I'd probably try not to keep that kind of operator live, as it has a
tendency to get frozen off easily then you're stuck with a non-moving mesh
again. For example, if the source mesh gets the modelling frozen it can
freeze the operator.


On 1 November 2013 15:02, Eric Thivierge <ethivie...@hybride.com> wrote:

> Have you run any tests yourself in this respect?
>
>
> On Friday, November 01, 2013 10:58:56 AM, Sergio Mucino wrote:
>
>> Simple, quick question. When dealing with extracting meshes from
>> another one that is deforming (using Create - Poly Mesh - Extract
>> Polygons (keep) ), what is a better approach to take,
>> performance-wise? One single mesh with lots of polygons (relatively
>> speaking), or several meshes with few polys? Thanks everyone!
>> --
>>
>
>


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