Re: [WIRELESS-LAN] Residential Wireless and Gaming

2019-09-05 Thread 0000011154ae7429-dmarc-request
This is one reason why I don't think that game streaming will happen anytime soon if ever. The only place that you can possibly do this is a university because there is rarely if ever a bandwidth cap there. Every home user that I know of has a bandwidth cap that they would speed right past within 2

RE: [WIRELESS-LAN] Residential Wireless and Gaming

2019-09-04 Thread Mike Atkins
Pick your battles carefully. You can throw a lot of hardware and labor at the problem to get minimal gains. Medium contention will continue to be an issue with ax. Right now we are hoping ax adoption gives us some efficiency gains in the next 2-3 years… or more likely in 4-5 years as client hard

Re: [WIRELESS-LAN] Residential Wireless and Gaming

2019-09-04 Thread Howard, Christopher
I think this has the potential to get worse as these "game streaming" services continue to grow. Now not only do you have the outbound control data that needs to be low latency, but you have a big video stream coming back in. We have one student this year (so far, that we've noticed at least) th

Re: [WIRELESS-LAN] Residential Wireless and Gaming

2019-09-04 Thread Coehoorn, Joel
Agree that it's best to let gamers use wired ports. Nothing, and I mean ***nothing*** is harder on your shared wifi link than low-latency game traffic. The actual throughput for this traffic tends to be very small, especially compared to streaming... it's typically only updated position/vector and

RE: [WIRELESS-LAN] Residential Wireless and Gaming

2019-09-03 Thread Yahya M. Jaber
It depends on how did the WiFi design looks like, but I would try Cisco 1815T or similar “with switch ports” to be dedicated for the gaming consoles. Yahya Jaber. Sr. Wireless Engineer IT Network & Communications – Engineering Building 14, Level 3, Rm 308-WS07 KAUST 23955-6900 Thuwal, KSA Email

RE: [WIRELESS-LAN] [Ext] Re: [WIRELESS-LAN] Residential Wireless and Gaming

2019-09-03 Thread Michael Holden
Of Michael Usher Sent: Tuesday, September 3, 2019 12:51 PM To: WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU Subject: Re: [WIRELESS-LAN] [Ext] Re: [WIRELESS-LAN] Residential Wireless and Gaming We are in the same situation. The way I look at it, the "basic network service" we provide in dorms

Re: [WIRELESS-LAN] [Ext] Re: [WIRELESS-LAN] Residential Wireless and Gaming

2019-09-03 Thread Michael Usher
sity Avenue Selinsgrove, PA 17870-1164 * > > > > > > *From:* The EDUCAUSE Wireless Issues Community Group Listserv < > WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU> *On Behalf Of *Stephen Belcher > *Sent:* Tuesday, September 3, 2019 11:08 AM > *To:* WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU

RE: [WIRELESS-LAN] [Ext] Re: [WIRELESS-LAN] Residential Wireless and Gaming

2019-09-03 Thread Kurtz, Eric
: Tuesday, September 3, 2019 11:08 AM To: WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU Subject: Re: [WIRELESS-LAN] [Ext] Re: [WIRELESS-LAN] Residential Wireless and Gaming We have 100% wireless residential halls with no ethernet option. We have a single AP per room in our traditional residential complexes. We

RE: [WIRELESS-LAN] [Ext] Re: [WIRELESS-LAN] Residential Wireless and Gaming

2019-09-03 Thread Stephen Belcher
] [Ext] Re: [WIRELESS-LAN] Residential Wireless and Gaming Hard core gamers will tell you wired is always better - they will also blame latency for their lack of skill ;-) However you CAN create a low latency small cell environment with hospitality AP's, DFS enabled, and a careful 2.4 plan.

Re: [WIRELESS-LAN] [Ext] Re: [WIRELESS-LAN] Residential Wireless and Gaming

2019-09-03 Thread John Turner
Hard core gamers will tell you wired is always better - they will also blame latency for their lack of skill ;-) However you CAN create a low latency small cell environment with hospitality AP's, DFS enabled, and a careful 2.4 plan. In the end you will still have issues with older clients and str

RE: [WIRELESS-LAN] [Ext] Re: [WIRELESS-LAN] Residential Wireless and Gaming

2019-09-03 Thread Lee H Badman
l Sent: Tuesday, September 3, 2019 10:38 AM To: WIRELESS-LAN@LISTSERV.EDUCAUSE.EDU Subject: Re: [WIRELESS-LAN] [Ext] Re: [WIRELESS-LAN] Residential Wireless and Gaming High SNR and high RSSI are great, but most of the problems that I've experienced with our wireless come down to contention. Eve

Re: [Ext] Re: [WIRELESS-LAN] Residential Wireless and Gaming

2019-09-03 Thread Biggs, Nathanael
High SNR and high RSSI are great, but most of the problems that I've experienced with our wireless come down to contention. Even if you've gone to a WAP-per-room wireless deployment in residential spaces, chances are you're still going to have 5-10 devices in each room. No matter how close you are

Re: [WIRELESS-LAN] Residential Wireless and Gaming

2019-09-03 Thread Dan Lauing
Tom, Absolutely. And, this isn't meant to be rude, because we are going through the same issues currently, but the only fix is better wireless. On the other hand, when students play from these consoles, they're really setting your team up behind the eight ball. These devices love the 2.4 spectrum