I 100% agree and am fully in favor of an ascii scene format. Just pointing out that it alone unfortunately doesn't solve the crash recovery problem.
On Sun, Sep 8, 2013 at 3:23 AM, Angus Davidson <angus.david...@wits.ac.za> wrote: > An Ascii file format really is a must. Apart from being able to hack and > restore file (which saved many of my students when we were still using Maya, > it also allow Czars Git plugin to become far more useful. To be able to run > diffs on a scene to find out whats actually changed would be amazing. > > Kind regards > > Angus > ________________________________________ > From: Andy Jones [andy.jo...@gmail.com] > Sent: 08 September 2013 10:15 AM > To: softimage@listproc.autodesk.com > Subject: Re: Would you like to recover your scene? > > I'd love an ascii scene file format as much as the next guy, but > people still lose plenty of unsaved changes with Maya ascii. Aside > from general hackability, the big advantage of .ma is being able to > fix broken scenes after they've been saved. > > On Sat, Sep 7, 2013 at 9:48 AM, Toonafish <ron...@toonafish.nl> wrote: >> Word ! That would save sooo many lives. >> >> >> - Ronald >> >> >> On 9/7/2013 18:23, Octavian Ureche wrote: >> >> Native ascii scene file format. Period. >> Though we've been asking for it forever now. >> >> -Octav >> >> >> On Sat, Sep 7, 2013 at 6:58 AM, Matt Lind <ml...@carbinestudios.com> wrote: >>> >>> My only beef with your plugin is it cannot account for commands which do >>> not log. There’s a good probability the scene your plugin generates is not >>> an accurate representation of what last state of the scene actually was >>> before it crashed. Animation edits, for example, do not log at all. Custom >>> tools flagged to not log, or tools called from self installing commands do >>> not log either. >>> >>> >>> >>> Back in good ol’ days of XSI v6.x when we were treading water to get >>> anything to function in XSI without exploding, I desperately tried to >>> salvage crashed scenes using a similar technique, but because many commands >>> were not logged it was not possible to salvage work or even rebuild it >>> enough to send to Softimage to diagnose the cause of the crash to get it >>> fixed. Critical missing steps caused the rebuild script to error out, or if >>> it was lucky enough to get to the end without error, the end result was not >>> at all like what it should’ve been. >>> >>> >>> >>> >>> >>> Matt >>> >>> >>> >>> >>> >>> >>> >>> From: softimage-boun...@listproc.autodesk.com >>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Jones >>> Sent: Friday, September 06, 2013 8:44 PM >>> To: softimage@listproc.autodesk.com >>> Subject: Re: Would you like to recover your scene? >>> >>> >>> >>> I've said this before, but the script log comes really really close to >>> implementing "journalling" which is the thing that made filesystems more >>> robust in the 2000's. the binary dump emergency save thing is really kind >>> of a silly way to attack the problem of replaying a journal of operations. >>> If Autodesk realized this, they'd prioritize the completeness of command >>> logging and build a simple toolset for replaying the unsaved operation >>> journal. >>> >>> >>> >>> I sent my "repeatHistory" plugin to the beta list a while ago and got >>> crickets. Maybe I'll try again... >>> >>> >>> >>> All it does is parse the script log for the last open or save operation >>> and them exec the remainder. It would work even better with an event that >>> sets the script log path on scene open/save. >>> >>> >>> On Friday, September 6, 2013, Jeremie Passerin wrote: >>> >>> Got issue with the auto-recover lately, but the scene was actualy properly >>> saved before crashing. just needed to load it manually. >>> >>> http://xsisupport.com/2011/10/15/crash-recovery-in-softimage/ >>> >>> >>> >>> On 6 September 2013 13:18, Eric Thivierge <ethivie...@hybride.com> wrote: >>> >>> You're doing it wrong... >>> >>> >>> >>> On September-06-13 4:15:36 PM, Eric Lampi wrote: >>> >>> SoftImage: "Hey Eric, I see that you crashed.. How would you like to >>> recover your scene?" >>> >>> Eric: "Sure that would be great! Go right ahead, bring it on back!" >>> >>> SoftImage "You'll get nothing and like it!" >>> >>> Meh >>> >>> Eric >>> >>> Freelance 3D and VFX animator >>> >>> http://vimeopro.com/user7979713/3d-work >>> >>> >>> >>> >> >> >> >> >> -- >> Octavian Ureche >> +40 732 774 313 (GMT+2) >> Animation & Visual Effects >> www.okto.ro >> >> >> >> -- >> Ronald van Vemden >> ----------------------------------------------- >> 3D Graphics & Animation >> Cyberfish Laboratories | www.cyberfish.nl >> Toonafish | www.toonafish.nl >> tel. +31(0)20 5289291 >> fax +31(0)20 5289292 >> email: ron...@toonafish.nl > > = > <table width="100%" border="0" cellspacing="0" cellpadding="0" > style="width:100%;"> > <tr> > <td align="left" style="text-align:justify;"><font face="arial,sans-serif" > size="1" color="#999999"><span style="font-size:11px;">This communication is > intended for the addressee only. It is confidential. 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