They offer a free dual-core license too, which I think is pretty cool
rather than having watermarks or size limitations.  (though the wonky
licensing scheme still seems unnecessary)

It's great to see all these different render engines being available for
this lowly "particle system" (hahaha!).

-Paul




On Wed, May 29, 2013 at 10:07 AM, Christopher <
christop...@thecreativesheep.ca> wrote:

> I like how the tiles render so fast, Mental Ray is not like this.
>
> ::Christopher
>
>
> Gregory Ducatel wrote:
>
> Hi,
>
> The video is back sorry about that: http://vimeo.com/67206997 ( rendering
> option classroom )
> Regarding depth of field, displacement and motion blur the impact between
> REYES and Path Tracing isn't drastic or anything unacceptable..
>
> Cheers,
>
> Greg
>
>
> On Wed, May 29, 2013 at 9:33 AM, Christopher <
> christop...@thecreativesheep.ca> wrote:
>
>> I got to watch it :) <blah> :)
>>
>> ::Christopher
>>
>>
>> Rob Wuijster wrote:
>>
>> video has been deleted?
>>
>> Rob
>>
>> \/-------------\/----------------\/
>>
>> On 29-5-2013 4:16, Gregory Ducatel wrote:
>>
>> Hi,
>>
>> Sorry for the late reply...
>> So since even in better resolution it is hard to read the setting panel,
>> I have done an extra video: http://vimeo.com/67174304 just to show the
>> settings for that scene.
>>
>> Regarding my configuration I am running a Windows 7 SP1 with 24 GB of
>> memory and 12 Cores (2 x Intel Xeon E5645). Only 11 Cores were used.
>>
>> In the end, for shaders, 3DFS 4.0 is supposed to be release with it own
>> material that can be used for "any" purposes but any way coding SL shader
>> is definitely not that hard and you don't have to recompile every time the
>> core is updated or when you want to do a modification of it... maybe since
>> Aghiles is active on the list he can elaborate a little bit more on that
>> side...
>>
>> Cheers,
>>
>> Greg
>>
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2013.0.3343 / Virus Database: 3184/6363 - Release Date: 05/28/13
>>
>>
>>
>

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