On 03-Jul-06, at 6:22 AM, Abhijit Menon-Sen wrote:

At 2006-06-29 19:32:49 +0100, [EMAIL PROTECTED] wrote:

Now use the same system for flying cars, but now they can also hop over each other or "switch lanes" vertically (rather than just horizontally)
if space / speed profiles require it. Makes it easier.

It would be easier only if hopping up and down didn't entail a collision
risk of its own.

OK, imagine it another way:

You take the normal flatland car traffic, with 'x' number of cars, and split it up over 'n' levels vertically. None of the cars switch levels in the usual course of
movement (except when taking off or landing, for which you have special
collision avoidance logic - they do it one level at a time, etc.).

So now you have x/n cars on each level, rather than x cars on a single level, greatly reducing the chances of collision on any level (even without automatic collision avoidance systems). Additionally, your virtual "roads" on each of these
levels can be arbitrarily wide, to further reduce the risk of collision.

#!


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