But the problem with the current display options is that it forces you into specific workflows for animating characters with displacement. Namely, that you have to avoid generating any large-form surface changes via displacement (and sometimes even medium-to-small-scale features as well), for fear that animation will create surface intersections. If the animators don't know where the final limit surface is, how will they know if meshes are intersecting? Not everything can be a sim.

IMHO, Softimage is a weird creature: it is so elegant and powerful, but has these frankly rudimentary display options... Even Modo has had GL displacement, bump, and spec for several years now, without having to create any realtime shaders. And as politely as I can put it, "High Quality" viewport is anything but.

-Tim


On 8/28/2013 1:14 PM, Francois Lord wrote:
I tend to agree with Luc-Eric.
It sure is nice to see the displacement in the viewport, but it wouldn't be as nearly as impressive if it were a sphere with a fractal texture on it. The design, modeling and texture work are very impressive. Besides, the video is a little misleading because we have the impression that the frame rate is very high.

On 28-Aug-13 14:00, Sebastien Sterling wrote:
5%, sure eric, :) this guy is so good he can make Maya show viewport displacement by shear force of will.


On 28 August 2013 16:46, sue jang <suejan...@gmail.com <mailto:suejan...@gmail.com>> wrote:

    really nice character design!


    On Wed, Aug 28, 2013 at 10:37 AM, Mirko Jankovic
    <mirkoj.anima...@gmail.com <mailto:mirkoj.anima...@gmail.com>> wrote:

        in that case why did any software move from version 1.0 at
        first place ;)


        On Wed, Aug 28, 2013 at 4:22 PM, Luc-Eric Rousseau
        <luceri...@gmail.com <mailto:luceri...@gmail.com>> wrote:

            95% hard work, talent and taste, 5% viewport technology,
            imho :)

            On Wed, Aug 28, 2013 at 8:17 AM, Szabolcs Matefy
            <szabol...@crytek.com <mailto:szabol...@crytek.com>> wrote:

                I’m droolin’ on this :
                http://www.youtube.com/watch?v=L5fOwSmSaW8&feature=youtu.be







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