Yes, I agree with Simon on this. A simple script that dupes, merges, rename's and poly reduces would probably do the trick
From: si...@simonreeves.com Date: Wed, 18 Dec 2013 11:17:24 +0000 Subject: Re: ICE - How to quickly build low-poly geometry on high poly meshes To: softimage@listproc.autodesk.com Polygon reduction does a pretty good job for this kind of thing really especially as you can preserve volume etc. Maybe you just need a basic script?Select some objects, duplicate, rename apply poly reduction to them? Would that be enough? Simon Reeves London, UK si...@simonreeves.com www.simonreeves.comwww.analogstudio.co.uk On 18 December 2013 11:09, Matt Morris <matt...@gmail.com> wrote: You Could try Guillaume Laforge's convex hull custom ice node: http://frenchdog.wordpress.com/2012/01/05/happy-2012/ On 18 December 2013 10:47, Nicolas Esposito <3dv...@gmail.com> wrote: Hi all, I'm building a set that will be imported into a game engine ( UDK ) So what I need to do is to create for each mesh a low poly version of itself, that will basically behave as an "invisible geometry physical entity" inside the game engine, means that the player can't go through the object ( for example a wall ) as its blocking the player So I'm not too concern about the low poly mesh to be 100% accurate, I just need some kind of simple geometry. I'm doing something similar by duplicating by meshes, join some of them together, and then apply the polygon reduction tool in order to have a low poly mesh of the object I would like to make a quicker way to create low poly meshes, maybe by creating a compound that can be shared among the high poly meshes ( or applied to a group of meshes ), and if possible be able to rename the created low poly mesh with a suffix named "UCX_" ( which renamer do you suggest to batch rename meshes?) I haven't tried yet to build geometry in ICE, so I was wondering if something like this can be done quickly in ICE Cheers -- www.matinai.com