Hi, Fallout 3 and maybe other games or D3D apps needs such special
settings, this patch should be ok, it is well tested.
This patch is not hack!
New wine registry settings:
VideoDriver
VideoDescription
Patch is for current (14.03.2009) git.
PS: For Fallout 3 you should use registry settings
Hi, Windows XP doesn't have Service Pack 4, this is bug from rewrite of
default OS from Windows 2000 (which has SP 4) to Windows XP.
This patch should fix wrong SP definition when creating new .wine tree.
Mirek Slugen
diff -Naur wine.old/tools/wine.inf.in wine/tools/wine.inf.in
---
, so I think this can be solution for some
bugs now, and later we can improve it with better driver detection, but
registry settings should be there even then.
Mirek
Roderick Colenbrander napsal(a):
2008/11/7 Mirek Slugeň [EMAIL PROTECTED]:
Hi, Fallout 3 and maybe other games or D3D apps need
Hi, I tried some test with current git 2007_12_20 for
compare with version 2007_07_19, just for fun :)
OLD CONFIGURATION:
Configuration: Core 2 Duo [EMAIL PROTECTED], 2GB RAM, GF 6800 GS
Options in wine registry: GLSL, FBO, VideoMemorySize 256, PS, VS,
SoftwareEmulation
Patches: 3DMark hack
Hi, this patch caused regression in Nvidia SDK demo BloodShader.exe and
some other games, the main problem is in geometry of some objects, so
it colud be related to vertex shaders.
Mirek Slugen
Stefan Dösinger napsal(a):
Hi, this patch caused regression in NFS ProStreet, car models are
broken.
Mirek Slugen
Stefan Dösinger napsal(a):
Thanks, this patch works.
Mirek Slugen
Stefan Dösinger napsal(a):
Hi,
I wrote a test, and I think I found the issue. Can you try the attached patch?
Hi, there is big performance drop in some games (NFS ProStreet) with
your latest patches (exactly this set), do you know why? Should I do
some regression testing and find critical patch?
Mirek Slugen
Stefan Dösinger napsal(a):
Stefan Dösinger napsal(a):
Am Donnerstag, 8. November 2007 22:54:49 schrieb Mirek Slugeň:
You can easily test performance with Nvidia SDK demo
AntiAliasingWithTransparency.exe not every game or application is affected
by this regression. Every affected application is using PS 3.0
Stefan Dösinger napsal(a):
Am Donnerstag, 8. November 2007 20:12:48 schrieb Mirek Slugeň:
Hi, there is big performance drop in some games (NFS ProStreet) with your
latest patches (exactly this set), do you know why? Should I do some
regression testing and find critical patch
Stefan Dösinger napsal(a):
Am Donnerstag, 8. November 2007 22:54:49 schrieb Mirek Slugeň:
Stefan Dösinger napsal(a):
It is caused by those patches (they depends on each other):
[2/6] WineD3D: Make pixel shader input an array
[3/6] WineD3D: Pixel Shader varying indexing
[4/6
are having trouble getting it working:
http://bugs.winehq.org/show_bug.cgi?id=10010
Cheers, Chris.
Mirek Slugeň wrote:
Hi, I just tried Call of Dutty 4 Demo in latest wine, and it is working,
there are some problems with graphic (gun or units are not visible), but
it works, good work!!!
Here
Hi, I just tried Call of Dutty 4 Demo in latest wine, and it is working,
there are some problems with graphic (gun or units are not visible), but
it works, good work!!!
Here are some screenshots: http://78.108.96.64/wine/
Mirek
I tried those patches with git and it works without problems in my D3D
apps.
Mirek
Stefan Dösinger napsal(a):
Hi,
This mail is mainly addressed at Henri and Roderick, but I'll send it here to
allow others to read it too.
These patches contain some cleanups of the d3d surface loading
Stefan Dösinger napsal(a):
Am Samstag, 22. September 2007 13:45:11 schrieb Roderick Colenbrander:
I tried this patch, everything works like before, can't find any
regression in apps like ET: QW, Oblivion, all nvidia D3D SDK tests,
3DMarks and others. Titan Quest looks
I tried some Direct3D tests under Linux with CVS wine
and under
Windows XP.
Configuration: Core 2 Duo [EMAIL PROTECTED], 2GB RAM, GF 6800 GS
Options in wine registry: GLSL, FBO, VideoMemorySize 256, PS, VS,
SoftwareEmulation
Patches: Thread_prio patch, 3DMark hack
results: wine/windows
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