Indeed. All the objects are fine on the scale, it's just the sheer distance
from the origin seems to be the problem, and some are pretty big.
I'll scale down and freeze before we go too far.
Cheers



On 17 April 2012 15:43, Sandy Sutherland <sandy.sutherl...@triggerfish.co.za
> wrote:

>  I would suggest it you can - scale - and then freeze scaling - it also
> does not like funny settings in scale!
>
>
> S.
>
>
> _____________________________
> Sandy Sutherland
> Technical Supervisor
> sandy.sutherl...@triggerfish.co.za
> _____________________________
>
>
>
>
>   ------------------------------
> *From:* softimage-boun...@listproc.autodesk.com [
> softimage-boun...@listproc.autodesk.com] on behalf of Chris Marshall [
> chrismarshal...@gmail.com]
> *Sent:* 17 April 2012 16:37
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Scene scale effecting bumpmaps
>
>  Yes. what I'm worried about is carrying on and hoping for the best.
> Maybe all objects need to be scaled down. I might just bight the bullet
> though it's going to take a while to sort out.
> Thanks
>
> On 17 April 2012 15:24, Sandy Sutherland <
> sandy.sutherl...@triggerfish.co.za> wrote:
>
>>  I have had geometry issues with models not too far from origin - when
>> subd set to anything above o - then the geometry looks like organge peel
>> and when played back the peel moves like turbulance!  Not sure of this
>> threshold, but I must say Softimage does not like stuff too far away!
>>
>> S.
>>
>> _____________________________
>> Sandy Sutherland
>> Technical Supervisor
>> sandy.sutherl...@triggerfish.co.za
>> _____________________________
>>
>>
>>
>>
>>   ------------------------------
>> *From:* softimage-boun...@listproc.autodesk.com [
>> softimage-boun...@listproc.autodesk.com] on behalf of Chris Marshall [
>> chrismarshal...@gmail.com]
>> *Sent:* 17 April 2012 16:02
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Scene scale effecting bumpmaps
>>
>>   Hi All,
>> I have a scene that came from Max, the scale is pretty big, ie I have an
>> object 1500 units away from the origin (so not that big).
>> But I'm having real problems with bumpmaps being generated on that object
>> (using cell scalar nodes). Everything was fine, then I added an icosohedron
>> scaled to surround everything, and my bumpmaps have gone very strange. I've
>> tried freezing scale, different types of textures for the bump input, but
>> it all ends up going weird.
>> Is there anything obvious about scene size (distance from origin) and
>> bumpmaps I need to know?
>>
>>  Thanks
>> Chris
>>
>>
>
>


-- 

Chris Marshall
Mint Motion Limited
029 2002 5762
07730 533 115
www.mintmotion.co.uk

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