Wasn't it Jean-Luc Corenthin the dev that was the intermediary on Soft side?
-----Original Message----- From: Marc-Andre Carbonneau [mailto:marc-andre.carbonn...@ubisoft.com] Sent: October-18-13 4:50 PM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback #142 ArcSciMed! Now that's a farfetched name. LOL! I totally agree with you Luc-Eric, it had some pretty slick stuff that Softimage didn't have. I don't remember how many particles you could have in your scene before slowing it down? Jason Stambollian was the Particles king pin from the Softimage Content Group. He's here on the list and could probably talk about all the features and his stories using it. :) -----Original Message----- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: 18 octobre 2013 16:18 To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #142 I never really used it beyond doing a tutorial, but I loved the interface, the widgets and the opengl look. It had manipulators which softimage 3D also did not have. So much more modern than softimage|3D; hard to believe it's from 1995, and you would only get a new softimage GUI 5 years later. I think it was written internally, with some particle code from a company called ArSciMed.