I tend to agree with Luc-Eric.
It sure is nice to see the displacement in the viewport, but it wouldn't
be as nearly as impressive if it were a sphere with a fractal texture on
it. The design, modeling and texture work are very impressive.
Besides, the video is a little misleading because we have the impression
that the frame rate is very high.
On 28-Aug-13 14:00, Sebastien Sterling wrote:
5%, sure eric, :) this guy is so good he can make Maya show viewport
displacement by shear force of will.
On 28 August 2013 16:46, sue jang <suejan...@gmail.com
<mailto:suejan...@gmail.com>> wrote:
really nice character design!
On Wed, Aug 28, 2013 at 10:37 AM, Mirko Jankovic
<mirkoj.anima...@gmail.com <mailto:mirkoj.anima...@gmail.com>> wrote:
in that case why did any software move from version 1.0 at
first place ;)
On Wed, Aug 28, 2013 at 4:22 PM, Luc-Eric Rousseau
<luceri...@gmail.com <mailto:luceri...@gmail.com>> wrote:
95% hard work, talent and taste, 5% viewport technology,
imho :)
On Wed, Aug 28, 2013 at 8:17 AM, Szabolcs Matefy
<szabol...@crytek.com <mailto:szabol...@crytek.com>> wrote:
I’m droolin’ on this :
http://www.youtube.com/watch?v=L5fOwSmSaW8&feature=youtu.be