actualy I already have an 580 in another comp so that itself is not problem
:)


On Fri, Mar 15, 2013 at 3:29 PM, Emilio Hernandez <emi...@e-roja.com> wrote:

> Well Mirko as Len said.  You might just reconsider going back to Nvidia.
> CUDA is coming strong on a lot of apps.  And getting first than ATI.  You
> can buy a GTX 470 for 200 bucks.
>
>
> 2013/3/15 Mirko Jankovic <mirkoj.anima...@gmail.com>
>
>> well honestly... I'm on gaming cards because pro cards really are not
>> justified with price in my case, and with gaming line ati right now is
>> twice the speed of nvidia really... so just for rendering t o sacrifice all
>> viewport performance.. I'm not sure that is something I would be willing to
>> do :) not sure how mixing cards on same board would work
>> with different drivers and everything to have one nvidis just for
>> rendering.. anyway that is all different story and not really relevant in
>> this case. in any case this is so refreshing
>>
>>
>> On Fri, Mar 15, 2013 at 2:39 PM, Len Krenzler <l...@creativecontrol.ca>wrote:
>>
>>>  You might want to move back just for this...just sayin'...
>>>
>>>
>>> On 3/15/2013 7:35 AM, Mirko Jankovic wrote:
>>>
>>> uuuuu soo nice! now just to wait for OpenCL version whenever it comes..
>>> I moved away from nvidia completely :)
>>>
>>>
>>> On Fri, Mar 15, 2013 at 2:33 PM, Emilio Hernandez <emi...@e-roja.com>wrote:
>>>
>>>> Everything is supported Mirko!  It is like having the old and crumpy MR
>>>> reborn with power, speed and awsome result.  Integration with Softimage is
>>>> seamless.
>>>>
>>>>
>>>>  2013/3/15 Mirko Jankovic <mirkoj.anima...@gmail.com>
>>>>
>>>>> hey I haven't really seen if region rendering is supported as well or
>>>>> only preview window? just wondering
>>>>>
>>>>>
>>>>>  On Fri, Mar 15, 2013 at 2:17 PM, Len Krenzler <l...@creativecontrol.ca
>>>>> > wrote:
>>>>>
>>>>>>  +1!  Absolutely out of this world!  How you guys got all this done
>>>>>> so fast is mind blowing.  Integrated into SI too, not just an export
>>>>>> plugin.  This is truly ground breaking!
>>>>>>
>>>>>>
>>>>>> On 3/14/2013 10:06 PM, Emilio Hernandez wrote:
>>>>>>
>>>>>>  Let me tell you that I just put my hands on this baby and wow!!!
>>>>>> This is going to rock the rendering world.  And for Softimage!!!!
>>>>>>
>>>>>>  Awsome guys congratulations on this one.  My quadro 3000 finally is
>>>>>> awake!!!
>>>>>>
>>>>>>
>>>>>> 2013/3/14 Sylvain Lebeau <s...@shedmtl.com>
>>>>>>
>>>>>>>  killer!!!!
>>>>>>> congrats to you and team Nicolas!!
>>>>>>>
>>>>>>> sly
>>>>>>>
>>>>>>>  *Sylvain Lebeau // SHED**
>>>>>>> *V-P/Visual effects supervisor
>>>>>>> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
>>>>>>> T 514 849-1555 F 514 849-5025 
>>>>>>> WWW.SHEDMTL.COM<http://www.shedmtl.com/><<http://www.shedmtl.com/>
>>>>>>> http://WWW.SHEDMTL.COM>
>>>>>>>  On 3/14/2013 10:35 PM, Nicolas Burtnyk wrote:
>>>>>>>
>>>>>>> Hey guys,
>>>>>>>
>>>>>>>  I'm going to respond to the last few messages regarding the
>>>>>>> importance of speed later, but in the meantime here is a video of some 
>>>>>>> live
>>>>>>> rendering in Softimage.
>>>>>>>
>>>>>>>  http://youtu.be/fjCguRdSlV0
>>>>>>>
>>>>>>>  -Nicolas
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Mar 14, 2013 at 1:17 PM, <pete...@skynet.be> wrote:
>>>>>>>
>>>>>>>>   you are right of course, as always.
>>>>>>>>
>>>>>>>> what is really needed is a fine balance between quality and speed,
>>>>>>>> at a pricepoint that is affordable yet high enough to sustain
>>>>>>>> development,
>>>>>>>> and available before my retirement.
>>>>>>>>
>>>>>>>>
>>>>>>>>  *From:* Andy Moorer <andymoo...@gmail.com>
>>>>>>>> *Sent:* Thursday, March 14, 2013 9:02 PM
>>>>>>>> *To:* softimage@listproc.autodesk.com
>>>>>>>>  *Subject:* Re: Announcing Redshift - Biased GPU Renderer
>>>>>>>>
>>>>>>>>   Well said, but speed is still important, deadlines are tight and
>>>>>>>> particularly in the iterative direction phase often re-rendering takes 
>>>>>>>> much
>>>>>>>> more time than making a directed change. "Dailies" reflect this... A 
>>>>>>>> series
>>>>>>>> of several directed tweaks to a shot can stretch over several days in 
>>>>>>>> part
>>>>>>>> to allow time to make changes and get them rendered... A major 
>>>>>>>> limitation
>>>>>>>> to working with rendered VFX  elements versus composite effects which 
>>>>>>>> can
>>>>>>>> often be altered in near realtime.
>>>>>>>>
>>>>>>>> Sent from my iPad
>>>>>>>>
>>>>>>>> On Mar 14, 2013, at 4:21 AM, <pete...@skynet.be> wrote:
>>>>>>>>
>>>>>>>>    > Please also bear in mind that we're still just in alpha and
>>>>>>>> constantly improving performance.  We're kind of obsessed with speed :)
>>>>>>>>
>>>>>>>> speed is great of course – but IMO it’s not the most important
>>>>>>>> factor.
>>>>>>>>
>>>>>>>> over the years we have all been doing productions with rather long
>>>>>>>> rendertimes, running into hours per frame and more. The bottom line was
>>>>>>>> rarely “it has to be rendered in X amount of time” – clients couldn’t 
>>>>>>>> care
>>>>>>>> less. It has to be good enough first and rendered in time for delivery.
>>>>>>>>
>>>>>>>> it’s been a long time I’m looking forward for a viewport/GPU mental
>>>>>>>> ray replacement in softimage.
>>>>>>>> Hopefully staying below 5 minutes for complex HD images and within
>>>>>>>> 1 minute for more simple stuff – but more importantly, it should have 
>>>>>>>> the
>>>>>>>> bells and whistles of a modern raytracer, and deliver production 
>>>>>>>> quality
>>>>>>>> rendering – that can be very precisely tweaked by the user.
>>>>>>>>
>>>>>>>> It’s very frustrating to get a promising image very fast, but not
>>>>>>>> being able to make the image really final - some remaining artifacts,
>>>>>>>> sampling problem or no ability to finetune this or that effect or 
>>>>>>>> simply
>>>>>>>> lack of a feature you really require – so in turn you have to bite the
>>>>>>>> bullet and go back to good old offline rendering – and the 
>>>>>>>> corresponding
>>>>>>>> rendertimes will be twice as frustrating.
>>>>>>>> Very extensive support for lighting features – not just GI / AO /
>>>>>>>> softshadows / softreflections – but also SSS, raytraced refractions, 
>>>>>>>> motion
>>>>>>>> blur, volumetrics, ICE support, instancing, hair – and a good set of
>>>>>>>> shaders and support for the rendertree and as many of the factory 
>>>>>>>> shaders
>>>>>>>> as possible.
>>>>>>>>
>>>>>>>> Mental ray never became the standard it was because of speed – but
>>>>>>>> because of what one can achieve with it. (and then you have to turn 
>>>>>>>> off a
>>>>>>>> few things left and right for final renders in order to make 
>>>>>>>> rendertimes
>>>>>>>> acceptable)
>>>>>>>> Obviously in this day and age it’s features are getting long in the
>>>>>>>> tooth as well, which opens the door wide open for others – but it 
>>>>>>>> remains a
>>>>>>>> reference for what a renderer should at least aspire to.
>>>>>>>>
>>>>>>>> just some thoughts and hints of what matters to me when considering
>>>>>>>> a new renderer.
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>>
>>>>>>
>>>>>>
>>>>>>   --
>>>>>> _________________________________________________
>>>>>>
>>>>>> Len Krenzler - Creative Control Media Productions
>>>>>>
>>>>>> Phone: 780.463.3126
>>>>>> www.creativecontrol.ca - l...@creativecontrol.ca
>>>>>>
>>>>>>
>>>>>
>>>>
>>>>
>>>>  --
>>>>
>>>>
>>>
>>>
>>> --
>>> _________________________________________________
>>>
>>> Len Krenzler - Creative Control Media Productions
>>>
>>> Phone: 780.463.3126
>>> www.creativecontrol.ca - l...@creativecontrol.ca
>>>
>>>
>>
>
>
> --
>
>

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