I may be wrong, because I haven't looked at the plugin code, but I believe that the plugins are dynamically loaded, so that when the app is launched, they're not there yet. Can you breakpoint in the main executable?
Mike Laurence Brickner wrote: > Mike, > Well, just for example media_plugin_base. Breakpoints in > media_plugin_base.cpp get disabled when the app is launched. I think the > problem is the decision at link-time to throw away the debug info for the > whole sub-project because one library doesn't have it. It really sounds > like a compiler switch or command line option, but I haven't found it. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges