This is one reason why I don't think that game streaming will happen
anytime soon if ever. The only place that you can possibly do this is a
university because there is rarely if ever a bandwidth cap there. Every
home user that I know of has a bandwidth cap that they would speed right
past within 2
Pick your battles carefully. You can throw a lot of hardware and labor at
the problem to get minimal gains. Medium contention will continue to be an
issue with ax. Right now we are hoping ax adoption gives us some
efficiency gains in the next 2-3 years… or more likely in 4-5 years as
client hard
I think this has the potential to get worse as these "game streaming" services
continue to grow. Now not only do you have the outbound control data that needs
to be low latency, but you have a big video stream coming back in.
We have one student this year (so far, that we've noticed at least) th
Agree that it's best to let gamers use wired ports.
Nothing, and I mean ***nothing*** is harder on your shared wifi link than
low-latency game traffic. The actual throughput for this traffic tends to
be very small, especially compared to streaming... it's typically only
updated position/vector and
It depends on how did the WiFi design looks like, but I would try Cisco 1815T
or similar “with switch ports” to be dedicated for the gaming consoles.
Yahya Jaber.
Sr. Wireless Engineer
IT Network & Communications – Engineering
Building 14, Level 3, Rm 308-WS07
KAUST 23955-6900 Thuwal, KSA
Email
Of Michael Usher
Sent: Tuesday, September 3, 2019 12:51 PM
To: WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU
Subject: Re: [WIRELESS-LAN] [Ext] Re: [WIRELESS-LAN] Residential Wireless and
Gaming
We are in the same situation. The way I look at it, the "basic network
service" we provide in dorms
sity Avenue Selinsgrove, PA 17870-1164 *
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> *From:* The EDUCAUSE Wireless Issues Community Group Listserv <
> WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU> *On Behalf Of *Stephen Belcher
> *Sent:* Tuesday, September 3, 2019 11:08 AM
> *To:* WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU
: Tuesday, September 3, 2019 11:08 AM
To: WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU
Subject: Re: [WIRELESS-LAN] [Ext] Re: [WIRELESS-LAN] Residential Wireless and
Gaming
We have 100% wireless residential halls with no ethernet option. We have a
single AP per room in our traditional residential complexes. We
] [Ext] Re: [WIRELESS-LAN] Residential Wireless and
Gaming
Hard core gamers will tell you wired is always better - they will also blame
latency for their lack of skill ;-)
However you CAN create a low latency small cell environment with hospitality
AP's, DFS enabled, and a careful 2.4 plan.
Hard core gamers will tell you wired is always better - they will also
blame latency for their lack of skill ;-)
However you CAN create a low latency small cell environment with
hospitality AP's, DFS enabled, and a careful 2.4 plan.
In the end you will still have issues with older clients and str
l
Sent: Tuesday, September 3, 2019 10:38 AM
To: WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU
Subject: Re: [WIRELESS-LAN] [Ext] Re: [WIRELESS-LAN] Residential Wireless and
Gaming
High SNR and high RSSI are great, but most of the problems that I've
experienced with our wireless come down to contention. Eve
High SNR and high RSSI are great, but most of the problems that I've
experienced with our wireless come down to contention. Even if you've gone
to a WAP-per-room wireless deployment in residential spaces, chances are
you're still going to have 5-10 devices in each room.
No matter how close you are
Tom,
Absolutely. And, this isn't meant to be rude, because we are going through
the same issues currently, but the only fix is better wireless.
On the other hand, when students play from these consoles, they're really
setting your team up behind the eight ball. These devices love the 2.4
spectrum
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