Everything is supported Mirko!  It is like having the old and crumpy MR
reborn with power, speed and awsome result.  Integration with Softimage is
seamless.


2013/3/15 Mirko Jankovic <mirkoj.anima...@gmail.com>

> hey I haven't really seen if region rendering is supported as well or only
> preview window? just wondering
>
>
> On Fri, Mar 15, 2013 at 2:17 PM, Len Krenzler <l...@creativecontrol.ca>wrote:
>
>>  +1!  Absolutely out of this world!  How you guys got all this done so
>> fast is mind blowing.  Integrated into SI too, not just an export plugin.
>> This is truly ground breaking!
>>
>>
>> On 3/14/2013 10:06 PM, Emilio Hernandez wrote:
>>
>>  Let me tell you that I just put my hands on this baby and wow!!!   This
>> is going to rock the rendering world.  And for Softimage!!!!
>>
>>  Awsome guys congratulations on this one.  My quadro 3000 finally is
>> awake!!!
>>
>>
>> 2013/3/14 Sylvain Lebeau <s...@shedmtl.com>
>>
>>>  killer!!!!
>>> congrats to you and team Nicolas!!
>>>
>>> sly
>>>
>>>  *Sylvain Lebeau // SHED**
>>> *V-P/Visual effects supervisor
>>> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
>>> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM 
>>> <http://www.shedmtl.com/><<http://www.shedmtl.com/>
>>> http://WWW.SHEDMTL.COM>
>>>  On 3/14/2013 10:35 PM, Nicolas Burtnyk wrote:
>>>
>>> Hey guys,
>>>
>>>  I'm going to respond to the last few messages regarding the importance
>>> of speed later, but in the meantime here is a video of some live rendering
>>> in Softimage.
>>>
>>>  http://youtu.be/fjCguRdSlV0
>>>
>>>  -Nicolas
>>>
>>>
>>>
>>> On Thu, Mar 14, 2013 at 1:17 PM, <pete...@skynet.be> wrote:
>>>
>>>>   you are right of course, as always.
>>>>
>>>> what is really needed is a fine balance between quality and speed,
>>>> at a pricepoint that is affordable yet high enough to sustain
>>>> development,
>>>> and available before my retirement.
>>>>
>>>>
>>>>  *From:* Andy Moorer <andymoo...@gmail.com>
>>>> *Sent:* Thursday, March 14, 2013 9:02 PM
>>>> *To:* softimage@listproc.autodesk.com
>>>>  *Subject:* Re: Announcing Redshift - Biased GPU Renderer
>>>>
>>>>   Well said, but speed is still important, deadlines are tight and
>>>> particularly in the iterative direction phase often re-rendering takes much
>>>> more time than making a directed change. "Dailies" reflect this... A series
>>>> of several directed tweaks to a shot can stretch over several days in part
>>>> to allow time to make changes and get them rendered... A major limitation
>>>> to working with rendered VFX  elements versus composite effects which can
>>>> often be altered in near realtime.
>>>>
>>>> Sent from my iPad
>>>>
>>>> On Mar 14, 2013, at 4:21 AM, <pete...@skynet.be> wrote:
>>>>
>>>>    > Please also bear in mind that we're still just in alpha and
>>>> constantly improving performance.  We're kind of obsessed with speed :)
>>>>
>>>> speed is great of course – but IMO it’s not the most important factor.
>>>>
>>>> over the years we have all been doing productions with rather long
>>>> rendertimes, running into hours per frame and more. The bottom line was
>>>> rarely “it has to be rendered in X amount of time” – clients couldn’t care
>>>> less. It has to be good enough first and rendered in time for delivery.
>>>>
>>>> it’s been a long time I’m looking forward for a viewport/GPU mental ray
>>>> replacement in softimage.
>>>> Hopefully staying below 5 minutes for complex HD images and within 1
>>>> minute for more simple stuff – but more importantly, it should have the
>>>> bells and whistles of a modern raytracer, and deliver production quality
>>>> rendering – that can be very precisely tweaked by the user.
>>>>
>>>> It’s very frustrating to get a promising image very fast, but not being
>>>> able to make the image really final - some remaining artifacts, sampling
>>>> problem or no ability to finetune this or that effect or simply lack of a
>>>> feature you really require – so in turn you have to bite the bullet and go
>>>> back to good old offline rendering – and the corresponding rendertimes will
>>>> be twice as frustrating.
>>>> Very extensive support for lighting features – not just GI / AO /
>>>> softshadows / softreflections – but also SSS, raytraced refractions, motion
>>>> blur, volumetrics, ICE support, instancing, hair – and a good set of
>>>> shaders and support for the rendertree and as many of the factory shaders
>>>> as possible.
>>>>
>>>> Mental ray never became the standard it was because of speed – but
>>>> because of what one can achieve with it. (and then you have to turn off a
>>>> few things left and right for final renders in order to make rendertimes
>>>> acceptable)
>>>> Obviously in this day and age it’s features are getting long in the
>>>> tooth as well, which opens the door wide open for others – but it remains a
>>>> reference for what a renderer should at least aspire to.
>>>>
>>>> just some thoughts and hints of what matters to me when considering a
>>>> new renderer.
>>>>
>>>>
>>>
>>>
>>
>>
>> --
>>
>>
>>
>> --
>> _________________________________________________
>>
>> Len Krenzler - Creative Control Media Productions
>>
>> Phone: 780.463.3126
>> www.creativecontrol.ca - l...@creativecontrol.ca
>>
>>
>


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