It will be the array index of data that you get from the group. So if you get 
group.kine.global and save it as MyArray, then MyArray[0] is the transform of 
the first object in the group, MyArray[1] is the transform of the second object 
in the group, etc.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel
Sent: Monday, August 26, 2013 4:05 PM
To: softimage@listproc.autodesk.com
Subject: Re: IDs in Groups

Graham,

Is the Reorder Tool   "Ids " accessible from Ice ??

Doc says :
Reordering Scene Objects in the Explorer

By default, elements in a scene are ordered according to when they were created 
or when they became children of their parent. This underlying order is 
reflected in the explorer and schematic views when elements are not sorted, and 
is also used when selecting the next or previous sibling using the buttons on 
the Select panel or the Alt+arrow keys.

You can change this underlying order in the explorer using the Reorder tool. 
The Reorder tool allows you to reorder:

·         Child objects of a parent.

·         Objects in a group.

·         Passes in the pass list. Note that the order of passes in the Pass 
Selection menu on the Render toolbar and main menu bar is based on the sort 
order set in the explorer.

·         Layers in the layers list.

·         Clusters in a cluster container.

To reorder scene elements in the explorer

1.      Make sure that View [cid:image001.gif@01CEA27F.FFF16700] General Sort 
[cid:image001.gif@01CEA27F.FFF16700] None (creation) is checked.

2.      Choose View [cid:image001.gif@01CEA27F.FFF16700] Reorder Tool.

The mouse pointer changes to show that the tool is active.

3.      Drag an element above or below another one in the scene explorer.

Repeat to reorder more objects.

4.      When you have finished, exit the tool by pressing Esc.

Le 26/08/2013 20:58, Grahame Fuller a écrit :

Just to add that you can see and modify the "creation order": 
http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html?url=files/3dexplorer510.htm,topicNumber=d30e8932
 (scroll down to Sorting and Reordering Elements in the Explorer).



gray



From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman

Sent: Monday, August 26, 2013 2:52 PM

To: XSI Mailing List

Subject: Re: IDs in Groups



Group indices AFAIK are in "creation order", so as long as you remove the exact 
same piece from both in the same order, indices should stay OK.



That is to say, if you go piece by piece. Removing X from group A and then X 
from B, it should be ok.



If you remove Y & X from A and X & Y from B in that order, you'll most likely 
get messed up indices.





On Mon, Aug 26, 2013 at 2:40 PM, olivier jeannel 
<olivier.jean...@noos.fr<mailto:olivier.jean...@noos.fr><mailto:olivier.jean...@noos.fr><mailto:olivier.jean...@noos.fr>>
 wrote:

Hello there,



I'm working on a Meccano project (Lego like construction kit).

In short : 320 Pieces of Meccano are lying on the ground, they fly together and 
form the final object (a truck).



I shall use particle instances and use velocities to drive them to their final 
position.



Instances are in  group.



I have 2 models :

Model one is Starting position (Start Group),

Model 2 is End (goal) Positions (End Group).



Everything works relying on Objects IDs within groups.



What will happen if I delete and/or add objects to both groups ? How can I 
force Ice to keep track of IDs ?

Is alphabetical naming enough ?

removing from group object "Bolt_030" from both groups and then adding to group 
another new "Bolt_030" object, will this work ?



That's something I should test soon, but having some inputs on this would be 
great.



Thank you !





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