Yes, that would explain it. I had to use a cheap Matrox/ATI card or
something in that class. I later switched to 3DLabs for my personal
workstation. Did a better job with Softimage|3D, but I didn't touch the
particle standalone anymore. PhoenixTools  came up with some sort of an
integrated particle solver inside Softimage|3D at that time. To replace the
standalone particle system. If memory serves me right, this very old
particle solution or at least the base code around it,  was integrated in
XSI until ICE came out? Just because of the .ptp cache files it spats out.

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Friday, October 18, 2013 8:59 PM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #142

 

It started on SGI with Softimage|3D v3.0 (1995) and was later ported to
Windows NT along with Softimage|3D v3.51 (1996)

 

The SGI version was pretty stable.  I personally didn't have issues with
crashes on windows NT, but I also had a good Intergraph and/or 3DLabs Oxygen
series card at the time.  Intergraph was the king of the windows field until
Intel screwed them over.  3DLabs worked really hard at providing good
drivers and/or frequent updates.  Maxon, Elsa, Matrox, ATI, and the other
brands didn't do a very good job with drivers and seemed to focus more on
the texture fill aspect for video and games.  Anybody that made good cards
back then usually had to do some proprietary hardware and drivers to get
around windows' lack of graphics infrastructure.  Anybody remember the SGI
windows workstations?

 

 

Matt

 

 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: Friday, October 18, 2013 11:47 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #142

 

Fast and interactive yes, but it crashed a lot, didn't it? I'm curious, in
1998 I was a student learning Softimage|3D and the standalone particle
system was really hard to use because of that. I remember saving my particle
scene every 5 minutes. Maybe it was a driver/system/graphics cards issue
back then. I was on NT back then. Did the particle standalone also exists on
SGI?   

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Friday, October 18, 2013 8:33 PM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #142

 

I remember the system being very fast and interactive compared to
softimage|3D, but yeah, PITA to have to composite everything.

 

The manipulators for SI Particle were actually pretty nice and intuitive.
They needed to be as the software lacked the mouse driven manipulation found
in most 3d packages.  

 

Matt

 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeff McFall
Sent: Friday, October 18, 2013 11:29 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #142

 

I remember that.  I was sooo looking forward to having a particle system
again after moving from a Wavefront system.

It wasn't quite what I had hoped for but way better than nothing and I was
able to make a lot of use it.

 

Kind of ironic about how Soft was NOT known for its "Particle System"
capabilities back then.

 

I like this quote 

Render the particle animation. Then composite the particle animation using
the depth information from the z-channel of the SOFTIMAGE 3D rendered images
to create seamless three-dimensional
animation with a particle effect."

 

That was fine if you did not mind a fully aliased comp  J  Not to mention
that I only had about a 500 MB hard drive if I remember correctly.

Those Zpics were kind of heavy for the time and with that size of storage.

 

Jeff

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, October 18, 2013 11:17 AM
To: softimage@listproc.autodesk.com
Subject: Friday Flashback #142

 

Friday Flashback #142 

SOFTIMAGE|PARTICLE

http://wp.me/powV4-2Sk

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