On 2009-12-17, at 08:37, Tigro Spottystripes wrote: > But the limits should only be enforced when necessary, if there is a > bunch of scripts in a 4x4 parcel and nothing else int he rest of the > sim > those scripts can use up all the sim script memory, if an avatar comes > in, then the avaiablememory is divided between the parcel and the > avatar, things like that
THe scaled overcommitment scheme I suggested over a year ago would work well for this: If the sim as a whole is over 75% of the limit, all parcels would be restricted to strict limits. Below that, scale it so that (for example) 50% of the sim could have up to 80% of the limit, 25% of the sim could have up to 60% of the limit, 12.5% could have 40%, and so on. The actual numbers would have to be tuned, but this would allow you to have a party on your 512 in an otherwise empty sim without blowing the parcel limits with the dance balls, and without allowing a DOS. You'd be able to tell if your parcel was over the soft limit, so you could keep from having your pet dog frozen if someone else pushed the sim over 75%. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges