On Fri, Dec 18, 2009 at 05:52:26AM -0600, Argent Stonecutter wrote: > If the sim as a whole is over 75% of the limit, all parcels would be > restricted to strict limits.
That is instable, you shouldn't shift the limit in a way that it can start oscillating. Also, it won't solve my problem with the "chick-shoot game": Given, a region with 10 residents that are only there 1 hour per day and seldom at the same time. Each resident uses a fixed amount of scripts 24/7 but also keeps a reserve for own use, for temporary events (like shooting chickens, say). If any residents wants to start shooting chickens, they should be able to use all available memory (for as long as it is available). The "temporary use" reserve allows for -say- 100 chickens to be rezzed. Under the new system, only 10 chickens could be rezzed at any time, because it keeps a reserve reserved for each and every resident, just in case they might suddenly want to play this game all at the same time in their own parcel (nonsense thus, which is why this proposed system is so bad). Your solution doesn't work either however: In your case I would start rezzing chickens, and when I rez chicken 76, suddenly the limits would kick in full force and 66 chickens would die, only leaving 10 to run free. At that moment we'd be under the 75% again though, so my chicken rez object would start creating new chickens again, until it again rezzes the 76th chicken... > Below that, scale it so that (for example) 50% of the sim could have > up to 80% of the limit, 25% of the sim could have up to 60% of the > limit, 12.5% could have 40%, and so on. The actual numbers would have > to be tuned, but this would allow you to have a party on your 512 in > an otherwise empty sim without blowing the parcel limits with the > dance balls, and without allowing a DOS. Um, I cannot exactly follow this part ;) Nevertheless, I applaude your ideas :) THIS subject is what is the greatest fiasco with the new system. Now if only the Lindens working on this were willing to admit it. > You'd be able to tell if your parcel was over the soft limit, so you > could keep from having your pet dog frozen if someone else pushed the > sim over 75%. I'm sure that the solution isn't simple. It's much easier to just allocate a (very small) fixed amount for everyone and screw those that complain about suddenly not being able anymore to do things that were totally legal and good use of SL before. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges