Polygon reduction does a pretty good job for this kind of thing really especially as you can preserve volume etc.
Maybe you just need a basic script? Select some objects, duplicate, rename apply poly reduction to them? Would that be enough? Simon Reeves London, UK *si...@simonreeves.com <si...@simonreeves.com>* *www.simonreeves.com <http://www.simonreeves.com>* *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* On 18 December 2013 11:09, Matt Morris <matt...@gmail.com> wrote: > You Could try Guillaume Laforge's convex hull custom ice node: > http://frenchdog.wordpress.com/2012/01/05/happy-2012/ > > > > > On 18 December 2013 10:47, Nicolas Esposito <3dv...@gmail.com> wrote: > >> Hi all, >> >> I'm building a set that will be imported into a game engine ( UDK ) >> >> So what I need to do is to create for each mesh a low poly version of >> itself, that will basically behave as an "invisible geometry physical >> entity" inside the game engine, means that the player can't go through the >> object ( for example a wall ) as its blocking the player >> So I'm not too concern about the low poly mesh to be 100% accurate, I >> just need some kind of simple geometry. >> >> I'm doing something similar by duplicating by meshes, join some of them >> together, and then apply the polygon reduction tool in order to have a low >> poly mesh of the object >> >> I would like to make a quicker way to create low poly meshes, maybe by >> creating a compound that can be shared among the high poly meshes ( or >> applied to a group of meshes ), and if possible be able to rename the >> created low poly mesh with a suffix named "UCX_" ( which renamer do you >> suggest to batch rename meshes?) >> >> I haven't tried yet to build geometry in ICE, so I was wondering if >> something like this can be done quickly in ICE >> >> Cheers >> > > > > -- > www.matinai.com >