In theory, one mesh with more polys should be faster I think, because the scene has only one operator to update compared to many operators in case of multiple polys.

But, if the number of polygons is too high, the overhead for each operator with single polygon may be less than processing the heavy poly data in one operator.

This should be the case theoretically, but you have to do the tests to confirm as Eric said.

On 11/1/2013 11:02 AM, Eric Thivierge wrote:
Have you run any tests yourself in this respect?

On Friday, November 01, 2013 10:58:56 AM, Sergio Mucino wrote:
Simple, quick question. When dealing with extracting meshes from
another one that is deforming (using Create - Poly Mesh - Extract
Polygons (keep) ), what is a better approach to take,
performance-wise? One single mesh with lots of polygons (relatively
speaking), or several meshes with few polys? Thanks everyone!
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