I am not sure how many softies are still there...other than Luc Eric

Sent from my iPhone

On Jul 25, 2013, at 9:23 AM, David Gallagher <davegsoftimagel...@gmail.com> 
wrote:

> 
> Isn't it obvious Autodesk is spending their resources working on a next 
> generation product, post Maya/Softimage/Max?
> 
> Didn't the Softimage people get shifted onto some faux project within 
> Autodesk?
> 
> Of course they can't announce anything about that because it would be 
> strategically stupid, and would undercut sales of existing products.
> 
> 
> (Also agree with Adrian that you'll have to pry Softimage from my cold, dead 
> fingers.)
> 
> Dave G
> 
> On 7/25/2013 9:50 AM, Stefan Kubicek wrote:
>> Doesn't prevent defense only make sense in games that have a defined end?
>> 
>>> Am I the only one who thinks of the "prevent defense" when you look at what
>>> Autodesk is doing with the entire Media & Entertainment line?
>>> 
>>> For you non-Americans / non-American football fans.  The prevent defense is
>>> what some coaches use when they are in the lead and the game is near the
>>> end.  The idea is, maintain the lead and don't make any mistakes.  It's an
>>> extremely conservative, boring way to try to win a game.
>>> 
>>> A lot of people would say the prevent defense prevents you from winning
>>> because you don't try to do anything on offense except not screw up - you
>>> don't try to score any more points, you just hold on to the ball and then
>>> punt it back to the opposing team - and on defense you allow the opposition
>>> to gain ground, hoping that if you give ground, they won't score more
>>> points.  Meanwhile the other team still wants to win, so they pull out all
>>> the stops and try every innovative thing they can think of to score as many
>>> points as possible as quickly as possible.
>>> 
>>> I've seen a lot of games that ended badly for the team using the prevent
>>> defense.
>>> 
>>> Autodesk has the lead in the market & they just want to play prevent
>>> defense.  Meanwhile Fabric/Creation, Houdini, The Foundry, NewTek, etc.,
>>> etc., realize the game isn't over.
>>> 
>>> -Paul
>>> 
>>> 
>>> 
>>> 
>>> 
>>> On Thu, Jul 25, 2013 at 9:10 AM, Graham Bell 
>>> <graham.b...@autodesk.com>wrote:
>>> 
>>>> Fair dues Greg...
>>>> 
>>>> Fyi, the 'boss' is Chris Bradshaw. He took over from Marc Petit and Marc
>>>> and Frank report into him.
>>>> 
>>>> -----Original Message-----
>>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
>>>> Sent: 25 July 2013 14:07
>>>> To: softimage@listproc.autodesk.com
>>>> Subject: Re: Future of Naiad
>>>> 
>>>> :( bad choice ... Graham how was that supposed to make any of us feel
>>>> better.?
>>>> 
>>>> It almost felt like salt in a wound...
>>>> 
>>>> I really appreciate that you try to keep us informed, but if you really
>>>> don't have anything concrete or encouraging to say it might be better to
>>>> let it rest at this point.. I know you're only the messenger, but there
>>>> are certain people with a higher pay grade that should be giving us the bad
>>>> news...
>>>> 
>>>> Marc Stevens got his job because of us and softimage.  Now he is the man
>>>> behind killing soft and he has left us for dead... From an outsider's
>>>> position that's exactly what seems to be happening.
>>>> 
>>>> Who is Marc and the Max guy's boss?
>>>> I think I might have a few things to say to him.
>>>> 
>>>> I gave Autodesk more than a fair shake after the purchase. But all of my
>>>> fears have come true..
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> Sent from my iPhone
>>>> 
>>>> On Jul 25, 2013, at 5:17 AM, Graham Bell <graham.b...@autodesk.com> wrote:
>>>> 
>>>> > Yes I know, but the original context was around Max, and a post made on
>>>> a Max site.
>>>> >
>>>> > I posted this just to add some additional info.
>>>> >
>>>> > -----Original Message-----
>>>> > From: softimage-boun...@listproc.autodesk.com
>>>> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Massimo
>>>> > Galluzzo
>>>> > Sent: 25 July 2013 10:56
>>>> > To: softimage@listproc.autodesk.com
>>>> > Subject: Re: Future of Naiad
>>>> >
>>>> > Ok, so why no one speaks about Softimage?
>>>> > Maya, Max, Maya Max, Maya, Max, Maya Max.
>>>> >
>>>> > Just tell us the product will end the development cycle and enter a
>>>> bugfix phase untill it dies so we know already.
>>>> > This is pathetic.
>>>> >
>>>> >
>>>> >
>>>> > -----Messaggio originale-----
>>>> > From: Graham Bell
>>>> > Sent: Thursday, July 25, 2013 11:29 AM
>>>> > To: softimage@listproc.autodesk.com
>>>> > Subject: RE: Future of Naiad
>>>> >
>>>> > Overnight, Frank Delise (used to head up Max, but now heads our Games
>>>> > Solutions group, fyi, Marc Stevens heads up Film/TV), posted this to
>>>> > the Max underground site
>>>> >
>>>> >
>>>> > Hi all, I wanted to add some color to some of the concerns here.
>>>> >
>>>> > Yes, it was unfortunate that some of our max customer demos got
>>>> > canceled last minute. Siggraph was a bit different for us this year vs
>>>> > previous years. As a corp company, unfortunately we can’t disclose the
>>>> > roadmap of our products anytime we want like the good old days. Not by
>>>> > choice, but by revenue accounting laws. Since our product ship dates
>>>> > are not aligned with Siggraph, this causes us to have limited news to
>>>> share about our products.
>>>> >
>>>> > This is why we have our own event, the Unfold event. This allows us to
>>>> > share the roadmap that is aligned with ship dates.
>>>> >
>>>> > Then why did Maya show up with some cool stuff this year at Siggraph
>>>> > user event and not max? It just so happens that the technology preview
>>>> > for Maya was ready for Siggraph, whereas the 3ds max work that we are
>>>> > doing is gearing up for a update soon and we will be discussing the
>>>> > details of that in the near future.The timing wasn’t right for
>>>> > Siggraph. Again not always in our control on what trade show they line
>>>> up to.
>>>> >
>>>> > On the general direction of Maya vs Max, nothing has changed. Maya was
>>>> > designed for entertainment customers whom need a platform to extend.
>>>> > Max was designed for the democratization of content creation for all
>>>> > markets. So Maya may be better for deep pipeline integration, Where
>>>> > Max is good for out of the box artist toolset for a broader markets.
>>>> >
>>>> > It also means that the Maya team focuses all its energy on
>>>> > entertainment features and the Max team divides its energy on a
>>>> > variation of markets, from design viz, VFX, Games, etc.. So naturally,
>>>> > if you are a VFX artist only, you may see more progress on the Maya
>>>> > front than you do on Max depending on the releases.
>>>> >
>>>> > When I took over the product for the 2014 release, I made some
>>>> > significant changes. I refocused a lot the energy on stability and
>>>> > performance. I also put a significant focus on “small annoying
>>>> > things”. This resulted in some significant performance and stability
>>>> > improvements and cleaned up some workflows.
>>>> >
>>>> > Did you get fluids :), No, not yet.. But it was the right thing to do
>>>> > for Max’s continued growth. Meanwhile, we still managed to get in some
>>>> > impressive features.
>>>> >
>>>> > As a Maya user, you would have noticed the same thing for the past
>>>> > couple of years where Maya was pretty dry in the new feature
>>>> > department but had significant scalability and API enhancements.
>>>> > Sometime it takes entire teams to make big shifts like that. So let
>>>> > the Maya team enjoy some new fun features :).
>>>> >
>>>> > As for Max, we are hard at work on features that have been raised up
>>>> > from our customers. Some will be for entertainment, games and some
>>>> > will be for design viz.
>>>> >
>>>> > For the Niad\Bifrost concern, Bifrost is being developed as an engine
>>>> > with Maya as the first customer. We aren’t disclosing many details at
>>>> > the moment, but it’s being designed to be agnostic to any one specific
>>>> tool.
>>>> >
>>>> > I hope that clarifies a few things for everyone.
>>>> > Frank DeLise -
>>>> >
>>>> >
>>>> > From: softimage-boun...@listproc.autodesk.com
>>>> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob
>>>> > Chapman
>>>> > Sent: 25 July 2013 10:01
>>>> > To: softimage@listproc.autodesk.com
>>>> > Subject: Re: Future of Naiad
>>>> >
>>>> > this is a forum with Autodesk etiquette..? very broadly speaking..  :)
>>>> > you and me as well as countless others were on here long before it was
>>>> > AD who owned the server where this mailing list lived, and hopefully
>>>> > many will still be on here when it changes hands yet again. its been
>>>> > utter lackluster so far from its current owners including the
>>>> > potential Naiad / bifrost debacle therefore fingers crossed from me
>>>> > this earthquake happens sooner rather than later!
>>>> >
>>>> > On 25 July 2013 10:35, Jordi Bares
>>>> > <jordiba...@gmail.com<mailto:jordiba...@gmail.com>> wrote:
>>>> > Given we are in an Autodesk forum and given the basic etiquette I will
>>>> > only say we are in a major tectonic shift and imho Autodesk need to
>>>> > show some goods yesterday.
>>>> >
>>>> > Jordi Bares
>>>> > jordiba...@gmail.com<mailto:jordiba...@gmail.com>
>>>> >
>>>> > On 25 Jul 2013, at 08:48, Eric Thivierge
>>>> > <ethivie...@gmail.com<mailto:ethivie...@gmail.com>> wrote:
>>>> >
>>>> >
>>>> >
>>>> > Hah, if you can call it a presence at all...
>>>> > On Jul 24, 2013 9:20 PM, "Raffaele Fragapane"
>>>> > <raffsxsil...@googlemail.com<mailto:raffsxsil...@googlemail.com>> wrote:
>>>> > I'm not quite sure I can fault them for not having their own floor space.
>>>> > They were present at some partners', but Siggraph having shifted crowd
>>>> > and attitude a fair bit I'm not sure they would have got a ton of
>>>> > mileage out of their own, not to mention their big news came out
>>>> > months ago with the 2014 releases, and if they have nothing for this
>>>> > quarter they can't basically show anything else.
>>>> > I can see why a big user event and floor presence scattered at other
>>>> > stands would have been a better use of money for them.
>>>> >
>>>> > On Thu, Jul 25, 2013 at 2:09 PM, Eric Thivierge
>>>> > <ethivie...@gmail.com<mailto:ethivie...@gmail.com>> wrote:
>>>> >
>>>> > Speculating from Siggraph not having attended the Autodesk user event
>>>> > knowing they would have nothing of interest to show me, it's apparent
>>>> > they will be discontinuing all DCCs and focusing their efforts selling
>>>> > their new product Autodesk Blender.
>>>> >
>>>> > Frankly i find the absence of Autodesk at the Siggraph floor either
>>>> > arrogant or just plain stupid.
>>>> >
>>>> > Very apparent from all the talks this year that no one is really
>>>> > taking Maya seriously for effects work aside from some bits of naiad.
>>>> > SideFx is taking charge in a big way and have some big stuff coming
>>>> > not including Houdini Engine.
>>>> >
>>>> > Sincerely,
>>>> > Your embedded Siggraph journalist
>>>> > On Jul 24, 2013 8:03 PM, "Greg Punchatz"
>>>> > <g...@janimation.com<mailto:g...@janimation.com>> wrote:
>>>> > Ha! Good point on the flame .. I still maintain the emperor has no
>>>> > clothes;)
>>>> >
>>>> > I am a complete believer in atomic software. I think it would allow
>>>> > for greater innovation in each key area. Zbrush proved that to me.
>>>> >
>>>> > I am looking for someone to step up to the plate In the areas of
>>>> > rigging and animation. I'm hoping the guys over at fabric engine might
>>>> > do something for us in that regard. I know much higher frame rates are
>>>> > possible at this point if all a program had to do was to spend it
>>>> > cycles on those two areas, it is absolutely ridiculous that people
>>>> > have to play blast there animations to view to see it at full frame
>>>> > rate IMO. There is no app that focuses squarely on that subject right
>>>> now. There are countless modeling, painting programs.
>>>> >
>>>> > For myself and and Janimation I want us to move away from the single
>>>> > beast program mentality. I plan to keep soft the glue that keeps it
>>>> > all together for now and the foreseeable near future..
>>>> >
>>>> > Right now I'm really enjoying learning Mari, I bought that for home
>>>> > because I really don't see any other competition in that area. Because
>>>> > it squarely focused on 3-D paint, it got so many things right.
>>>> > Granted it took till 2.0 before I thought it was good enough to jump
>>>> > on board. Now that I'm there I could not be happier.
>>>> >
>>>> > Clairese looks very interesting to me, it almost seems too good to be
>>>> true.
>>>> >
>>>> > Arnold keeps me happy when I can use it, as we have a limited license
>>>> > pool for the time being.
>>>> >
>>>> > I love Nuke as well, but I don't know it well enough for my taste yet.
>>>> >
>>>> > Modo has me interested as well, curious how the foundry leverages its
>>>> > render engine. I tried it once and found clunky, but did not give it
>>>> > enough of a chance.
>>>> >
>>>> > I also want us to move to an Alembic pipeline ASAP ... That's the next
>>>> > big thing that I need to get pushed thru at the office.
>>>> >
>>>> > I'm just a bit grumpy on where we sit, I just wish things would've
>>>> > turned out differently. C'est la vie.
>>>> >
>>>> > Sent from someone using his thumbs , Siri, and a healthy dose of
>>>> > dyslexia ...
>>>> >
>>>> > On Jul 24, 2013, at 8:50 PM, Raffaele Fragapane
>>>> > <raffsxsil...@googlemail.com<mailto:raffsxsil...@googlemail.com>> wrote:
>>>> > So they have a scarcely maintained aging PoS they are still managing
>>>> > to sell for gazillions as a high prestige product, and have insofar
>>>> > managed to distract the audience from the fact the emperor is
>>>> > freeballing it, and you'd go to the board asking for the management
>>>> > who's pulling that hat trick off to be replaced? :) They do feel
>>>> > increasingly dysfunctional in their communication and user base
>>>> > management, but so does nearly any large enough media oriented large
>>>> > house these days. Only the Foundry seems to be closer in touch with
>>>> > the top tiers of the VFX industry.
>>>> > It's very possible AD is simply more Adobe than Alias/Soft, and we
>>>> > just can't (nor should we be supposed to) be served by a company with
>>>> > that kind of mentality.
>>>> >
>>>> > All that said, Foundry is doing better than ok and they seem to care a
>>>> > lot for the VFX business at many levels, unlike AD as a larger entity
>>>> > (which you have to remember is NOT Soft or Alias), and pipelines are
>>>> > going atomic with OSS glue, so the days of Maya/Soft/MAX not being
>>>> > required across the whole pipe are upon us already.
>>>> >
>>>> > When you think about it already entire chunks of the pipe in the top
>>>> > end reflect that, and a lot of that is trickling down to the middle,
>>>> > and will soon enough trickle further down again.
>>>> > With Katana + PRMan + Alembic Surfacing and lighting is likely the
>>>> > next bit breaking off the AD continent, much like modelling did
>>>> > already with ZB + Topogun.
>>>> > If Fabric manages to wedge in with splice and slowly abstract things
>>>> > away from Maya and convert it from host to client of platform, that's
>>>> > another big chunk going.
>>>> > There is less every day in an A to B scenario I open Soft or Maya for
>>>> > really.
>>>> >
>>>> > Whether that'll be viable for the small user, given the small user
>>>> > needs the whole stretch of software for himself and doesn't get to
>>>> > divide the expense across departments only needing parts of it like
>>>> > the bigger pipes do, well, that remains to be seen. The monopoly feels
>>>> > less and less like it's going to stay every day though.
>>>> > If you're a small unit or work in a small shop, maybe it's time to
>>>> > stop thinking like they want you to, that you NEED the all in one, and
>>>> > start figuring out how you can re-engineer a staged process into your
>>>> > needs and workflow.
>>>> > I'm succeeding pretty well at home these days, better than I ever
>>>> > expected to. Even as an individual I'm finding the big-arse DCC apps
>>>> > are more and more expensive OGL and graph eval hosts than anything else.
>>>> > This was simply impossible five years ago, We could barely do it at
>>>> > the 300+ staff project scale, now... not so much.
>>>> >
>>>> > On Thu, Jul 25, 2013 at 11:17 AM, Greg Punchatz
>>>> > <g...@janimation.com<mailto:g...@janimation.com>> wrote:
>>>> > Frankly M&E AD needs new TOP down leadership....
>>>> >
>>>> > It's so beyond broken that no matter how hard the people below them
>>>> > try to show them the light they refuse to look.
>>>> >
>>>> > They still think Flame is still a valid product.. Single threaded
>>>> > piece of poo IMO.  I am so surprised they can still sell the product
>>>> > at all, especially for the outrageous prices. There are just a lot of
>>>> > people who have not realized yet that the emperor has no clothes.
>>>> >
>>>> > And Maya is the future of 3d ... A code base nearing or past its 15
>>>> > year mark... Really?
>>>> >
>>>> > Sorry but I am just not a happy AD customer.
>>>> >
>>>> >
>>>> > Sent from my iPhone
>>>> >
>>>> > On Jul 24, 2013, at 7:19 PM, Steven Caron
>>>> > <car...@gmail.com<mailto:car...@gmail.com>> wrote:
>>>> > they, you, need a better PR department.
>>>> >
>>>> > it is simple, don't give us reason to speculate so wildly.
>>>> >
>>>> > *written with my thumbs
>>>> >
>>>> > On Jul 24, 2013, at 5:00 PM, Graham Bell
>>>> > <graham.b...@autodesk.com<mailto:graham.b...@autodesk.com>> wrote:
>>>> >
>>>> > I'm saying nothing more, though if anyone wants to pvt me, then feel
>>>> free.
>>>> >
>>>> >
>>>> >
>>>> >
>>>> > --
>>>> > Our users will know fear and cower before our software! Ship it! Ship
>>>> > it and let them flee like the dogs they are!
>>>> >
>>>> >
>>>> >
>>>> > --
>>>> > Our users will know fear and cower before our software! Ship it! Ship
>>>> > it and let them flee like the dogs they are!
>>>> >
>>>> >
>>>> > <winmail.dat>
> 
> 

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