Yes. what I'm worried about is carrying on and hoping for the best. Maybe
all objects need to be scaled down. I might just bight the bullet though
it's going to take a while to sort out.
Thanks

On 17 April 2012 15:24, Sandy Sutherland <sandy.sutherl...@triggerfish.co.za
> wrote:

>  I have had geometry issues with models not too far from origin - when
> subd set to anything above o - then the geometry looks like organge peel
> and when played back the peel moves like turbulance!  Not sure of this
> threshold, but I must say Softimage does not like stuff too far away!
>
> S.
>
> _____________________________
> Sandy Sutherland
> Technical Supervisor
> sandy.sutherl...@triggerfish.co.za
> _____________________________
>
>
>
>
>   ------------------------------
> *From:* softimage-boun...@listproc.autodesk.com [
> softimage-boun...@listproc.autodesk.com] on behalf of Chris Marshall [
> chrismarshal...@gmail.com]
> *Sent:* 17 April 2012 16:02
> *To:* softimage@listproc.autodesk.com
> *Subject:* Scene scale effecting bumpmaps
>
>  Hi All,
> I have a scene that came from Max, the scale is pretty big, ie I have an
> object 1500 units away from the origin (so not that big).
> But I'm having real problems with bumpmaps being generated on that object
> (using cell scalar nodes). Everything was fine, then I added an icosohedron
> scaled to surround everything, and my bumpmaps have gone very strange. I've
> tried freezing scale, different types of textures for the bump input, but
> it all ends up going weird.
> Is there anything obvious about scene size (distance from origin) and
> bumpmaps I need to know?
>
>  Thanks
> Chris
>
>

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