Polygon reduction does a pretty good job for this kind of thing really
especially as you can preserve volume etc.

Maybe you just need a basic script?
Select some objects, duplicate, rename apply poly reduction to them?
Would that be enough?



Simon Reeves
London, UK
*si...@simonreeves.com <si...@simonreeves.com>*
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*


On 18 December 2013 11:09, Matt Morris <matt...@gmail.com> wrote:

> You Could try Guillaume Laforge's convex hull custom ice node:
> http://frenchdog.wordpress.com/2012/01/05/happy-2012/
>
>
>
>
> On 18 December 2013 10:47, Nicolas Esposito <3dv...@gmail.com> wrote:
>
>> Hi all,
>>
>> I'm building a set that will be imported into a game engine ( UDK )
>>
>> So what I need to do is to create for each mesh a low poly version of
>> itself, that will basically behave as an "invisible geometry physical
>> entity" inside the game engine, means that the player can't go through the
>> object ( for example a wall ) as its blocking the player
>> So I'm not too concern about the low poly mesh to be 100% accurate, I
>> just need some kind of simple geometry.
>>
>> I'm doing something similar by duplicating by meshes, join some of them
>> together, and then apply the polygon reduction tool in order to have a low
>> poly mesh of the object
>>
>> I would like to make a quicker way to create low poly meshes, maybe by
>> creating a compound that can be shared among the high poly meshes ( or
>> applied to a group of meshes ), and if possible be able to rename the
>> created low poly mesh with a suffix named "UCX_" ( which renamer do you
>> suggest to batch rename meshes?)
>>
>> I haven't tried yet to build geometry in ICE, so I was wondering if
>> something like this can be done quickly in ICE
>>
>> Cheers
>>
>
>
>
> --
> www.matinai.com
>

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