I'd love to attempt at it, but the main barrier to me is the way the whole tools system works is, very, confusing. Regarding the way a tool is selected, removed and what the whole 'transience' stuff is really about. If only that were to be more easily understood the task from then on would be a lot easier than you think.
- Nexii On Thu, Jan 28, 2010 at 4:33 PM, Lawson English <lengli...@cox.net> wrote: > Carlo Wood wrote: >> On Wed, Jan 27, 2010 at 02:40:51PM +0000, Aimee Trescothick wrote: >> >>> The easiest and most versatile way to do this is almost certainly to use the >>> existing Webkit plugin, by providing the application as a web service that >>> you >>> could place on a prim like any other webpage, with synchronisation being >>> handled by the web server in the same way as things like >>> http://etherpad.com/ >>> As a generic web service you are then not limited to using it only in-world, >>> you could open the same webpage on your iPhone or whatever and have what you >>> draw appear directly on the prim in SL. Once you've finished, save the image >>> and upload it to SL for permanent use. >>> >> >> It's not that straight forward if you want to be able to draw on the prim. >> The most interesting application of this is drawing clothes and skins >> directly onto the avatar. That will require *new* code to convert mouse >> position >> and direction into pixel coordinates and intensity of the underlaying >> texture(s). >> >> > Which goes back to questions of user-interface and feedback. > > It would be relatively straightforward (in comparison at least) to place > a proxy of your avi in a complicated 3D painting/modeling app, and work > on it in the regular GUI of the 3D app. The changes are just echoed on > the avatar "in-world" (as displayed locally by your client). Ideally, > the interface should actually be part of the client's interface, as it > is for the SL building tools, but that's going to require a lot of > thought. Its theoretically doable, as the puppeteering code shows, but > creating a robust 3D widget toolkit for the client that can be > manipulated by a plugin is going to be an interesting task. > > > Lawson > > > > > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting privileges > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges