Re: Small Direct3D milestone

2007-05-20 Thread Carl-Daniel Hailfinger
On 19.05.2007 21:55, Stefan Dösinger wrote: Did you change something affecting D3D multithreaded apps? I am currently working on this. Some fundamental work went into wine somewhen between .33 and .35, but its not active yet. It was just some data structure modifications to handle multiple

Re: Small Direct3D milestone

2007-05-19 Thread H. Verbeet
On 12/05/07, Stefan Dösinger [EMAIL PROTECTED] wrote: Am Samstag 12 Mai 2007 00:02 schrieb Raymond Barbiero: FYI, I get similar vertex blending errors playing Oblivion. Oblivion is a direct3d9 game which makes heavy use of vertex shaders. I'd be really surprised if it uses fixed function vertex

Re: Small Direct3D milestone

2007-05-19 Thread Carl-Daniel Hailfinger
Hi! On 11.05.2007 21:16, Stefan Dösinger wrote: With Wine 0.9.37 we've archieved something that I allow myself to call a small milestone - All Direct3D7 Immediate mode SDK demos successfully perform their intended rendering. Congratulations! Two major problems are left though, namely

Re: Small Direct3D milestone

2007-05-19 Thread Stefan Dösinger
Did you change something affecting D3D multithreaded apps? I am currently working on this. Some fundamental work went into wine somewhen between .33 and .35, but its not active yet. It was just some data structure modifications to handle multiple contexts for one swapchain. Before that the

Re: Small Direct3D milestone

2007-05-12 Thread Stefan Dösinger
Am Samstag 12 Mai 2007 06:12 schrieb Martin Owens: Woot, thank you so much! Stefan Dösinger, is this a time to ask you for help getting the really really easy bug in X11DRV_DIB_MapColor, oh go on pretty please with sugar on top? http://bugs.winehq.org/show_bug.cgi?id=6670 I'm sorry, but I

Re: Small Direct3D milestone

2007-05-12 Thread Vitaly Budovski
Martin Owens wrote: Woot, thank you so much! Stefan D�singer, is this a time to ask you for help getting the really really easy bug in X11DRV_DIB_MapColor, oh go on pretty please with sugar on top? http://bugs.winehq.org/show_bug.cgi?id=6670 It looks like a duplicate of

Re: Small Direct3D milestone

2007-05-12 Thread Stefan Dösinger
Am Samstag 12 Mai 2007 00:02 schrieb Raymond Barbiero: continueing work on software or shader emulation of it. I considered vertex blending a somewhat academic feature. FYI, I get similar vertex blending errors playing Oblivion. Oblivion is a direct3d9 game which makes heavy use of vertex

Small Direct3D milestone

2007-05-11 Thread Stefan Dösinger
Hi! With Wine 0.9.37 we've archieved something that I allow myself to call a small milestone - All Direct3D7 Immediate mode SDK demos successfully perform their intended rendering. I have some screenshots on my university junk server: http://stud4.tuwien.ac.at/~e0526822/sdkdemos1.png

Re: Small Direct3D milestone

2007-05-11 Thread Mirek
Coool!! Stefan Dösinger napsal(a): Hi! With Wine 0.9.37 we've archieved something that I allow myself to call a small milestone - All Direct3D7 Immediate mode SDK demos successfully perform their intended rendering. I have some screenshots on my university junk server:

Re: Small Direct3D milestone

2007-05-11 Thread Stefan Dösinger
Am Freitag 11 Mai 2007 22:25 schrieb Mirek: I have one game (Polda 5 Czech version only) which is unplayable without vertex blending, with latest wine and my nvidia card it looks better, but it is still not perfect (I have registry key for software emulation), If you want, I can send you some

Re: Small Direct3D milestone

2007-05-11 Thread H. Verbeet
On 11/05/07, Stefan Dösinger [EMAIL PROTECTED] wrote: Where to go from here? D3D8 :-)

Re: Small Direct3D milestone

2007-05-11 Thread Mirek
Stefan Dösinger napsal(a): Am Freitag 11 Mai 2007 22:25 schrieb Mirek: I have one game (Polda 5 Czech version only) which is unplayable without vertex blending, with latest wine and my nvidia card it looks better, but it is still not perfect (I have registry key for software emulation), If you

Re: Small Direct3D milestone

2007-05-11 Thread Mirek
Mirek napsal(a): Stefan Dösinger napsal(a): Am Freitag 11 Mai 2007 22:25 schrieb Mirek: I have one game (Polda 5 Czech version only) which is unplayable without vertex blending, with latest wine and my nvidia card it looks better, but it is still not perfect (I have registry key for software

Re: Small Direct3D milestone . Thank you - Wine team!

2007-05-11 Thread Thorsten Kani
Fascinating work - please continue it! Please note that i am exited from Wine as a whole - without people doing the 'unsexy' jobs (eg: COM Work...), Wine would never be succesful. ;) so long, Thorsten Stefan Dösinger schrieb: Hi! With Wine 0.9.37 we've archieved something that I

Re: Small Direct3D milestone

2007-05-11 Thread Stefan Dösinger
Am Freitag 11 Mai 2007 22:54 schrieb H. Verbeet: On 11/05/07, Stefan Dösinger [EMAIL PROTECTED] wrote: Where to go from here? D3D8 :-) Yeah, thats the other thing of course :-) But as I said even d3d7 and ddraw had a few biggies I want to fix. Of course I may grab some low hanging fruits

Re: Small Direct3D milestone

2007-05-11 Thread Chris Morgan
(*) Alexandre, if you want to freeze now its ok with me :-) The current d3d code is feature rich enough for 1.0 IMHO, but of course I'll try to get the fundamentals of more in :-) On that topic, I'd like as much advance notice of a 1.0 release as possible, I'll even swear to silence if a date

Re: Small Direct3D milestone

2007-05-11 Thread Raymond Barbiero
continueing work on software or shader emulation of it. I considered vertex blending a somewhat academic feature. FYI, I get similar vertex blending errors playing Oblivion.

Re: Small Direct3D milestone

2007-05-11 Thread Martin Owens
Woot, thank you so much! Stefan Dösinger, is this a time to ask you for help getting the really really easy bug in X11DRV_DIB_MapColor, oh go on pretty please with sugar on top? http://bugs.winehq.org/show_bug.cgi?id=6670 On 11/05/07, Raymond Barbiero [EMAIL PROTECTED] wrote: continueing