Ok but this basically is a stick with location and no matter what forces or
velocity the particles dont move on the surface, they are stuck


On Tue, Jan 29, 2013 at 5:36 PM, Andy Moorer <andymoo...@gmail.com> wrote:

> Get the closest location on the surface, use a get data to get the point
> position from the location, and then use that to set point position. ;)
>
> Sent from my iPad
>
> On Jan 29, 2013, at 12:31 PM, Nuno Conceicao <nunoalexconcei...@gmail.com>
> wrote:
>
> Sorry, Rob, not really sure what you mean with "set closest location"
>
>
> On Tue, Jan 29, 2013 at 5:02 PM, Rob Chapman <tekano....@gmail.com> wrote:
>
>> also a get closest location (your surface) > set closest location
>> will stick your particles to the surface but still allow them to move
>> around with forces and simulation.
>>
>>
>>
>> On 29 January 2013 16:57, Renaud Bousquet <renaud.bousq...@modusfx.com>
>> wrote:
>> > Hello,
>> >
>> > Something like this could help you for particles movements.
>> > http://vimeo.com/36709750
>> >
>> > Create a vector flow then use it as a force for your particles via
>> closest
>> > location.
>> > Hope it can help you!
>> >
>> > RB
>> >
>> >
>> > On 29/01/2013 11:14 AM, Nuno Conceicao wrote:
>> >>
>> >> Hi guys, just came across this task where basically I need to create a
>> >> kind of growing particles effect (Ex: foam/bubbles) where the particles
>> >> move, multiply and grow on a deforming surface.
>> >>
>> >> Basically, cant use stick to surface, flow around surface also doesnt
>> work
>> >> since the particles need to kind of stay on the surface at all times.
>> Cant
>> >> get Slide on surface to work properly too.
>> >>
>> >> Using an expanding weight-map kind of gets something close but quite
>> >> different to what i wish to achieve, the problem is that the particles
>> >> should also move and slide, so they cant be stuck on the surface, but
>> follow
>> >> its deformation..
>> >>
>> >> I also tried a process using states to make the particles spawn once
>> they
>> >> achieve a certain size, pop into 2 or 3 smaller bubbles which in turn
>> pop
>> >> again into smaller ones, but couldn't get them to follow the surface
>> >> properly.
>> >>
>> >> I guess that might be several approaches for the issue, maybe someone
>> >> knows a compound that does something similar that could maybe be
>> adapted to
>> >> this purpose.
>> >>
>> >> Cheers
>> >>
>> >> Nuno
>> >
>> >
>> >
>>
>
>

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