Renormalizing envelope weights? I have an icosohedron, a very big one. Actually my repro of the problem was on a clean scene, objects at the origin.
On 17 April 2012 15:51, Alan Fregtman <alan.fregt...@modusfx.com> wrote: > In my experience the meshes usually look good again (at that distance) > after renormalizing the envelope weights. Did you try that already? > > > > On 4/17/2012 10:24 AM, Sandy Sutherland wrote: > > I have had geometry issues with models not too far from origin - when subd > set to anything above o - then the geometry looks like organge peel and > when played back the peel moves like turbulance! Not sure of this > threshold, but I must say Softimage does not like stuff too far away! > > S. > > _____________________________ > Sandy Sutherland > Technical Supervisor > sandy.sutherl...@triggerfish.co.za > _____________________________ > > > > > ------------------------------ > *From:* softimage-boun...@listproc.autodesk.com [ > softimage-boun...@listproc.autodesk.com] on behalf of Chris Marshall [ > chrismarshal...@gmail.com] > *Sent:* 17 April 2012 16:02 > *To:* softimage@listproc.autodesk.com > *Subject:* Scene scale effecting bumpmaps > > Hi All, > I have a scene that came from Max, the scale is pretty big, ie I have an > object 1500 units away from the origin (so not that big). > But I'm having real problems with bumpmaps being generated on that object > (using cell scalar nodes). Everything was fine, then I added an icosohedron > scaled to surround everything, and my bumpmaps have gone very strange. I've > tried freezing scale, different types of textures for the bump input, but > it all ends up going weird. > Is there anything obvious about scene size (distance from origin) and > bumpmaps I need to know? > > Thanks > Chris > > > -- Chris Marshall Mint Motion Limited 029 2002 5762 07730 533 115 www.mintmotion.co.uk