My god Matt thanks so much for this bible!!! 

Altought we dont rely on rt shaders, your manifesto is such a good pointer 
man.... Much appreciated

Thanks a big bunch! 

Sly

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM

On 2013-05-06, at 22:31, Matt Lind <ml...@carbinestudios.com> wrote:

> We haven’t switched to 2014 yet, but in testing we’ve encountered a number of 
> regressions in important areas to us.  Let me emphasize what is important to 
> us might not be important to you.
>  
> In our case the problem has been the ability to upgrade and migrate old data 
> into a current release and have it continue to function as expected – e.g. be 
> durable.  For example, we use realtime shaders very heavily in our 
> production…in fact every single asset in our production uses them.  But 
> there’s always some type of bug/regression in each new release with realtime 
> shading preventing an upgrade.  We were stuck on 7.5 for years until 2013 SP1 
> finally resolved the shading issues.  However, upon testing everything else 
> we discovered many animation features regressed such as ability to import 
> FCurve data efficiently, rotation order not computed properly on transforms, 
> scene doesn’t update/refresh properly, cut n’ paste FCurve keys fails, 
> envelopes get really cranky/crash when a deformer is not found, 
> callbacks/events intermittently fail or don’t execute, scene layers 
> misbehave, etc…  It’s been whack-a-mole.  Many bugs we’ve found in 2013 are 
> still present in 2014.  Problem is we cannot consistently reproduce some of 
> these bugs as the variables leading to their appearance can be complex much 
> like needing the stars to align a certain way before the issue is revealed.  
> We just don’t have a complete picture of all the stars involved in the 
> problem yet to be able to submit a report for further investigation.  It’s a 
> real stressing point in our production.
>  
> In regards to 2014, the realtime shading architecture migration from RTS 3 to 
> RTS 4 doesn’t work, or there is no migration path.  Since RTS 3 is 
> technically deprecated (but still supported) that is a problem for us.  If a 
> shader is not installed, Softimage won’t open the scene/.emdl.  In fact, 
> Softimage will crash in spectacular fashion.  If you don’t use realtime 
> shaders, then this won’t be an issue for you.
>  
> If I had to summarize the main issues, it seems like many features in recent 
> releases touched on core components and were either inserted in rush fashion 
> or sloppily implemented leading to stupid bugs and regressions.  These 
> largely revolve around system updates and notifications on the backend.  For 
> the other stuff where it’s more data centric, the data gets into scene files 
> and becomes a problem when the data is migrated forward to a newer release 
> and needs to be iterated by an artist.  Problem is the data no longer behaves 
> the same.  We’ve had a few models created in 7.5 that when brought into 
> current versions don’t react the same way.  Either data in the delta is 
> getting interpreted differently, or in some cases, the file just won’t load.  
> Envelopes are a victim of this specific problem.
>  
> I could go on, but the moral of the story is to test thoroughly before 
> upgrading.  Of course, that lesson applies to every product.
>  
>  
> Matt
>  
>  
>  
>  
>  
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sylvain Lebeau
> Sent: Monday, May 06, 2013 4:25 PM
> To: softimage@listproc.autodesk.com
> Subject: 2014 in production anyone?
>  
> Hi everyone….
>  
> After flaming ferosiously at the 2014 release, seeing the bug fixes list 
> quite brought me back down to earth. Very extensive list so hat's off to the 
> new devs for this. Must be quite a puzzle. And to me this is much more 
> important then new tools.
>  
> In the meantime, i would really like to hear about peoples who already 
> switched.  What are the culprits you've went into?, backward compatibility?, 
> broken addons you rely upon? Regressions?… every single thing that could make 
> me happy about my renewed subscription would be appreciated.
>  
> thanks for your time!
>  
>  
> sly
>  
>  
>  
> Sylvain Lebeau // SHED
> V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>
>  

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