Cool I will try that thanks a lot!



2013/3/29 Andy Moorer <andymoo...@gmail.com>

> You then need a "distance to plane" calculation... the distance from the
> camera to null is the hypotenuse of a right triangle. The angle of that
> line versus the z axis of the camera then gives you enough information to
> determine the distance to the camera plane the null is on.
>
> cos(theta)=a/h where you want the length of the adjacent side (a)...
>
> So the value you seek is cos(angle)*distance to null.
>
>
>
>
> On Fri, Mar 29, 2013 at 3:38 AM, Emilio Hernandez <emi...@e-roja.com>wrote:
>
>> Yes it's working with the null centered.  But what if I want the focus on
>> some moving object that is not always in the center of the camera and
>> coming near?  It is like a follow focus rig.
>>
>>
>>
>>
>> 2013/3/29 Ben Davis <benjamincliffordda...@gmail.com>
>>
>>> Makes sense, thanks Tim!
>>>
>>> That means that the info from the "Distance to Output Camera" is doing
>>> exactly what you need Emilio, since when centered the ICETree info matches
>>> perfectly.
>>>
>>> --
>>> Ben Davis
>>>
>>> www.moondog-animation.com
>>>
>>> +33 6 88 48 54 50
>>>
>>>
>>> On Fri, Mar 29, 2013 at 10:31 AM, Tim Leydecker <bauero...@gmx.de>wrote:
>>>
>>>> Hey Ben,
>>>>
>>>> the farther offset the null is off center to the center of the camera
>>>> view
>>>> the more "off" the DOF would be because the DOF effect is sets in
>>>> respect
>>>> to the viewplane of the camera and it would take some Pythagorean
>>>> theorem
>>>> (http://en.wikipedia.org/wiki/**Hypotenuse<http://en.wikipedia.org/wiki/Hypotenuse>)
>>>> to get the desired major cathetus,
>>>> which is the Distance between Camera Center and a "Plane" from the
>>>> shorter
>>>> cathetus.
>>>>
>>>> To avoid that, itæ„€ easier to constraint the camera to "look at" the
>>>> null,
>>>> then the hypothenuse "snaps back into" the longer cathetus and there is
>>>> no offset anymore to worry about.
>>>>
>>>> Cheers,
>>>>
>>>> tim
>>>>
>>>>
>>>> On 29.03.2013 10:06, Ben Davis wrote:
>>>>
>>>>> It looks like "Distance to Output Camera" from the viewport options is
>>>>> spitting out the info from a plane in front of the camera based on the
>>>>> distance from the null if it were in the center of your camera's view.
>>>>> If
>>>>> your null is centered, the values are the same from the ICETree and the
>>>>> viewport info.
>>>>>
>>>>> The ICE info from the "Get Distance Between" is exactly the distance
>>>>> from
>>>>> center to center (global.kine to global.kine). I don't see a problem
>>>>> with
>>>>> using the info from ICE to feed into your DOF, you're probably going
>>>>> to get
>>>>> a more precise focus placement (I'll accept being refuted by the
>>>>> photographers out there :)
>>>>>
>>>>> Hope that helps!
>>>>>
>>>>> Ben
>>>>>
>>>>> --
>>>>> Ben Davis
>>>>>
>>>>> www.moondog-animation.com
>>>>>
>>>>> +33 6 88 48 54 50
>>>>>
>>>>>
>>>>> On Fri, Mar 29, 2013 at 9:20 AM, Emilio Hernandez <emi...@e-roja.com>
>>>>> wrote:
>>>>>
>>>>>  Hello I am trying to rig the camera DOF so I can attach the distance
>>>>>> to a
>>>>>> null.  I am the ICE distance between node.  But when I turn on the
>>>>>> distance
>>>>>> to output camera from the viewer, it gives me a different result.
>>>>>>
>>>>>> So the Distance to output camera from the viewport options is
>>>>>> different
>>>>>> than the Distance between node in the ICE tree using the
>>>>>> kine.global.pos
>>>>>> from the camera and the null.
>>>>>>
>>>>>> I will appreciate any help on this issue.
>>>>>>
>>>>>> --
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>
>>
>>
>> --
>>
>>
>


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