hey I haven't really seen if region rendering is supported as well or only preview window? just wondering
On Fri, Mar 15, 2013 at 2:17 PM, Len Krenzler <l...@creativecontrol.ca>wrote: > +1! Absolutely out of this world! How you guys got all this done so > fast is mind blowing. Integrated into SI too, not just an export plugin. > This is truly ground breaking! > > > On 3/14/2013 10:06 PM, Emilio Hernandez wrote: > > Let me tell you that I just put my hands on this baby and wow!!! This > is going to rock the rendering world. And for Softimage!!!! > > Awsome guys congratulations on this one. My quadro 3000 finally is > awake!!! > > > 2013/3/14 Sylvain Lebeau <s...@shedmtl.com> > >> killer!!!! >> congrats to you and team Nicolas!! >> >> sly >> >> *Sylvain Lebeau // SHED** >> *V-P/Visual effects supervisor >> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 >> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> >> <<http://www.shedmtl.com/> >> http://WWW.SHEDMTL.COM> >> On 3/14/2013 10:35 PM, Nicolas Burtnyk wrote: >> >> Hey guys, >> >> I'm going to respond to the last few messages regarding the importance >> of speed later, but in the meantime here is a video of some live rendering >> in Softimage. >> >> http://youtu.be/fjCguRdSlV0 >> >> -Nicolas >> >> >> >> On Thu, Mar 14, 2013 at 1:17 PM, <pete...@skynet.be> wrote: >> >>> you are right of course, as always. >>> >>> what is really needed is a fine balance between quality and speed, >>> at a pricepoint that is affordable yet high enough to sustain >>> development, >>> and available before my retirement. >>> >>> >>> *From:* Andy Moorer <andymoo...@gmail.com> >>> *Sent:* Thursday, March 14, 2013 9:02 PM >>> *To:* softimage@listproc.autodesk.com >>> *Subject:* Re: Announcing Redshift - Biased GPU Renderer >>> >>> Well said, but speed is still important, deadlines are tight and >>> particularly in the iterative direction phase often re-rendering takes much >>> more time than making a directed change. "Dailies" reflect this... A series >>> of several directed tweaks to a shot can stretch over several days in part >>> to allow time to make changes and get them rendered... A major limitation >>> to working with rendered VFX elements versus composite effects which can >>> often be altered in near realtime. >>> >>> Sent from my iPad >>> >>> On Mar 14, 2013, at 4:21 AM, <pete...@skynet.be> wrote: >>> >>> > Please also bear in mind that we're still just in alpha and >>> constantly improving performance. We're kind of obsessed with speed :) >>> >>> speed is great of course – but IMO it’s not the most important factor. >>> >>> over the years we have all been doing productions with rather long >>> rendertimes, running into hours per frame and more. The bottom line was >>> rarely “it has to be rendered in X amount of time” – clients couldn’t care >>> less. It has to be good enough first and rendered in time for delivery. >>> >>> it’s been a long time I’m looking forward for a viewport/GPU mental ray >>> replacement in softimage. >>> Hopefully staying below 5 minutes for complex HD images and within 1 >>> minute for more simple stuff – but more importantly, it should have the >>> bells and whistles of a modern raytracer, and deliver production quality >>> rendering – that can be very precisely tweaked by the user. >>> >>> It’s very frustrating to get a promising image very fast, but not being >>> able to make the image really final - some remaining artifacts, sampling >>> problem or no ability to finetune this or that effect or simply lack of a >>> feature you really require – so in turn you have to bite the bullet and go >>> back to good old offline rendering – and the corresponding rendertimes will >>> be twice as frustrating. >>> Very extensive support for lighting features – not just GI / AO / >>> softshadows / softreflections – but also SSS, raytraced refractions, motion >>> blur, volumetrics, ICE support, instancing, hair – and a good set of >>> shaders and support for the rendertree and as many of the factory shaders >>> as possible. >>> >>> Mental ray never became the standard it was because of speed – but >>> because of what one can achieve with it. (and then you have to turn off a >>> few things left and right for final renders in order to make rendertimes >>> acceptable) >>> Obviously in this day and age it’s features are getting long in the >>> tooth as well, which opens the door wide open for others – but it remains a >>> reference for what a renderer should at least aspire to. >>> >>> just some thoughts and hints of what matters to me when considering a >>> new renderer. >>> >>> >> >> > > > -- > > > > -- > _________________________________________________ > > Len Krenzler - Creative Control Media Productions > > Phone: 780.463.3126 > www.creativecontrol.ca - l...@creativecontrol.ca > >