actualy I already have an 580 in another comp so that itself is not problem :)
On Fri, Mar 15, 2013 at 3:29 PM, Emilio Hernandez <emi...@e-roja.com> wrote: > Well Mirko as Len said. You might just reconsider going back to Nvidia. > CUDA is coming strong on a lot of apps. And getting first than ATI. You > can buy a GTX 470 for 200 bucks. > > > 2013/3/15 Mirko Jankovic <mirkoj.anima...@gmail.com> > >> well honestly... I'm on gaming cards because pro cards really are not >> justified with price in my case, and with gaming line ati right now is >> twice the speed of nvidia really... so just for rendering t o sacrifice all >> viewport performance.. I'm not sure that is something I would be willing to >> do :) not sure how mixing cards on same board would work >> with different drivers and everything to have one nvidis just for >> rendering.. anyway that is all different story and not really relevant in >> this case. in any case this is so refreshing >> >> >> On Fri, Mar 15, 2013 at 2:39 PM, Len Krenzler <l...@creativecontrol.ca>wrote: >> >>> You might want to move back just for this...just sayin'... >>> >>> >>> On 3/15/2013 7:35 AM, Mirko Jankovic wrote: >>> >>> uuuuu soo nice! now just to wait for OpenCL version whenever it comes.. >>> I moved away from nvidia completely :) >>> >>> >>> On Fri, Mar 15, 2013 at 2:33 PM, Emilio Hernandez <emi...@e-roja.com>wrote: >>> >>>> Everything is supported Mirko! It is like having the old and crumpy MR >>>> reborn with power, speed and awsome result. Integration with Softimage is >>>> seamless. >>>> >>>> >>>> 2013/3/15 Mirko Jankovic <mirkoj.anima...@gmail.com> >>>> >>>>> hey I haven't really seen if region rendering is supported as well or >>>>> only preview window? just wondering >>>>> >>>>> >>>>> On Fri, Mar 15, 2013 at 2:17 PM, Len Krenzler <l...@creativecontrol.ca >>>>> > wrote: >>>>> >>>>>> +1! Absolutely out of this world! How you guys got all this done >>>>>> so fast is mind blowing. Integrated into SI too, not just an export >>>>>> plugin. This is truly ground breaking! >>>>>> >>>>>> >>>>>> On 3/14/2013 10:06 PM, Emilio Hernandez wrote: >>>>>> >>>>>> Let me tell you that I just put my hands on this baby and wow!!! >>>>>> This is going to rock the rendering world. And for Softimage!!!! >>>>>> >>>>>> Awsome guys congratulations on this one. My quadro 3000 finally is >>>>>> awake!!! >>>>>> >>>>>> >>>>>> 2013/3/14 Sylvain Lebeau <s...@shedmtl.com> >>>>>> >>>>>>> killer!!!! >>>>>>> congrats to you and team Nicolas!! >>>>>>> >>>>>>> sly >>>>>>> >>>>>>> *Sylvain Lebeau // SHED** >>>>>>> *V-P/Visual effects supervisor >>>>>>> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 >>>>>>> T 514 849-1555 F 514 849-5025 >>>>>>> WWW.SHEDMTL.COM<http://www.shedmtl.com/><<http://www.shedmtl.com/> >>>>>>> http://WWW.SHEDMTL.COM> >>>>>>> On 3/14/2013 10:35 PM, Nicolas Burtnyk wrote: >>>>>>> >>>>>>> Hey guys, >>>>>>> >>>>>>> I'm going to respond to the last few messages regarding the >>>>>>> importance of speed later, but in the meantime here is a video of some >>>>>>> live >>>>>>> rendering in Softimage. >>>>>>> >>>>>>> http://youtu.be/fjCguRdSlV0 >>>>>>> >>>>>>> -Nicolas >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Thu, Mar 14, 2013 at 1:17 PM, <pete...@skynet.be> wrote: >>>>>>> >>>>>>>> you are right of course, as always. >>>>>>>> >>>>>>>> what is really needed is a fine balance between quality and speed, >>>>>>>> at a pricepoint that is affordable yet high enough to sustain >>>>>>>> development, >>>>>>>> and available before my retirement. >>>>>>>> >>>>>>>> >>>>>>>> *From:* Andy Moorer <andymoo...@gmail.com> >>>>>>>> *Sent:* Thursday, March 14, 2013 9:02 PM >>>>>>>> *To:* softimage@listproc.autodesk.com >>>>>>>> *Subject:* Re: Announcing Redshift - Biased GPU Renderer >>>>>>>> >>>>>>>> Well said, but speed is still important, deadlines are tight and >>>>>>>> particularly in the iterative direction phase often re-rendering takes >>>>>>>> much >>>>>>>> more time than making a directed change. "Dailies" reflect this... A >>>>>>>> series >>>>>>>> of several directed tweaks to a shot can stretch over several days in >>>>>>>> part >>>>>>>> to allow time to make changes and get them rendered... A major >>>>>>>> limitation >>>>>>>> to working with rendered VFX elements versus composite effects which >>>>>>>> can >>>>>>>> often be altered in near realtime. >>>>>>>> >>>>>>>> Sent from my iPad >>>>>>>> >>>>>>>> On Mar 14, 2013, at 4:21 AM, <pete...@skynet.be> wrote: >>>>>>>> >>>>>>>> > Please also bear in mind that we're still just in alpha and >>>>>>>> constantly improving performance. We're kind of obsessed with speed :) >>>>>>>> >>>>>>>> speed is great of course – but IMO it’s not the most important >>>>>>>> factor. >>>>>>>> >>>>>>>> over the years we have all been doing productions with rather long >>>>>>>> rendertimes, running into hours per frame and more. The bottom line was >>>>>>>> rarely “it has to be rendered in X amount of time” – clients couldn’t >>>>>>>> care >>>>>>>> less. It has to be good enough first and rendered in time for delivery. >>>>>>>> >>>>>>>> it’s been a long time I’m looking forward for a viewport/GPU mental >>>>>>>> ray replacement in softimage. >>>>>>>> Hopefully staying below 5 minutes for complex HD images and within >>>>>>>> 1 minute for more simple stuff – but more importantly, it should have >>>>>>>> the >>>>>>>> bells and whistles of a modern raytracer, and deliver production >>>>>>>> quality >>>>>>>> rendering – that can be very precisely tweaked by the user. >>>>>>>> >>>>>>>> It’s very frustrating to get a promising image very fast, but not >>>>>>>> being able to make the image really final - some remaining artifacts, >>>>>>>> sampling problem or no ability to finetune this or that effect or >>>>>>>> simply >>>>>>>> lack of a feature you really require – so in turn you have to bite the >>>>>>>> bullet and go back to good old offline rendering – and the >>>>>>>> corresponding >>>>>>>> rendertimes will be twice as frustrating. >>>>>>>> Very extensive support for lighting features – not just GI / AO / >>>>>>>> softshadows / softreflections – but also SSS, raytraced refractions, >>>>>>>> motion >>>>>>>> blur, volumetrics, ICE support, instancing, hair – and a good set of >>>>>>>> shaders and support for the rendertree and as many of the factory >>>>>>>> shaders >>>>>>>> as possible. >>>>>>>> >>>>>>>> Mental ray never became the standard it was because of speed – but >>>>>>>> because of what one can achieve with it. (and then you have to turn >>>>>>>> off a >>>>>>>> few things left and right for final renders in order to make >>>>>>>> rendertimes >>>>>>>> acceptable) >>>>>>>> Obviously in this day and age it’s features are getting long in the >>>>>>>> tooth as well, which opens the door wide open for others – but it >>>>>>>> remains a >>>>>>>> reference for what a renderer should at least aspire to. >>>>>>>> >>>>>>>> just some thoughts and hints of what matters to me when considering >>>>>>>> a new renderer. >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> _________________________________________________ >>>>>> >>>>>> Len Krenzler - Creative Control Media Productions >>>>>> >>>>>> Phone: 780.463.3126 >>>>>> www.creativecontrol.ca - l...@creativecontrol.ca >>>>>> >>>>>> >>>>> >>>> >>>> >>>> -- >>>> >>>> >>> >>> >>> -- >>> _________________________________________________ >>> >>> Len Krenzler - Creative Control Media Productions >>> >>> Phone: 780.463.3126 >>> www.creativecontrol.ca - l...@creativecontrol.ca >>> >>> >> > > > -- > >