It will be the array index of data that you get from the group. So if you get group.kine.global and save it as MyArray, then MyArray[0] is the transform of the first object in the group, MyArray[1] is the transform of the second object in the group, etc.
gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel Sent: Monday, August 26, 2013 4:05 PM To: softimage@listproc.autodesk.com Subject: Re: IDs in Groups Graham, Is the Reorder Tool "Ids " accessible from Ice ?? Doc says : Reordering Scene Objects in the Explorer By default, elements in a scene are ordered according to when they were created or when they became children of their parent. This underlying order is reflected in the explorer and schematic views when elements are not sorted, and is also used when selecting the next or previous sibling using the buttons on the Select panel or the Alt+arrow keys. You can change this underlying order in the explorer using the Reorder tool. The Reorder tool allows you to reorder: · Child objects of a parent. · Objects in a group. · Passes in the pass list. Note that the order of passes in the Pass Selection menu on the Render toolbar and main menu bar is based on the sort order set in the explorer. · Layers in the layers list. · Clusters in a cluster container. To reorder scene elements in the explorer 1. Make sure that View [cid:image001.gif@01CEA27F.FFF16700] General Sort [cid:image001.gif@01CEA27F.FFF16700] None (creation) is checked. 2. Choose View [cid:image001.gif@01CEA27F.FFF16700] Reorder Tool. The mouse pointer changes to show that the tool is active. 3. Drag an element above or below another one in the scene explorer. Repeat to reorder more objects. 4. When you have finished, exit the tool by pressing Esc. Le 26/08/2013 20:58, Grahame Fuller a écrit : Just to add that you can see and modify the "creation order": http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html?url=files/3dexplorer510.htm,topicNumber=d30e8932 (scroll down to Sorting and Reordering Elements in the Explorer). gray From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: Monday, August 26, 2013 2:52 PM To: XSI Mailing List Subject: Re: IDs in Groups Group indices AFAIK are in "creation order", so as long as you remove the exact same piece from both in the same order, indices should stay OK. That is to say, if you go piece by piece. Removing X from group A and then X from B, it should be ok. If you remove Y & X from A and X & Y from B in that order, you'll most likely get messed up indices. On Mon, Aug 26, 2013 at 2:40 PM, olivier jeannel <olivier.jean...@noos.fr<mailto:olivier.jean...@noos.fr><mailto:olivier.jean...@noos.fr><mailto:olivier.jean...@noos.fr>> wrote: Hello there, I'm working on a Meccano project (Lego like construction kit). In short : 320 Pieces of Meccano are lying on the ground, they fly together and form the final object (a truck). I shall use particle instances and use velocities to drive them to their final position. Instances are in group. I have 2 models : Model one is Starting position (Start Group), Model 2 is End (goal) Positions (End Group). Everything works relying on Objects IDs within groups. What will happen if I delete and/or add objects to both groups ? How can I force Ice to keep track of IDs ? Is alphabetical naming enough ? removing from group object "Bolt_030" from both groups and then adding to group another new "Bolt_030" object, will this work ? That's something I should test soon, but having some inputs on this would be great. Thank you !
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