On Wed, 16 Dec 2009 14:56:41 -0200 Tigro Spottystripes <[email protected]> wrote:
> If normal usage is not gonna be affected negatively, if most users > aren't gonna be affected negatively, then how can this problem be so > big to justify such measures at all? why, as you can read just above in this thread, a large number of script waste simulator memory and is a source or wide lag. Take mind a 200prims jewell or a 150prims hair with resizer script or a 100prims shoes all scripted with a resizer script each prim..... some good scripter put a "delete" function to let customer to "clean" the object after fitting the avatar (and some ppl don't know what happen if not cleaned), but i prefer a safe way fool-proof like prioritization of script (example: object rezzed inworld prio=1, hud prio=2, script of attachment prio=3, where 1 is executed first and 3 in spare time) so hud, and at least attachment, in this way the billion script attachment will be reduced in spare time of simulator, without involve scripted object or hud (maybe a limit per agent of hud script time may be a transitional way to educated middle-low skilled scripters and scripted items users). This appear as a killing solution, but is the safier for an overall lifeability of the grid _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
