Hi All, I have a scene that came from Max, the scale is pretty big, ie I have an object 1500 units away from the origin (so not that big). But I'm having real problems with bumpmaps being generated on that object (using cell scalar nodes). Everything was fine, then I added an icosohedron scaled to surround everything, and my bumpmaps have gone very strange. I've tried freezing scale, different types of textures for the bump input, but it all ends up going weird. Is there anything obvious about scene size (distance from origin) and bumpmaps I need to know?
Thanks Chris