On 03-Jul-06, at 11:07 AM, Ashish Gulhati wrote:

OK, imagine it another way:

Of-course, you wouldn't actually want to implement flying car
traffic this way. I'm just trying to illustrate using familiar metaphors
how having freedom of movement in 3D makes it easier to design
systems to avoid collisions.

In a real system, it'd be far better to ditch the 2D-oriented view
entirely and let the cars go where they liked, with collision
avoidance kicking in automatically when two or more craft get too
close to each other.

#!




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