Yes. what I'm worried about is carrying on and hoping for the best. Maybe all objects need to be scaled down. I might just bight the bullet though it's going to take a while to sort out. Thanks
On 17 April 2012 15:24, Sandy Sutherland <sandy.sutherl...@triggerfish.co.za > wrote: > I have had geometry issues with models not too far from origin - when > subd set to anything above o - then the geometry looks like organge peel > and when played back the peel moves like turbulance! Not sure of this > threshold, but I must say Softimage does not like stuff too far away! > > S. > > _____________________________ > Sandy Sutherland > Technical Supervisor > sandy.sutherl...@triggerfish.co.za > _____________________________ > > > > > ------------------------------ > *From:* softimage-boun...@listproc.autodesk.com [ > softimage-boun...@listproc.autodesk.com] on behalf of Chris Marshall [ > chrismarshal...@gmail.com] > *Sent:* 17 April 2012 16:02 > *To:* softimage@listproc.autodesk.com > *Subject:* Scene scale effecting bumpmaps > > Hi All, > I have a scene that came from Max, the scale is pretty big, ie I have an > object 1500 units away from the origin (so not that big). > But I'm having real problems with bumpmaps being generated on that object > (using cell scalar nodes). Everything was fine, then I added an icosohedron > scaled to surround everything, and my bumpmaps have gone very strange. I've > tried freezing scale, different types of textures for the bump input, but > it all ends up going weird. > Is there anything obvious about scene size (distance from origin) and > bumpmaps I need to know? > > Thanks > Chris > >