Also take a look a proxy parameters. You can add proxy parameters from the 
operator to your custom PPG. 

Sent from my iPhone

> On Nov 5, 2013, at 7:30 AM, Christian Gotzinger <cgo...@googlemail.com> wrote:
> 
> Thank you for the links, I think these contain what I need.
> 
> What would be the standard way for controlling operators? I'm not trying to 
> do anything special, really just looking for the most straightforward way to:
> 1) Add a bevel operator
> 2) Allow the user to change settings of the bevel operator
> 3) Freeze the object
> 4) Perform additional modeling operations
> 
> Step 2) is the only part where I need interactive user input. Once the user 
> is happy and clicks OK, steps 3) and 4) must be automatically performed by 
> the script.
> 
> 
>> On Tue, Nov 5, 2013 at 1:12 PM, Stefan Kubicek <s...@tidbit-images.com> 
>> wrote:
>> It is quite unusual to update operators based on another global PPG's 
>> parameter I think, though theoretically it should work if the operator uses 
>> the Property's relevant parameters as an input. 
>> 
>> Check out 
>> http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_om/CustomOperator.html
>> 
>> and in particular: 
>> http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_om/CustomOperator.AddInputPort.html
>> 
>> 
>> 
>> No, it's not Immediate Mode. After the PPG is closed, the operator values 
>> update correctly. But they don't update when changing the slider value while 
>> the PPG is open.
>> I will delete the custom property once the user closes the PPG, so I think 
>> it's not too important where it's stored.
>> 
>> 
>>> On Tue, Nov 5, 2013 at 12:37 PM, Stefan Kubicek <s...@tidbit-images.com> 
>>> wrote:
>>> Could it be that you have immediate mode enabled?
>>> Also, why do you store the parameters in a global PPG in the SceneRoot 
>>> rather than on the actual operator per object?
>>> 
>>> 
>>> Hi list,
>>> 
>>> My script generates a bevel operator on an object. I then want a PPG to pop 
>>> up that allows the user to change certain parameters of the bevel operator. 
>>> These parameters should update whenever the values in the PPG are changed. 
>>> However, they only update after the PPG is closed via OK. Can someone point 
>>> me in the right direction here?
>>> 
>>> Script is roughly as follows:
>>> 
>>> # Lots of stuff after which a bevel operator (op) is generated
>>> MyPSet = A.ActiveSceneRoot.AddProperty("CustomProperty", False, 
>>> "Bevel_Options")
>>> MyLayout = MyPSet.PPGLayout
>>> MyPSet.AddParameter3("PBevelRatio", c.siFloat, 10, 0.01, 100)
>>> MySlider = MyLayout.AddItem("PBevelRatio", "Ratio", c.siControlNumber)
>>> 
>>> A.InspectObj(MyPSet, "", "Choose Bevel Options", c.siModal, False)
>>> 
>>> op.Parameters("ratio").Value = MyPSet.Parameters("PBevelRatio").Value
>>> 
>>> 
>>> Thank you
>>> Christian
>>> 
>>> 
>>> 
>>> --
>>> -------------------------------------------
>>> Stefan Kubicek
>>> -------------------------------------------
>>> keyvis digital imagery
>>> Alfred Feierfeilstraße 3
>>> A-2380 Perchtoldsdorf bei Wien
>>> Phone: +43/699/12614231
>>> www.keyvis.at ste...@keyvis.at
>>> -- This email and its attachments are --
>>> --confidential and for the recipient only--
>> 
>> 
>> 
>> 
>> --
>> -------------------------------------------
>> Stefan Kubicek
>> -------------------------------------------
>> keyvis digital imagery
>> Alfred Feierfeilstraße 3
>> A-2380 Perchtoldsdorf bei Wien
>> Phone: +43/699/12614231
>> www.keyvis.at ste...@keyvis.at
>> -- This email and its attachments are --
>> --confidential and for the recipient only--
> 

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