I 100% agree and am fully in favor of an ascii scene format.  Just
pointing out that it alone unfortunately doesn't solve the crash
recovery problem.


On Sun, Sep 8, 2013 at 3:23 AM, Angus Davidson
<angus.david...@wits.ac.za> wrote:
> An Ascii file format really is a must. Apart from being able to hack and 
> restore file (which saved many of my students when we were still using Maya, 
> it also allow Czars Git plugin to become far more useful. To be able to run 
> diffs on a scene to find out whats actually changed  would be amazing.
>
> Kind regards
>
> Angus
> ________________________________________
> From: Andy Jones [andy.jo...@gmail.com]
> Sent: 08 September 2013 10:15 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Would you like to recover your scene?
>
> I'd love an ascii scene file format as much as the next guy, but
> people still lose plenty of unsaved changes with Maya ascii.  Aside
> from general hackability, the big advantage of .ma is being able to
> fix broken scenes after they've been saved.
>
> On Sat, Sep 7, 2013 at 9:48 AM, Toonafish <ron...@toonafish.nl> wrote:
>> Word !  That would save sooo many lives.
>>
>>
>> - Ronald
>>
>>
>> On 9/7/2013 18:23, Octavian Ureche wrote:
>>
>> Native ascii scene file format. Period.
>> Though we've been asking for it forever now.
>>
>> -Octav
>>
>>
>> On Sat, Sep 7, 2013 at 6:58 AM, Matt Lind <ml...@carbinestudios.com> wrote:
>>>
>>> My only beef with your plugin is it cannot account for commands which do
>>> not log.  There’s a good probability the scene your plugin generates is not
>>> an accurate representation of what last state of the scene actually was
>>> before it crashed.  Animation edits, for example, do not log at all.  Custom
>>> tools flagged to not log, or tools called from self installing commands do
>>> not log either.
>>>
>>>
>>>
>>> Back in good ol’ days of XSI v6.x when we were treading water to get
>>> anything to function in XSI without exploding, I desperately tried to
>>> salvage crashed scenes using a similar technique, but because many commands
>>> were not logged it was not possible to salvage work or even rebuild it
>>> enough to send to Softimage to diagnose the cause of the crash to get it
>>> fixed.  Critical missing steps caused the rebuild script to error out, or if
>>> it was lucky enough to get to the end without error, the end result was not
>>> at all like what it should’ve been.
>>>
>>>
>>>
>>>
>>>
>>> Matt
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> From: softimage-boun...@listproc.autodesk.com
>>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Jones
>>> Sent: Friday, September 06, 2013 8:44 PM
>>> To: softimage@listproc.autodesk.com
>>> Subject: Re: Would you like to recover your scene?
>>>
>>>
>>>
>>> I've said this before, but the script log comes really really close to
>>> implementing "journalling" which is the thing that made filesystems more
>>> robust in the 2000's.  the binary dump emergency save thing is really kind
>>> of a silly way to attack the problem of replaying a journal of operations.
>>> If Autodesk realized this, they'd prioritize the completeness of command
>>> logging and build a simple toolset for replaying the unsaved operation
>>> journal.
>>>
>>>
>>>
>>> I sent my "repeatHistory" plugin to the beta list a while ago and got
>>> crickets.  Maybe I'll try again...
>>>
>>>
>>>
>>> All it does is parse the script log for the last open or save operation
>>> and them exec the remainder.  It would work even better with an event that
>>> sets the script log path on scene open/save.
>>>
>>>
>>> On Friday, September 6, 2013, Jeremie Passerin wrote:
>>>
>>> Got issue with the auto-recover lately, but the scene was actualy properly
>>> saved before crashing. just needed to load it manually.
>>>
>>> http://xsisupport.com/2011/10/15/crash-recovery-in-softimage/
>>>
>>>
>>>
>>> On 6 September 2013 13:18, Eric Thivierge <ethivie...@hybride.com> wrote:
>>>
>>> You're doing it wrong...
>>>
>>>
>>>
>>> On September-06-13 4:15:36 PM, Eric Lampi wrote:
>>>
>>> SoftImage: "Hey Eric, I see that you crashed.. How would you like to
>>> recover your scene?"
>>>
>>> Eric: "Sure that would be great! Go right ahead, bring it on back!"
>>>
>>> SoftImage "You'll get nothing and like it!"
>>>
>>> Meh
>>>
>>> Eric
>>>
>>> Freelance 3D and VFX animator
>>>
>>> http://vimeopro.com/user7979713/3d-work
>>>
>>>
>>>
>>>
>>
>>
>>
>>
>> --
>>         Octavian Ureche
>>  +40 732 774 313 (GMT+2)
>>  Animation & Visual Effects
>>           www.okto.ro
>>
>>
>>
>> --
>> Ronald van Vemden
>> -----------------------------------------------
>> 3D Graphics & Animation
>> Cyberfish Laboratories | www.cyberfish.nl
>> Toonafish | www.toonafish.nl
>> tel. +31(0)20 5289291
>> fax  +31(0)20 5289292
>> email: ron...@toonafish.nl
>
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