I'd probably try not to keep that kind of operator live, as it has a tendency to get frozen off easily then you're stuck with a non-moving mesh again. For example, if the source mesh gets the modelling frozen it can freeze the operator.
On 1 November 2013 15:02, Eric Thivierge <ethivie...@hybride.com> wrote: > Have you run any tests yourself in this respect? > > > On Friday, November 01, 2013 10:58:56 AM, Sergio Mucino wrote: > >> Simple, quick question. When dealing with extracting meshes from >> another one that is deforming (using Create - Poly Mesh - Extract >> Polygons (keep) ), what is a better approach to take, >> performance-wise? One single mesh with lots of polygons (relatively >> speaking), or several meshes with few polys? Thanks everyone! >> -- >> > > -- www.matinai.com