Is softimage/particle list still going?:)
On 18 October 2013 22:16, Sergio Mucino <sergio.muc...@modusfx.com> wrote: > Oh, yes! They actually looked pretty attractive until you took a deeper > dive into the specs. Their semi-proprietary Windows install, the controlled > hardware, and especially, the shared memory design between the system and > the graphics pipeline became deal breakers. I guess SGI missed the fact > that Windows users liked that environment due to how much tweaking you can > do to your machine (I mean... if you can't even upgrade your graphics card, > you're basically buying something that would be obsolete in a few years). > The O2 at the time seemed to be a better option, but it didn't provide > enough horse power for serious use (at least in the tests we ran at the > time... the studio I worked for was running Soft 3.5 under NT, and we were > Intergraph dealers... we got an O2 with Power Animator installed as an > evaluation loan for a while... didn't go anywhere). > > > On 18/10/2013 2:58 PM, Matt Lind wrote: > > It started on SGI with Softimage|3D v3.0 (1995) and was later ported to > Windows NT along with Softimage|3D v3.51 (1996)**** > > ** ** > > The SGI version was pretty stable. I personally didn’t have issues with > crashes on windows NT, but I also had a good Intergraph and/or 3DLabs > Oxygen series card at the time. Intergraph was the king of the windows > field until Intel screwed them over. 3DLabs worked really hard at > providing good drivers and/or frequent updates. Maxon, Elsa, Matrox, ATI, > and the other brands didn’t do a very good job with drivers and seemed to > focus more on the texture fill aspect for video and games. Anybody that > made good cards back then usually had to do some proprietary hardware and > drivers to get around windows’ lack of graphics infrastructure. Anybody > remember the SGI windows workstations?**** > > ** ** > > ** ** > > Matt**** > > ** ** > > ** ** > > ** ** > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [ > mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] > *On Behalf Of *Sven Constable > *Sent:* Friday, October 18, 2013 11:47 AM > *To:* softimage@listproc.autodesk.com > *Subject:* RE: Friday Flashback #142**** > > ** ** > > Fast and interactive yes, but it crashed a lot, didn't it? I'm curious, in > 1998 I was a student learning Softimage|3D and the standalone particle > system was really hard to use because of that. I remember saving my > particle scene every 5 minutes. Maybe it was a driver/system/graphics cards > issue back then. I was on NT back then. Did the particle standalone also > exists on SGI? **** > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [ > mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] > *On Behalf Of *Matt Lind > *Sent:* Friday, October 18, 2013 8:33 PM > *To:* softimage@listproc.autodesk.com > *Subject:* RE: Friday Flashback #142**** > > ** ** > > I remember the system being very fast and interactive compared to > softimage|3D, but yeah, PITA to have to composite everything.**** > > ** ** > > The manipulators for SI Particle were actually pretty nice and intuitive. > They needed to be as the software lacked the mouse driven manipulation > found in most 3d packages. **** > > ** ** > > Matt**** > > ** ** > > ** ** > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [ > mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] > *On Behalf Of *Jeff McFall > *Sent:* Friday, October 18, 2013 11:29 AM > *To:* softimage@listproc.autodesk.com > *Subject:* RE: Friday Flashback #142**** > > ** ** > > I remember that. I was sooo looking forward to having a particle system > again after moving from a Wavefront system.**** > > It wasn’t quite what I had hoped for but way better than nothing and I was > able to make a lot of use it.**** > > ** ** > > Kind of ironic about how Soft was NOT known for its “Particle System” > capabilities back then.**** > > ** ** > > I like this quote **** > > Render the particle animation. Then composite the particle animation using > the depth information from the z-channel of the SOFTIMAGE 3D rendered > images to create seamless three-dimensional > animation with a particle effect.”**** > > ** ** > > That was fine if you did not mind a fully aliased comp J Not to mention > that I only had about a 500 MB hard drive if I remember correctly…**** > > Those Zpics were kind of heavy for the time and with that size of storage. > **** > > ** ** > > Jeff**** > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [ > mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] > *On Behalf Of *Stephen Blair > *Sent:* Friday, October 18, 2013 11:17 AM > *To:* softimage@listproc.autodesk.com > *Subject:* Friday Flashback #142**** > > ** ** > > Friday Flashback #142 **** > > SOFTIMAGE|PARTICLE**** > > http://wp.me/powV4-2Sk**** > > -- ---------- Michal http://uk.linkedin.com/in/mdoniec
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