Ok but this basically is a stick with location and no matter what forces or velocity the particles dont move on the surface, they are stuck
On Tue, Jan 29, 2013 at 5:36 PM, Andy Moorer <andymoo...@gmail.com> wrote: > Get the closest location on the surface, use a get data to get the point > position from the location, and then use that to set point position. ;) > > Sent from my iPad > > On Jan 29, 2013, at 12:31 PM, Nuno Conceicao <nunoalexconcei...@gmail.com> > wrote: > > Sorry, Rob, not really sure what you mean with "set closest location" > > > On Tue, Jan 29, 2013 at 5:02 PM, Rob Chapman <tekano....@gmail.com> wrote: > >> also a get closest location (your surface) > set closest location >> will stick your particles to the surface but still allow them to move >> around with forces and simulation. >> >> >> >> On 29 January 2013 16:57, Renaud Bousquet <renaud.bousq...@modusfx.com> >> wrote: >> > Hello, >> > >> > Something like this could help you for particles movements. >> > http://vimeo.com/36709750 >> > >> > Create a vector flow then use it as a force for your particles via >> closest >> > location. >> > Hope it can help you! >> > >> > RB >> > >> > >> > On 29/01/2013 11:14 AM, Nuno Conceicao wrote: >> >> >> >> Hi guys, just came across this task where basically I need to create a >> >> kind of growing particles effect (Ex: foam/bubbles) where the particles >> >> move, multiply and grow on a deforming surface. >> >> >> >> Basically, cant use stick to surface, flow around surface also doesnt >> work >> >> since the particles need to kind of stay on the surface at all times. >> Cant >> >> get Slide on surface to work properly too. >> >> >> >> Using an expanding weight-map kind of gets something close but quite >> >> different to what i wish to achieve, the problem is that the particles >> >> should also move and slide, so they cant be stuck on the surface, but >> follow >> >> its deformation.. >> >> >> >> I also tried a process using states to make the particles spawn once >> they >> >> achieve a certain size, pop into 2 or 3 smaller bubbles which in turn >> pop >> >> again into smaller ones, but couldn't get them to follow the surface >> >> properly. >> >> >> >> I guess that might be several approaches for the issue, maybe someone >> >> knows a compound that does something similar that could maybe be >> adapted to >> >> this purpose. >> >> >> >> Cheers >> >> >> >> Nuno >> > >> > >> > >> > >