There are things that are worth abstracting, and things that aren't. Writing a function that returns pi in case its value changes someday is the extreme example. This isn't quite in that category, but it's closer to that than to, say, the gravitational acceleration.

Here's my real objection -- you're asking for adding a special-purpose function to the LSL namespace that returns one value that's unlikely to change. Granted, on other platforms like OpenSim, it may well change (although as Doug said, it's also baked into our protocols, so it's not quite so easily changed as one might think). Designing for every future possibility has a name -- overdesign -- and it can be the death of projects as people try to keep up with all the things they thought they might need someday.

With that said, though, I think there could be a reasonable middle ground: something like llGetWorldConstant(int identifier) where you can look up values of certain world constants, like gravity, direction of gravity, size of sim, coordinate of the center of the sim, and so forth. We'd want to define a namespace for the constants -- similar to the way OpenGL has GL constants -- so that developers of compatible platforms could have their own specific constants, there could be standard values implemented by all, and a place for proposed future standards.

I would be prepared to support a well-developed proposal for such a function (provided it also included a proposal for how to manage the namespace of constants). I still don't think I'd support a specific function for this particular issue.

        Q

On Oct 31, 2008, at 8:15 AM, Argent Stonecutter wrote:

Likely or not, a routine that simply returns the vector "<256,256,4096>" right now seems to be a cheap way of making it possible for you to change your mind in the future.


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