On 2009-12-17, at 09:17, Ambrosia wrote: > Quite frankly, the only thing that makes sense for scripters and > content creators are hard numbers they can work with. Fixed memory > amounts.
Nah, a soft limit applied only when the sim is below 75%, and a hard limit applied when the sim is stressed, is still pretty easy to understand and much more practical for the spotty distribution of scripts in SL. If you keep your parcel below the soft limit, you would be guaranteed resources. If you let it go over the soft limit, you would risk having scripted objects returned. Maybe even have a landowner switch to allow overcommitment on the parcel, so people running sandboxes and the like could control it. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges