Is softimage/particle list still going?:)

On 18 October 2013 22:16, Sergio Mucino <sergio.muc...@modusfx.com> wrote:

>  Oh, yes! They actually looked pretty attractive until you took a deeper
> dive into the specs. Their semi-proprietary Windows install, the controlled
> hardware, and especially, the shared memory design between the system and
> the graphics pipeline became deal breakers. I guess SGI missed the fact
> that Windows users liked that environment due to how much tweaking you can
> do to your machine (I mean... if you can't even upgrade your graphics card,
> you're basically buying something that would be obsolete in a few years).
> The O2 at the time seemed to be a better option, but it didn't provide
> enough horse power for serious use (at least in the tests we ran at the
> time... the studio I worked for was running Soft 3.5 under NT, and we were
> Intergraph dealers... we got an O2 with Power Animator installed as an
> evaluation loan for a while... didn't go anywhere).
>
>
> On 18/10/2013 2:58 PM, Matt Lind wrote:
>
>  It started on SGI with Softimage|3D v3.0 (1995) and was later ported to
> Windows NT along with Softimage|3D v3.51 (1996)****
>
> ** **
>
> The SGI version was pretty stable.  I personally didn’t have issues with
> crashes on windows NT, but I also had a good Intergraph and/or 3DLabs
> Oxygen series card at the time.  Intergraph was the king of the windows
> field until Intel screwed them over.  3DLabs worked really hard at
> providing good drivers and/or frequent updates.  Maxon, Elsa, Matrox, ATI,
> and the other brands didn’t do a very good job with drivers and seemed to
> focus more on the texture fill aspect for video and games.  Anybody that
> made good cards back then usually had to do some proprietary hardware and
> drivers to get around windows’ lack of graphics infrastructure.  Anybody
> remember the SGI windows workstations?****
>
> ** **
>
> ** **
>
> Matt****
>
> ** **
>
> ** **
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> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
> *On Behalf Of *Sven Constable
> *Sent:* Friday, October 18, 2013 11:47 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* RE: Friday Flashback #142****
>
> ** **
>
> Fast and interactive yes, but it crashed a lot, didn't it? I'm curious, in
> 1998 I was a student learning Softimage|3D and the standalone particle
> system was really hard to use because of that. I remember saving my
> particle scene every 5 minutes. Maybe it was a driver/system/graphics cards
> issue back then. I was on NT back then. Did the particle standalone also
> exists on SGI?   ****
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
> *On Behalf Of *Matt Lind
> *Sent:* Friday, October 18, 2013 8:33 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* RE: Friday Flashback #142****
>
> ** **
>
> I remember the system being very fast and interactive compared to
> softimage|3D, but yeah, PITA to have to composite everything.****
>
> ** **
>
> The manipulators for SI Particle were actually pretty nice and intuitive.
> They needed to be as the software lacked the mouse driven manipulation
> found in most 3d packages.  ****
>
> ** **
>
> Matt****
>
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>
> ** **
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
> *On Behalf Of *Jeff McFall
> *Sent:* Friday, October 18, 2013 11:29 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* RE: Friday Flashback #142****
>
> ** **
>
> I remember that.  I was sooo looking forward to having a particle system
> again after moving from a Wavefront system.****
>
> It wasn’t quite what I had hoped for but way better than nothing and I was
> able to make a lot of use it.****
>
> ** **
>
> Kind of ironic about how Soft was NOT known for its “Particle System”
> capabilities back then.****
>
> ** **
>
> I like this quote ****
>
> Render the particle animation. Then composite the particle animation using
> the depth information from the z-channel of the SOFTIMAGE 3D rendered
> images to create seamless three-dimensional
> animation with a particle effect.”****
>
> ** **
>
> That was fine if you did not mind a fully aliased comp  J  Not to mention
> that I only had about a 500 MB hard drive if I remember correctly…****
>
> Those Zpics were kind of heavy for the time and with that size of storage.
> ****
>
> ** **
>
> Jeff****
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
> *On Behalf Of *Stephen Blair
> *Sent:* Friday, October 18, 2013 11:17 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Friday Flashback #142****
>
> ** **
>
> Friday Flashback #142 ****
>
> SOFTIMAGE|PARTICLE****
>
> http://wp.me/powV4-2Sk****
>
>


-- 
----------
Michal
http://uk.linkedin.com/in/mdoniec

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