Hi all,

I'm building a set that will be imported into a game engine ( UDK )

So what I need to do is to create for each mesh a low poly version of
itself, that will basically behave as an "invisible geometry physical
entity" inside the game engine, means that the player can't go through the
object ( for example a wall ) as its blocking the player
So I'm not too concern about the low poly mesh to be 100% accurate, I just
need some kind of simple geometry.

I'm doing something similar by duplicating by meshes, join some of them
together, and then apply the polygon reduction tool in order to have a low
poly mesh of the object

I would like to make a quicker way to create low poly meshes, maybe by
creating a compound that can be shared among the high poly meshes ( or
applied to a group of meshes ), and if possible be able to rename the
created low poly mesh with a suffix named "UCX_" ( which renamer do you
suggest to batch rename meshes?)

I haven't tried yet to build geometry in ICE, so I was wondering if
something like this can be done quickly in ICE

Cheers

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