Also take a look a proxy parameters. You can add proxy parameters from the operator to your custom PPG.
Sent from my iPhone > On Nov 5, 2013, at 7:30 AM, Christian Gotzinger <cgo...@googlemail.com> wrote: > > Thank you for the links, I think these contain what I need. > > What would be the standard way for controlling operators? I'm not trying to > do anything special, really just looking for the most straightforward way to: > 1) Add a bevel operator > 2) Allow the user to change settings of the bevel operator > 3) Freeze the object > 4) Perform additional modeling operations > > Step 2) is the only part where I need interactive user input. Once the user > is happy and clicks OK, steps 3) and 4) must be automatically performed by > the script. > > >> On Tue, Nov 5, 2013 at 1:12 PM, Stefan Kubicek <s...@tidbit-images.com> >> wrote: >> It is quite unusual to update operators based on another global PPG's >> parameter I think, though theoretically it should work if the operator uses >> the Property's relevant parameters as an input. >> >> Check out >> http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_om/CustomOperator.html >> >> and in particular: >> http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_om/CustomOperator.AddInputPort.html >> >> >> >> No, it's not Immediate Mode. After the PPG is closed, the operator values >> update correctly. But they don't update when changing the slider value while >> the PPG is open. >> I will delete the custom property once the user closes the PPG, so I think >> it's not too important where it's stored. >> >> >>> On Tue, Nov 5, 2013 at 12:37 PM, Stefan Kubicek <s...@tidbit-images.com> >>> wrote: >>> Could it be that you have immediate mode enabled? >>> Also, why do you store the parameters in a global PPG in the SceneRoot >>> rather than on the actual operator per object? >>> >>> >>> Hi list, >>> >>> My script generates a bevel operator on an object. I then want a PPG to pop >>> up that allows the user to change certain parameters of the bevel operator. >>> These parameters should update whenever the values in the PPG are changed. >>> However, they only update after the PPG is closed via OK. Can someone point >>> me in the right direction here? >>> >>> Script is roughly as follows: >>> >>> # Lots of stuff after which a bevel operator (op) is generated >>> MyPSet = A.ActiveSceneRoot.AddProperty("CustomProperty", False, >>> "Bevel_Options") >>> MyLayout = MyPSet.PPGLayout >>> MyPSet.AddParameter3("PBevelRatio", c.siFloat, 10, 0.01, 100) >>> MySlider = MyLayout.AddItem("PBevelRatio", "Ratio", c.siControlNumber) >>> >>> A.InspectObj(MyPSet, "", "Choose Bevel Options", c.siModal, False) >>> >>> op.Parameters("ratio").Value = MyPSet.Parameters("PBevelRatio").Value >>> >>> >>> Thank you >>> Christian >>> >>> >>> >>> -- >>> ------------------------------------------- >>> Stefan Kubicek >>> ------------------------------------------- >>> keyvis digital imagery >>> Alfred Feierfeilstraße 3 >>> A-2380 Perchtoldsdorf bei Wien >>> Phone: +43/699/12614231 >>> www.keyvis.at ste...@keyvis.at >>> -- This email and its attachments are -- >>> --confidential and for the recipient only-- >> >> >> >> >> -- >> ------------------------------------------- >> Stefan Kubicek >> ------------------------------------------- >> keyvis digital imagery >> Alfred Feierfeilstraße 3 >> A-2380 Perchtoldsdorf bei Wien >> Phone: +43/699/12614231 >> www.keyvis.at ste...@keyvis.at >> -- This email and its attachments are -- >> --confidential and for the recipient only-- >