What the others said plus personally, one mesh would allow for more 
flexibility, in that case why not use the actual mesh instead of extracting it.

You may be taking a big hit right there by extracting it and keeping it live.



To test :

On a second instance of Softimage

Get a very dense sphere

Deform it with a 3-4 bone chain

extract

Check the interaction by moving the effector on the chain

Keep that scene open...



That’s what I do.





-manny


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok Gandhi
Sent: Friday, November 01, 2013 11:15 AM
To: softimage@listproc.autodesk.com
Subject: Re: Extracted meshes and performance

In theory, one mesh with more polys should be faster I think, because the scene 
has only one operator to update compared to many operators in case of multiple 
polys.

But, if the number of polygons is too high, the overhead for each operator with 
single polygon may be less than processing the heavy poly data in one operator.

This should be the case theoretically, but you have to do the tests to confirm 
as Eric said.

On 11/1/2013 11:02 AM, Eric Thivierge wrote:
Have you run any tests yourself in this respect?

On Friday, November 01, 2013 10:58:56 AM, Sergio Mucino wrote:

Simple, quick question. When dealing with extracting meshes from
another one that is deforming (using Create - Poly Mesh - Extract
Polygons (keep) ), what is a better approach to take,
performance-wise? One single mesh with lots of polygons (relatively
speaking), or several meshes with few polys? Thanks everyone!
--


--

ALOK

GANDHI

/ directeur technique senior- senior technical director

alok.gan...@modusfx.com<mailto:alok.gan...@modusfx.com>

T:

450 430-0010 x225

F:

450 430-0009
www.modusfx.com<http://www.modusfx.com>

---------------------------------------------------------------------------------------------


MODUS

FX


120 Rue Turgeon,


Sainte-Therese (Quebec) CANADA J7E 3J1


Follow us on
Facebook<http://www.facebook.com/ModusFX>

&
Twitter<https://twitter.com/Modusfx>

<<attachment: winmail.dat>>

Reply via email to