Hi All,
I have a scene that came from Max, the scale is pretty big, ie I have an
object 1500 units away from the origin (so not that big).
But I'm having real problems with bumpmaps being generated on that object
(using cell scalar nodes). Everything was fine, then I added an icosohedron
scaled to surround everything, and my bumpmaps have gone very strange. I've
tried freezing scale, different types of textures for the bump input, but
it all ends up going weird.
Is there anything obvious about scene size (distance from origin) and
bumpmaps I need to know?

Thanks
Chris

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