Oh noooooooo. Today everybody has lost the sense of humor????? :D

 

As I said, or Major regression, I mean that it's our biggest problem so 
far...c'mon guys, don't take everything so serious....

 

But if we are here, I followed the "tutorial" of creating CrowdFX, and to be 
honest, the description is not really straightforward...Is there any working 
step by step tutorial of crowdfx?

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia
Sent: Tuesday, May 07, 2013 1:32 PM
To: <softimage@listproc.autodesk.com>
Subject: Re: 2014 in production anyone?

 

Your Major regression unhided polygon issue has a fix. Check the post sent by 
my dev in the other earlier thread ;)

Regards,

Chris


On 7 May, 2013, at 5:33 PM, "Szabolcs Matefy" <szabol...@crytek.com> wrote:

        As I told, major regression for us. So that means that was our biggest 
issue so far :D

         

        Cheers

         

        From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
        Sent: Tuesday, May 07, 2013 10:25 AM
        To: softimage@listproc.autodesk.com
        Subject: Re: 2014 in production anyone?

         

        I'm not 100% sure I would call something that can be fixed with a 
script swap, or a 20 lines script bound to the hotkey, a MAJOR regression ;) I 
know you got super annoyed at that though.

        2012 was actually quite a good release for us, but that's after QFEs, 
2013 seems to be doing ok too, but we use it more "experimentally" and for 
batched jobs at the end of the pipe, not user-facing.
        
        A lot of the things fixed from production reports though I saw cropping 
up in 2014, some of them are very, very significant, so that's encouraging.

        Currently waiting on my license to come in to play at home more with 
it, at work and home both I'm on 2012 and I don't agree that it's a bad 
release, quite the opposite in my experience, and we milked it like a pregnant 
cow on two shows, but as is often the case depending on how and where it's 
used, other than some disastrous releases, individual mileage varies greatly.

        I feel sorry for Matt every time I read his posts :p I'm glad I don't 
have to live with that kind of legacy to support.

         

        On Tue, May 7, 2013 at 6:12 PM, Szabolcs Matefy <szabol...@crytek.com> 
wrote:

        We switched from 2013 SP1 to 2014. Major regression for us is that when 
you hide polygons, and select some polygons then unhide the hidden polygons, 
your selection will be lost. There are several bugs still present, however 
overall feeling is better.  We don't rely on RT shading, but HQV is way better 
than the previous versions, and there some important bugfixes too. So I suggest 
you to check your current assets in 2014, work for a week, and if you find no 
issues, migrate.

         

        Cheers

         

        From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jens Lindgren
        Sent: Tuesday, May 07, 2013 10:02 AM
        To: softimage@listproc.autodesk.com

        
        Subject: Re: 2014 in production anyone?

         

        I had to switch to 2014 for the current project due to a bug in 2013 
that crashed Softimage when importing reference models with Ice Trees on it. In 
2014 I can import these models as references without problems.

        One other bonus is the premultiply on LUTs options. Being able to set 
it to "No" is a really nice addition and I don't have any artifacts with the 
LUTs anymore.

         

        /Jens

         

        On Tue, May 7, 2013 at 7:04 AM, Enrique Caballero 
<enriquecaball...@gmail.com> wrote:

        Hmm i thought 2012 and 2013 were decent releases.  13 for some reason 
really slowed down importing of referenced models that had ICE strands in them

         

        but 2011 was a very troublesome release, the broken shader issue was 
painful

         

        On Tue, May 7, 2013 at 11:59 AM, Matt Lind <ml...@carbinestudios.com> 
wrote:

        Let me follow up and say 2014 is probably a safer bet to use in 
production than 2013, 2012 or 2011.

         

        I would definitely stay away from 2012 as there are some hidden 
gremlins that won't show up until the data is migrated forward into a newer 
version.

         

         

        Matt

         

         

         

         

         

        From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sylvain Lebeau
        Sent: Monday, May 06, 2013 8:51 PM
        To: softimage@listproc.autodesk.com
        Cc: 3...@shedmtl.com
        Subject: Re: 2014 in production anyone?

         

        My god Matt thanks so much for this bible!!! 

         

        Altought we dont rely on rt shaders, your manifesto is such a good 
pointer man.... Much appreciated

         

        Thanks a big bunch! 

         

        Sly

        
        Sylvain Lebeau // SHED
        V-P/Visual effects supervisor
        1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
        T 514 849-1555 <tel:514%20849-1555>  F 514 849-5025 
<tel:514%20849-5025> WWW.SHEDMTL.COM <http://www.shedmtl.com/> 

        
        On 2013-05-06, at 22:31, Matt Lind <ml...@carbinestudios.com> wrote:

                We haven't switched to 2014 yet, but in testing we've 
encountered a number of regressions in important areas to us.  Let me emphasize 
what is important to us might not be important to you.

                 

                In our case the problem has been the ability to upgrade and 
migrate old data into a current release and have it continue to function as 
expected - e.g. be durable.  For example, we use realtime shaders very heavily 
in our production...in fact every single asset in our production uses them.  
But there's always some type of bug/regression in each new release with 
realtime shading preventing an upgrade.  We were stuck on 7.5 for years until 
2013 SP1 finally resolved the shading issues.  However, upon testing everything 
else we discovered many animation features regressed such as ability to import 
FCurve data efficiently, rotation order not computed properly on transforms, 
scene doesn't update/refresh properly, cut n' paste FCurve keys fails, 
envelopes get really cranky/crash when a deformer is not found, 
callbacks/events intermittently fail or don't execute, scene layers misbehave, 
etc...  It's been whack-a-mole.  Many bugs we've found in 2013 are still 
present in 2014.  Problem is we cannot consistently reproduce some of these 
bugs as the variables leading to their appearance can be complex much like 
needing the stars to align a certain way before the issue is revealed.  We just 
don't have a complete picture of all the stars involved in the problem yet to 
be able to submit a report for further investigation.  It's a real stressing 
point in our production.

                 

                In regards to 2014, the realtime shading architecture migration 
from RTS 3 to RTS 4 doesn't work, or there is no migration path.  Since RTS 3 
is technically deprecated (but still supported) that is a problem for us.  If a 
shader is not installed, Softimage won't open the scene/.emdl.  In fact, 
Softimage will crash in spectacular fashion.  If you don't use realtime 
shaders, then this won't be an issue for you.

                 

                If I had to summarize the main issues, it seems like many 
features in recent releases touched on core components and were either inserted 
in rush fashion or sloppily implemented leading to stupid bugs and regressions. 
 These largely revolve around system updates and notifications on the backend.  
For the other stuff where it's more data centric, the data gets into scene 
files and becomes a problem when the data is migrated forward to a newer 
release and needs to be iterated by an artist.  Problem is the data no longer 
behaves the same.  We've had a few models created in 7.5 that when brought into 
current versions don't react the same way.  Either data in the delta is getting 
interpreted differently, or in some cases, the file just won't load.  Envelopes 
are a victim of this specific problem.

                 

                I could go on, but the moral of the story is to test thoroughly 
before upgrading.  Of course, that lesson applies to every product.

                 

                 

                Matt

                 

                 

                 

                 

                 

                From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sylvain Lebeau
                Sent: Monday, May 06, 2013 4:25 PM
                To: softimage@listproc.autodesk.com
                Subject: 2014 in production anyone?

                 

                Hi everyone.... 

                 

                After flaming ferosiously at the 2014 release, seeing the bug 
fixes list quite brought me back down to earth. Very extensive list so hat's 
off to the new devs for this. Must be quite a puzzle. And to me this is much 
more important then new tools.

                 

                In the meantime, i would really like to hear about peoples who 
already switched.  What are the culprits you've went into?, backward 
compatibility?, broken addons you rely upon? Regressions?... every single thing 
that could make me happy about my renewed subscription would be appreciated.

                 

                thanks for your time!

                 

                 

                sly

                 

                 

                 

                Sylvain Lebeau // SHED
                V-P/Visual effects supervisor
                1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
                T 514 849-1555 <tel:514%20849-1555>  F 514 849-5025 
<tel:514%20849-5025>  WWW.SHEDMTL.COM <http://www.shedmtl.com/>  
<http://WWW.SHEDMTL.COM <http://www.shedmtl.com/> >

                 

         

        
        
        
        -- 

        Jens Lindgren

        --------------------------

        Lead Technical Director

        Magoo 3D Studios <http://www.magoo3dstudios.com/> 

        
        
        
        -- 
        Our users will know fear and cower before our software! Ship it! Ship 
it and let them flee like the dogs they are!

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