As I told, major regression for us. So that means that was our biggest issue so 
far :D

 

Cheers

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Tuesday, May 07, 2013 10:25 AM
To: softimage@listproc.autodesk.com
Subject: Re: 2014 in production anyone?

 

I'm not 100% sure I would call something that can be fixed with a script swap, 
or a 20 lines script bound to the hotkey, a MAJOR regression ;) I know you got 
super annoyed at that though.

2012 was actually quite a good release for us, but that's after QFEs, 2013 
seems to be doing ok too, but we use it more "experimentally" and for batched 
jobs at the end of the pipe, not user-facing.

A lot of the things fixed from production reports though I saw cropping up in 
2014, some of them are very, very significant, so that's encouraging.

Currently waiting on my license to come in to play at home more with it, at 
work and home both I'm on 2012 and I don't agree that it's a bad release, quite 
the opposite in my experience, and we milked it like a pregnant cow on two 
shows, but as is often the case depending on how and where it's used, other 
than some disastrous releases, individual mileage varies greatly.

I feel sorry for Matt every time I read his posts :p I'm glad I don't have to 
live with that kind of legacy to support.

 

On Tue, May 7, 2013 at 6:12 PM, Szabolcs Matefy <szabol...@crytek.com> wrote:

We switched from 2013 SP1 to 2014. Major regression for us is that when you 
hide polygons, and select some polygons then unhide the hidden polygons, your 
selection will be lost. There are several bugs still present, however overall 
feeling is better.  We don't rely on RT shading, but HQV is way better than the 
previous versions, and there some important bugfixes too. So I suggest you to 
check your current assets in 2014, work for a week, and if you find no issues, 
migrate.

 

Cheers

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jens Lindgren
Sent: Tuesday, May 07, 2013 10:02 AM
To: softimage@listproc.autodesk.com


Subject: Re: 2014 in production anyone?

 

I had to switch to 2014 for the current project due to a bug in 2013 that 
crashed Softimage when importing reference models with Ice Trees on it. In 2014 
I can import these models as references without problems.

One other bonus is the premultiply on LUTs options. Being able to set it to 
"No" is a really nice addition and I don't have any artifacts with the LUTs 
anymore.

 

/Jens

 

On Tue, May 7, 2013 at 7:04 AM, Enrique Caballero <enriquecaball...@gmail.com> 
wrote:

Hmm i thought 2012 and 2013 were decent releases.  13 for some reason really 
slowed down importing of referenced models that had ICE strands in them

 

but 2011 was a very troublesome release, the broken shader issue was painful

 

On Tue, May 7, 2013 at 11:59 AM, Matt Lind <ml...@carbinestudios.com> wrote:

Let me follow up and say 2014 is probably a safer bet to use in production than 
2013, 2012 or 2011.

 

I would definitely stay away from 2012 as there are some hidden gremlins that 
won't show up until the data is migrated forward into a newer version.

 

 

Matt

 

 

 

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sylvain Lebeau
Sent: Monday, May 06, 2013 8:51 PM
To: softimage@listproc.autodesk.com
Cc: 3...@shedmtl.com
Subject: Re: 2014 in production anyone?

 

My god Matt thanks so much for this bible!!! 

 

Altought we dont rely on rt shaders, your manifesto is such a good pointer 
man.... Much appreciated

 

Thanks a big bunch! 

 

Sly


Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 <tel:514%20849-1555>  F 514 849-5025 <tel:514%20849-5025> 
WWW.SHEDMTL.COM <http://www.shedmtl.com/> 


On 2013-05-06, at 22:31, Matt Lind <ml...@carbinestudios.com> wrote:

        We haven't switched to 2014 yet, but in testing we've encountered a 
number of regressions in important areas to us.  Let me emphasize what is 
important to us might not be important to you.

         

        In our case the problem has been the ability to upgrade and migrate old 
data into a current release and have it continue to function as expected - e.g. 
be durable.  For example, we use realtime shaders very heavily in our 
production...in fact every single asset in our production uses them.  But 
there's always some type of bug/regression in each new release with realtime 
shading preventing an upgrade.  We were stuck on 7.5 for years until 2013 SP1 
finally resolved the shading issues.  However, upon testing everything else we 
discovered many animation features regressed such as ability to import FCurve 
data efficiently, rotation order not computed properly on transforms, scene 
doesn't update/refresh properly, cut n' paste FCurve keys fails, envelopes get 
really cranky/crash when a deformer is not found, callbacks/events 
intermittently fail or don't execute, scene layers misbehave, etc...  It's been 
whack-a-mole.  Many bugs we've found in 2013 are still present in 2014.  
Problem is we cannot consistently reproduce some of these bugs as the variables 
leading to their appearance can be complex much like needing the stars to align 
a certain way before the issue is revealed.  We just don't have a complete 
picture of all the stars involved in the problem yet to be able to submit a 
report for further investigation.  It's a real stressing point in our 
production.

         

        In regards to 2014, the realtime shading architecture migration from 
RTS 3 to RTS 4 doesn't work, or there is no migration path.  Since RTS 3 is 
technically deprecated (but still supported) that is a problem for us.  If a 
shader is not installed, Softimage won't open the scene/.emdl.  In fact, 
Softimage will crash in spectacular fashion.  If you don't use realtime 
shaders, then this won't be an issue for you.

         

        If I had to summarize the main issues, it seems like many features in 
recent releases touched on core components and were either inserted in rush 
fashion or sloppily implemented leading to stupid bugs and regressions.  These 
largely revolve around system updates and notifications on the backend.  For 
the other stuff where it's more data centric, the data gets into scene files 
and becomes a problem when the data is migrated forward to a newer release and 
needs to be iterated by an artist.  Problem is the data no longer behaves the 
same.  We've had a few models created in 7.5 that when brought into current 
versions don't react the same way.  Either data in the delta is getting 
interpreted differently, or in some cases, the file just won't load.  Envelopes 
are a victim of this specific problem.

         

        I could go on, but the moral of the story is to test thoroughly before 
upgrading.  Of course, that lesson applies to every product.

         

         

        Matt

         

         

         

         

         

        From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sylvain Lebeau
        Sent: Monday, May 06, 2013 4:25 PM
        To: softimage@listproc.autodesk.com
        Subject: 2014 in production anyone?

         

        Hi everyone.... 

         

        After flaming ferosiously at the 2014 release, seeing the bug fixes 
list quite brought me back down to earth. Very extensive list so hat's off to 
the new devs for this. Must be quite a puzzle. And to me this is much more 
important then new tools.

         

        In the meantime, i would really like to hear about peoples who already 
switched.  What are the culprits you've went into?, backward compatibility?, 
broken addons you rely upon? Regressions?... every single thing that could make 
me happy about my renewed subscription would be appreciated.

         

        thanks for your time!

         

         

        sly

         

         

         

        Sylvain Lebeau // SHED
        V-P/Visual effects supervisor
        1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
        T 514 849-1555 <tel:514%20849-1555>  F 514 849-5025 
<tel:514%20849-5025>  WWW.SHEDMTL.COM <http://www.shedmtl.com/>  
<http://WWW.SHEDMTL.COM <http://www.shedmtl.com/> >

         

 




-- 

Jens Lindgren

--------------------------

Lead Technical Director

Magoo 3D Studios <http://www.magoo3dstudios.com/> 




-- 
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!

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