ArcSciMed! Now that's a farfetched name. LOL!
I totally agree with you Luc-Eric, it had some pretty slick stuff that 
Softimage didn't have. I don't remember how many particles you could have in 
your scene before slowing it down?
Jason Stambollian was the Particles king pin from the Softimage Content Group. 
He's here on the list and could probably talk about all the features and his 
stories using it. :)


-----Original Message-----
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: 18 octobre 2013 16:18
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #142

I never really used it beyond doing a tutorial, but I loved the interface, the 
widgets and the opengl look.  It had manipulators which softimage 3D also did 
not have. So much more modern than softimage|3D; hard to believe it's from 
1995, and you would only get a new softimage GUI 5 years later.
I think it was written internally, with some particle code from a company 
called ArSciMed.

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