I don't want to be the TD searching in this ASCII .scn file trying to find
out how to fix the crash.

Just saying :)


On Sun, Sep 8, 2013 at 3:01 PM, Andy Jones <andy.jo...@gmail.com> wrote:

> I 100% agree and am fully in favor of an ascii scene format.  Just
> pointing out that it alone unfortunately doesn't solve the crash
> recovery problem.
>
>
> On Sun, Sep 8, 2013 at 3:23 AM, Angus Davidson
> <angus.david...@wits.ac.za> wrote:
> > An Ascii file format really is a must. Apart from being able to hack and
> restore file (which saved many of my students when we were still using
> Maya, it also allow Czars Git plugin to become far more useful. To be able
> to run diffs on a scene to find out whats actually changed  would be
> amazing.
> >
> > Kind regards
> >
> > Angus
> > ________________________________________
> > From: Andy Jones [andy.jo...@gmail.com]
> > Sent: 08 September 2013 10:15 AM
> > To: softimage@listproc.autodesk.com
> > Subject: Re: Would you like to recover your scene?
> >
> > I'd love an ascii scene file format as much as the next guy, but
> > people still lose plenty of unsaved changes with Maya ascii.  Aside
> > from general hackability, the big advantage of .ma is being able to
> > fix broken scenes after they've been saved.
> >
> > On Sat, Sep 7, 2013 at 9:48 AM, Toonafish <ron...@toonafish.nl> wrote:
> >> Word !  That would save sooo many lives.
> >>
> >>
> >> - Ronald
> >>
> >>
> >> On 9/7/2013 18:23, Octavian Ureche wrote:
> >>
> >> Native ascii scene file format. Period.
> >> Though we've been asking for it forever now.
> >>
> >> -Octav
> >>
> >>
> >> On Sat, Sep 7, 2013 at 6:58 AM, Matt Lind <ml...@carbinestudios.com>
> wrote:
> >>>
> >>> My only beef with your plugin is it cannot account for commands which
> do
> >>> not log.  There’s a good probability the scene your plugin generates
> is not
> >>> an accurate representation of what last state of the scene actually was
> >>> before it crashed.  Animation edits, for example, do not log at all.
>  Custom
> >>> tools flagged to not log, or tools called from self installing
> commands do
> >>> not log either.
> >>>
> >>>
> >>>
> >>> Back in good ol’ days of XSI v6.x when we were treading water to get
> >>> anything to function in XSI without exploding, I desperately tried to
> >>> salvage crashed scenes using a similar technique, but because many
> commands
> >>> were not logged it was not possible to salvage work or even rebuild it
> >>> enough to send to Softimage to diagnose the cause of the crash to get
> it
> >>> fixed.  Critical missing steps caused the rebuild script to error out,
> or if
> >>> it was lucky enough to get to the end without error, the end result
> was not
> >>> at all like what it should’ve been.
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> Matt
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> From: softimage-boun...@listproc.autodesk.com
> >>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy
> Jones
> >>> Sent: Friday, September 06, 2013 8:44 PM
> >>> To: softimage@listproc.autodesk.com
> >>> Subject: Re: Would you like to recover your scene?
> >>>
> >>>
> >>>
> >>> I've said this before, but the script log comes really really close to
> >>> implementing "journalling" which is the thing that made filesystems
> more
> >>> robust in the 2000's.  the binary dump emergency save thing is really
> kind
> >>> of a silly way to attack the problem of replaying a journal of
> operations.
> >>> If Autodesk realized this, they'd prioritize the completeness of
> command
> >>> logging and build a simple toolset for replaying the unsaved operation
> >>> journal.
> >>>
> >>>
> >>>
> >>> I sent my "repeatHistory" plugin to the beta list a while ago and got
> >>> crickets.  Maybe I'll try again...
> >>>
> >>>
> >>>
> >>> All it does is parse the script log for the last open or save operation
> >>> and them exec the remainder.  It would work even better with an event
> that
> >>> sets the script log path on scene open/save.
> >>>
> >>>
> >>> On Friday, September 6, 2013, Jeremie Passerin wrote:
> >>>
> >>> Got issue with the auto-recover lately, but the scene was actualy
> properly
> >>> saved before crashing. just needed to load it manually.
> >>>
> >>> http://xsisupport.com/2011/10/15/crash-recovery-in-softimage/
> >>>
> >>>
> >>>
> >>> On 6 September 2013 13:18, Eric Thivierge <ethivie...@hybride.com>
> wrote:
> >>>
> >>> You're doing it wrong...
> >>>
> >>>
> >>>
> >>> On September-06-13 4:15:36 PM, Eric Lampi wrote:
> >>>
> >>> SoftImage: "Hey Eric, I see that you crashed.. How would you like to
> >>> recover your scene?"
> >>>
> >>> Eric: "Sure that would be great! Go right ahead, bring it on back!"
> >>>
> >>> SoftImage "You'll get nothing and like it!"
> >>>
> >>> Meh
> >>>
> >>> Eric
> >>>
> >>> Freelance 3D and VFX animator
> >>>
> >>> http://vimeopro.com/user7979713/3d-work
> >>>
> >>>
> >>>
> >>>
> >>
> >>
> >>
> >>
> >> --
> >>         Octavian Ureche
> >>  +40 732 774 313 (GMT+2)
> >>  Animation & Visual Effects
> >>           www.okto.ro
> >>
> >>
> >>
> >> --
> >> Ronald van Vemden
> >> -----------------------------------------------
> >> 3D Graphics & Animation
> >> Cyberfish Laboratories | www.cyberfish.nl
> >> Toonafish | www.toonafish.nl
> >> tel. +31(0)20 5289291
> >> fax  +31(0)20 5289292
> >> email: ron...@toonafish.nl
> >
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