Hans de Goede napisał(a):
With DGA the code will show some frames twice when the monitor refresh
rate is higher then the games, and drop some frames when vica versa.
Regards,
Hans
Would it be a problem to add the same feature (which is mentioned as
method 3 in the article) to
Julian Sikorski wrote:
Hans de Goede napisał(a):
With DGA the code will show some frames twice when the monitor refresh
rate is higher then the games, and drop some frames when vica versa.
Regards,
Hans
Would it be a problem to add the same feature (which is mentioned as
method 3 in
Julian Sikorski wrote:
Hans de Goede napisał(a):
Julian Sikorski wrote:
Hans de Goede napisał(a):
Julian Sikorski wrote:
Hi. I have some questions about -keepaspect and -displayaspectratio
options. To make the games look like in the arcade, I should use -ka
switch, right? This would mean
Hi. I have some questions about -keepaspect and -displayaspectratio
options. To make the games look like in the arcade, I should use -ka
switch, right? This would mean that games with weird resolutions, e.g.
400x254 (mitwunit) were originally stretched in the arcade, or the
monitors used did not
Julian Sikorski wrote:
Hi. I have some questions about -keepaspect and -displayaspectratio
options. To make the games look like in the arcade, I should use -ka
switch, right? This would mean that games with weird resolutions, e.g.
400x254 (mitwunit) were originally stretched in the arcade,
Julian Sikorski wrote:
P.S.
Lawrence, I think you've forgotten to commit src/unix/sound.c together
with other 0.106u1 fixes.
Oops, done.
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Hans de Goede napisał(a):
Julian Sikorski wrote:
Hi. I have some questions about -keepaspect and -displayaspectratio
options. To make the games look like in the arcade, I should use -ka
switch, right? This would mean that games with weird resolutions, e.g.
400x254 (mitwunit) were originally