On 26 Jan 2010, at 22:09, Philippe (Merov) Bossut wrote:

> Yes, that's the problem: if you're trying to get a user to paint in a texture 
> IW for his/her own enjoyment and profit (may be saving and uploading the 
> texture), mediaplugin should be fine. If you're trying to do collaborative 
> painting, that's another story. There's no mechanism to p2p share the texture 
> built in, though, as I'm saying this, I'm realizing that creating such a 
> plugin should be possible (see Aimee's VNC plugin demo for an example of p2p 
> texture sharing).
>  
> Other alternatives would be some kind of VNC on a prim ala Aimee's
> Recursive Life demo. That goes back to the question of how to display
> the image for everyone else to see.
> 
> May be Aimee could share some insights here.
> 
> For sure, a collaborative p2p paint plugin would be a pretty cool plugin!

The easiest and most versatile way to do this is almost certainly to use the 
existing Webkit plugin, by providing the application as a web service that you 
could place on a prim like any other webpage, with synchronisation being 
handled by the web server in the same way as things like http://etherpad.com/   
As a generic web service you are then not limited to using it only in-world, 
you could open the same webpage on your iPhone or whatever and have what you 
draw appear directly on the prim in SL. Once you've finished, save the image 
and upload it to SL for permanent use.

You'd want to arrange it so that the 'canvas' fills the entire page/prim-face, 
so painting tool changes and commands would need to be handled either all with 
key shortcuts, or maybe just have a key shortcut to show and hide a tool 
palette over the canvas. Alternately by placing the tool palette UI on another 
web page, you could show that in a browser window keeping it visible at the 
same time.

You could also do it via VNC, grafting libVNCServer onto the front of a custom 
painting package (there's a very simple example of this that comes with 
libVNCServer), and then use a VNC plugin to display its output and interact 
with it in-world, though that probably isn't as scaleable as the web based 
solution. It would be harder to allow people to interact with it simultaneously 
as input from all observers would be tied together, whereas with the web 
version could more easily allow different users to use different tools at the 
same time for example.

Some standard VNC servers will let you assign a single window to transmit, 
which should allow you to place an actual Photoshop canvas on a prim, but that 
then has the problem of how you access the rest of the application's UI, you 
could maybe use it just to paint on the prim while using the rest of the UI 
directly, but that pretty much limits interaction to the host, unless you want 
to go crazy and set up separate VNC channels for the tool palettes as well :D

Aimee.
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