I'd love an ascii scene file format as much as the next guy, but
people still lose plenty of unsaved changes with Maya ascii.  Aside
from general hackability, the big advantage of .ma is being able to
fix broken scenes after they've been saved.

On Sat, Sep 7, 2013 at 9:48 AM, Toonafish <ron...@toonafish.nl> wrote:
> Word !  That would save sooo many lives.
>
>
> - Ronald
>
>
> On 9/7/2013 18:23, Octavian Ureche wrote:
>
> Native ascii scene file format. Period.
> Though we've been asking for it forever now.
>
> -Octav
>
>
> On Sat, Sep 7, 2013 at 6:58 AM, Matt Lind <ml...@carbinestudios.com> wrote:
>>
>> My only beef with your plugin is it cannot account for commands which do
>> not log.  There’s a good probability the scene your plugin generates is not
>> an accurate representation of what last state of the scene actually was
>> before it crashed.  Animation edits, for example, do not log at all.  Custom
>> tools flagged to not log, or tools called from self installing commands do
>> not log either.
>>
>>
>>
>> Back in good ol’ days of XSI v6.x when we were treading water to get
>> anything to function in XSI without exploding, I desperately tried to
>> salvage crashed scenes using a similar technique, but because many commands
>> were not logged it was not possible to salvage work or even rebuild it
>> enough to send to Softimage to diagnose the cause of the crash to get it
>> fixed.  Critical missing steps caused the rebuild script to error out, or if
>> it was lucky enough to get to the end without error, the end result was not
>> at all like what it should’ve been.
>>
>>
>>
>>
>>
>> Matt
>>
>>
>>
>>
>>
>>
>>
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Jones
>> Sent: Friday, September 06, 2013 8:44 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Would you like to recover your scene?
>>
>>
>>
>> I've said this before, but the script log comes really really close to
>> implementing "journalling" which is the thing that made filesystems more
>> robust in the 2000's.  the binary dump emergency save thing is really kind
>> of a silly way to attack the problem of replaying a journal of operations.
>> If Autodesk realized this, they'd prioritize the completeness of command
>> logging and build a simple toolset for replaying the unsaved operation
>> journal.
>>
>>
>>
>> I sent my "repeatHistory" plugin to the beta list a while ago and got
>> crickets.  Maybe I'll try again...
>>
>>
>>
>> All it does is parse the script log for the last open or save operation
>> and them exec the remainder.  It would work even better with an event that
>> sets the script log path on scene open/save.
>>
>>
>> On Friday, September 6, 2013, Jeremie Passerin wrote:
>>
>> Got issue with the auto-recover lately, but the scene was actualy properly
>> saved before crashing. just needed to load it manually.
>>
>> http://xsisupport.com/2011/10/15/crash-recovery-in-softimage/
>>
>>
>>
>> On 6 September 2013 13:18, Eric Thivierge <ethivie...@hybride.com> wrote:
>>
>> You're doing it wrong...
>>
>>
>>
>> On September-06-13 4:15:36 PM, Eric Lampi wrote:
>>
>> SoftImage: "Hey Eric, I see that you crashed.. How would you like to
>> recover your scene?"
>>
>> Eric: "Sure that would be great! Go right ahead, bring it on back!"
>>
>> SoftImage "You'll get nothing and like it!"
>>
>> Meh
>>
>> Eric
>>
>> Freelance 3D and VFX animator
>>
>> http://vimeopro.com/user7979713/3d-work
>>
>>
>>
>>
>
>
>
>
> --
>         Octavian Ureche
>  +40 732 774 313 (GMT+2)
>  Animation & Visual Effects
>           www.okto.ro
>
>
>
> --
> Ronald van Vemden
> -----------------------------------------------
> 3D Graphics & Animation
> Cyberfish Laboratories | www.cyberfish.nl
> Toonafish | www.toonafish.nl
> tel. +31(0)20 5289291
> fax  +31(0)20 5289292
> email: ron...@toonafish.nl

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