On 19.05.2007 21:55, Stefan Dösinger wrote:
Did you change something affecting D3D multithreaded apps?
I am currently working on this. Some fundamental work went into wine somewhen
between .33 and .35, but its not active yet. It was just some data structure
modifications to handle multiple
On 12/05/07, Stefan Dösinger [EMAIL PROTECTED] wrote:
Am Samstag 12 Mai 2007 00:02 schrieb Raymond Barbiero:
FYI, I get similar vertex blending errors playing Oblivion.
Oblivion is a direct3d9 game which makes heavy use of vertex shaders. I'd be
really surprised if it uses fixed function vertex
Hi!
On 11.05.2007 21:16, Stefan Dösinger wrote:
With Wine 0.9.37 we've archieved something that I allow myself to call a
small
milestone - All Direct3D7 Immediate mode SDK demos successfully perform their
intended rendering.
Congratulations!
Two major problems are left though, namely
Did you change something affecting D3D multithreaded apps?
I am currently working on this. Some fundamental work went into wine somewhen
between .33 and .35, but its not active yet. It was just some data structure
modifications to handle multiple contexts for one swapchain. Before that the
Am Samstag 12 Mai 2007 06:12 schrieb Martin Owens:
Woot, thank you so much!
Stefan Dösinger, is this a time to ask you for help getting the really
really easy bug in X11DRV_DIB_MapColor, oh go on pretty please with
sugar on top?
http://bugs.winehq.org/show_bug.cgi?id=6670
I'm sorry, but I
Martin Owens wrote:
Woot, thank you so much!
Stefan D�singer, is this a time to ask you for help getting the really
really easy bug in X11DRV_DIB_MapColor, oh go on pretty please with
sugar on top?
http://bugs.winehq.org/show_bug.cgi?id=6670
It looks like a duplicate of
Am Samstag 12 Mai 2007 00:02 schrieb Raymond Barbiero:
continueing work on software or shader emulation of it. I considered
vertex blending a somewhat academic feature.
FYI, I get similar vertex blending errors playing Oblivion.
Oblivion is a direct3d9 game which makes heavy use of vertex
Hi!
With Wine 0.9.37 we've archieved something that I allow myself to call a small
milestone - All Direct3D7 Immediate mode SDK demos successfully perform their
intended rendering. I have some screenshots on my university junk server:
http://stud4.tuwien.ac.at/~e0526822/sdkdemos1.png
Coool!!
Stefan Dösinger napsal(a):
Hi!
With Wine 0.9.37 we've archieved something that I allow myself to call a small
milestone - All Direct3D7 Immediate mode SDK demos successfully perform their
intended rendering. I have some screenshots on my university junk server:
Am Freitag 11 Mai 2007 22:25 schrieb Mirek:
I have one game (Polda 5 Czech version only) which is unplayable without
vertex blending, with latest wine and my nvidia card it looks better,
but it is still not perfect (I have registry key for software
emulation), If you want, I can send you some
On 11/05/07, Stefan Dösinger [EMAIL PROTECTED] wrote:
Where to go from here?
D3D8 :-)
Stefan Dösinger napsal(a):
Am Freitag 11 Mai 2007 22:25 schrieb Mirek:
I have one game (Polda 5 Czech version only) which is unplayable without
vertex blending, with latest wine and my nvidia card it looks better,
but it is still not perfect (I have registry key for software
emulation), If you
Mirek napsal(a):
Stefan Dösinger napsal(a):
Am Freitag 11 Mai 2007 22:25 schrieb Mirek:
I have one game (Polda 5 Czech version only) which is unplayable without
vertex blending, with latest wine and my nvidia card it looks better,
but it is still not perfect (I have registry key for software
Fascinating work - please continue it!
Please note that i am exited from Wine as a whole - without people doing
the 'unsexy' jobs (eg: COM Work...),
Wine would never be succesful. ;)
so long,
Thorsten
Stefan Dösinger schrieb:
Hi!
With Wine 0.9.37 we've archieved something that I
Am Freitag 11 Mai 2007 22:54 schrieb H. Verbeet:
On 11/05/07, Stefan Dösinger [EMAIL PROTECTED] wrote:
Where to go from here?
D3D8 :-)
Yeah, thats the other thing of course :-) But as I said even d3d7 and ddraw
had a few biggies I want to fix. Of course I may grab some low hanging fruits
(*) Alexandre, if you want to freeze now its ok with me :-) The current d3d
code is feature rich enough for 1.0 IMHO, but of course I'll try to get the
fundamentals of more in :-)
On that topic, I'd like as much advance notice of a 1.0 release as
possible, I'll even swear to silence if a date
continueing work on software or shader emulation of it. I considered
vertex blending a somewhat academic feature.
FYI, I get similar vertex blending errors playing Oblivion.
Woot, thank you so much!
Stefan Dösinger, is this a time to ask you for help getting the really
really easy bug in X11DRV_DIB_MapColor, oh go on pretty please with
sugar on top?
http://bugs.winehq.org/show_bug.cgi?id=6670
On 11/05/07, Raymond Barbiero [EMAIL PROTECTED] wrote:
continueing
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