal(a): It is caused by those patches (they depends on each other): [2/6] WineD3D: Make pixel shader input an array [3/6] WineD3D: Pixel Shader varying indexing [4/6

Re: Call of Dutty 4 works!!

2007-10-13 Thread Mirek Slugeň
are having trouble getting it working: http://bugs.winehq.org/show_bug.cgi?id=10010 Cheers, Chris. Mirek Slugeň wrote: Hi, I just tried Call of Dutty 4 Demo in latest wine, and it is working, there are some problems with graphic (gun or units are not visible), but it works, good work!!! Here

Call of Dutty 4 works!!

2007-10-12 Thread Mirek Slugeň
Hi, I just tried Call of Dutty 4 Demo in latest wine, and it is working, there are some problems with graphic (gun or units are not visible), but it works, good work!!! Here are some screenshots: http://78.108.96.64/wine/ Mirek

Re: WineD3D surface management cleanup

2007-09-27 Thread Mirek Slugeň
I tried those patches with git and it works without problems in my D3D apps. Mirek Stefan Dösinger napsal(a): Hi, This mail is mainly addressed at Henri and Roderick, but I'll send it here to allow others to read it too. These patches contain some cleanups of the d3d surface loading

Re: WineD3D patch submission

2007-09-22 Thread Mirek Slugeň
Stefan Dösinger napsal(a): Am Samstag, 22. September 2007 13:45:11 schrieb Roderick Colenbrander: I tried this patch, everything works like before, can't find any regression in apps like ET: QW, Oblivion, all nvidia D3D SDK tests, 3DMarks and others. Titan Quest looks

Re: Direct3D Game test framework

2007-07-19 Thread Mirek Slugeň
I tried some Direct3D tests under Linux with CVS wine and under Windows XP. Configuration: Core 2 Duo [EMAIL PROTECTED], 2GB RAM, GF 6800 GS Options in wine registry: GLSL, FBO, VideoMemorySize 256, PS, VS, SoftwareEmulation Patches: Thread_prio patch, 3DMark hack results: wine/windows