+1

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Anderson
Sent: Thursday, 30 August 2012 9:47 AM
To: softimage@listproc.autodesk.com
Subject: Re: Some more questions about PyQt in Softimage (addon v1.14: 
fixesbutton size and adds command to Soft menu)

+1
On Thu, Aug 30, 2012 at 9:44 AM, Eric Thivierge 
<ethivie...@gmail.com<mailto:ethivie...@gmail.com>> wrote:
Also to note, if you're in a mixed pipeline but need the same tool (asset 
loader for example) creating the UI in Qt will keep it consistant across apps. 
Recently I ported my renamer tool to PyQt and it looks exactly the same in Maya 
as it does in Softimage. Small tweaks to the code obviously for the actual 
renaming.

PyQt is a pythonic way of creating UIs as well so if you're familiar with 
python programming, creating UIs will feel more natural than the Softimage PPG 
widgets. As Tim said above, it's infuriatingly hard to create nicely spaced UIs 
in Softimage out of the box.

Also if any of the devs are reading, please can we get a built in PyQt 
implementation? Pretty please? If I had a choice as to where my subscription 
money went, I'd put it all towards that. :D

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


On Thu, Aug 30, 2012 at 9:30 AM, Simon Anderson 
<simonbenandersonl...@gmail.com<mailto:simonbenandersonl...@gmail.com>> wrote:
As Tim wrote, what ever you can imagen you can achieve with Qt, and usualy 
extremly rappidly due to the structure of the API. In the past I have writen 
entire project tracking systems, and some really fun and interactive tools.

The only down side to QT is that at the moment if you do develop a plugin and a 
user wasnt to run it they have to install a bunch of 3rd party plugins to get 
the software to run, but if your willing to do that then you can have some 
really great tools.


On Thu, Aug 30, 2012 at 8:07 AM, Tim Crowson 
<tim.crow...@magneticdreams.com<mailto:tim.crow...@magneticdreams.com>> wrote:
That's not a stupid question. I'll answer as best I can. More experienced 
people can correct me and add their own voices. The PPG options in Softimage 
are substantially more limited than what Qt offers. And by 'substantially,' I 
mean not even in the same category. I can't possibly cover all the differences, 
but I can hit some practical highlights:

Under-the-hood stuff:
- A great variety of signals for defining more specific callbacks (not limited 
to on_clicked() or on_changed())
- Model view programming, to efficiently store and share data across your UI! 
This is big!
- The full power of the Qt library, which contains over 400 classes.
- UI files created in QtDesigner can be loaded into any app that runs a Python 
Qt library (as far as I know). So it's good for more than just Softimage stuff.

Look-and-feel stuff:
- Tab Widgets anywhere you want. You're not limited to placing them at the top
- Buttons defined to look any way you like
- Intelligent 'Layouts' that resize their contents elegantly (including Slider 
layouts which can be collapsed)
- Dockable widgets
- Tree views!
- Menu bars!
- Status bar!
- Toolbars!
- Extremely detailed control over the design via CSS.

I could go on, but perhaps we need some people to post more examples to really 
demonstrate how useful it is.


Tim Crowson
Lead CG Artist

Magnetic Dreams Animation Studio, Inc.
2525 Lebanon Pike, Building C. Nashville, TN 37214
Ph  615.885.6801<tel:615.885.6801> | Fax  615.889.4768<tel:615.889.4768> | 
www.magneticdreams.com<http://www.magneticdreams.com>
tim.crow...@magneticdreams.com<mailto:tim.crow...@magneticdreams.com>


On 8/29/2012 3:17 PM, piotrek marczak wrote:
Sorry for stupid question, but what's advantage of using qt over PPG?

From: Tim Crowson<mailto:tim.crow...@magneticdreams.com>
Sent: Wednesday, August 29, 2012 4:12 PM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: Some more questions about PyQt in Softimage (addon v1.14: 
fixesbutton size and adds command to Soft menu)

As a matter of fact, Simon, that's the exact setup I use! I especially like 
Eclipse's "interactive debugging", for lack of a better term, where it 
instantly highlights syntax errors, unused variables, undefinied variables, 
etc. Really speeds things up! So many other things to like about Eclipse too. 
So far, my workflow is to create a new addon directory from Soft, then set that 
as a PyDev project in Eclipse. I still use Sublime Text 2 every now and then 
for one-offs, but Eclipse my main environment.

Tim Crowson
Lead CG Artist

Magnetic Dreams Animation Studio, Inc.
2525 Lebanon Pike, Building C. Nashville, TN 37214
Ph  615.885.6801<tel:615.885.6801> | Fax  615.889.4768<tel:615.889.4768> | 
www.magneticdreams.com<http://www.magneticdreams.com>
tim.crow...@magneticdreams.com<mailto:tim.crow...@magneticdreams.com>

On 8/28/2012 6:25 PM, Simon Anderson wrote:
Im not sure what Dev Environment you are using, but if you use eclipse and 
install pyDev for it, when you develop for Qt you get auto completion, wich can 
be very helpful.
On Wed, Aug 29, 2012 at 1:11 AM, Ana Gomez 
<agomezalca...@gmail.com<mailto:agomezalca...@gmail.com>> wrote:
Life with stylesheet becomes easier when you find this:

http://qt-project.org/doc/qt-4.8/stylesheet-reference.html
http://qt-project.org/doc/qt-4.8/stylesheet-examples.html






--
-------------------
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/

--











--
-------------------
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/




--
-------------------
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/

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